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  1. #31
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Quote Originally Posted by Fenral View Post
    The only "large" items in the game are Relic weapons and Aetherial gear, which have to store all their info on the character itself. Which means... in spite of using a lookup table for most items, they've structured their inventory system to hold the complete item data for around 1000 pieces of gear. I suspect that's where the trouble is.
    Even this I'm not sure would be overly large. You'd still point to the core item (that takes care of 'item' values and its default attributes), and then just have modifiers to them that would be character specific. You'd also need this for materia affixes as well so I couldn't see the system being any more complicated than a few integer values (which are only a few bytes a piece).

    Quote Originally Posted by Hyrist View Post
    As far as inventory space: Semantically, this is incorrect. Pieces that are used for Glamours may be stored with your Retainer and not occupy your active Inventory or Armory Chest. So it's storage that's suffering. Those who's active inventory is suffering is either already consuming the entirety of their storage, or simply not utilizing it.
    I haven't tested this lately but... I believe you can sell the original glamour target as well and it'll still apply. I may be wrong but I vaguely recall doing this before and still getting the appearance I wanted after I had used the prism.

    Also note, that when you've glamoured something it's still the base item's dye value that counts. So if you have a pair of shoes you can glamour them to N number of items and each item can have its own dye applied separate from the original item.
    (0)

  2. #32
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Callinon View Post
    Even those large items shouldn't be that large.
    Corrected.

    Aetherial items have completely random secondary stats, often wildly different from the "base" item, so each one must be handled as a mini Relic Novus. The issue (I think) is that they can't (or won't) use a variable amount of space for a character's inventory, so every single inventory slot must be capable of holding a 99-stack of HQ dyed pentamelded Relic weapons. Those fields will never be used at the same time, but they have to be reserved anyway.

    I think. What I'm describing is far from the ideal implementation, but it's what I imagine must be going on on the backend if they're having so much trouble with storage.

    (I'm totally behind the OP on wanting some sort of change, just sharing my not insignificant knowledge of how databases can be done badly.)
    (2)

  3. #33
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fenral View Post
    Corrected.

    Aetherial items have completely random secondary stats, often wildly different from the "base" item, so each one must be handled as a mini Relic Novus. The issue (I think) is that they can't (or won't) use a variable amount of space for a character's inventory, so every single inventory slot must be capable of holding a 99-stack of HQ dyed pentamelded Relic weapons. Those fields will never be used at the same time, but they have to be reserved anyway.)[/SIZE]
    They aren't *completely* random for Aetherial items. You won't find Piety and Spell Speed on a sword, for instance. So basically, Callinon's example was valid. Relic weapons could still work in a similar way, they'd just need a really long string for item values.
    (2)

  4. #34
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TheRogueX View Post
    They aren't *completely* random for Aetherial items. You won't find Piety and Spell Speed on a sword, for instance. So basically, Callinon's example was valid. Relic weapons could still work in a similar way, they'd just need a really long string for item values.
    Not at all, there are still only a few stats a relic can hold.

    So you'd have an integer field holding a binary flag value for which stats an item has, and then another field that supplies values for them. Things like weapon damage and primary stat values are purely a function of item level, so we're only tracking secondary stats here. Even in an old 32 bit system, you have MORE than enough values to put every stat in the game on a piece of gear.
    (0)

  5. #35
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheRogueX View Post
    snip
    I don't think you understood what I was saying at all. I'm not talking about best-practice implementation (though it is an interesting tangent). I'm talking about an implementation that reserves completely useless data fields for most items, just to keep the overall size of a players inventory data constant no matter which items are in it.

    What I described is a purely hypothetical system, in which 1000 stacks of 99 Hi-Ethers have the same exact data size as 1000 Aetherial items. Even though you'd think they shouldn't, these are the sort of constraints that would be required to keep the size of a database from exploding exponentially as items are added and removed.

    Leaving aside the myriad ways it can be implemented, the problems the devs have described with inventory space have led me to the conclusion that they have implemented it in the manner I described. That's all.
    (0)

  6. #36
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Rift had the best glamour system of any game so far. You have an armor set you like but get a new piece? Well then put the piece you replaced into a glamour slot. Find another piece you like the appearance of more? Put that piece in that slot then and remove the other, but still get to keep it. No special items required, no special level requirement to slot a piece into your glamour slot. Just plug it and play it, then replace it if you want to later with no draw backs. You get to keep all items, nothing is lost.
    (0)

  7. #37
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Callinon View Post
    He did, actually. But it was just to make an excuse for why adding inventory space is hard.
    This cracks me up. Adding more inventory is hard. Adding more housing plots is hard.

    LOL. Why am I actually paying a monthly sub for this game. Putting items in the cash shop doesn't seem to be that hard...

    He needs to step up and fix some of these more major problems. Of course its hard, but this game isn't F2P. I would actually have more inventory at this point then another round of ilvl upgrades >.<
    (4)

  8. #38
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    I'm still somewhat in favor of the current glamour system but I strongly feel it needs some condensing. I believe the idea of it originally was to give crafters another means of making money and more or less, worth in the game. However the idea that we've got five prisms per DoH is a little ridiculous. One universal prism per DoH would be far more sufficient in keeping with what SE created.
    (5)


  9. #39
    Player
    VanilleVaneta's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    91
    Character
    Vanille Vaneta
    World
    Odin
    Main Class
    Scholar Lv 60
    I'd love a system that would let me get rid of the items I want to use as skins. Half of my inventory is full because I want all my classes to look good and with the three new classes being implemented in the future I have no idea how it's ever going to work with the space we currently have
    (2)

  10. #40
    Player
    Yuqa's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Yuqa Labras
    World
    Hyperion
    Main Class
    Archer Lv 40
    Quote Originally Posted by Talia_Hailwind View Post
    snip

    This. How i feel all the time.
    (0)

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