Most of the dungeons follow the same exact pattern. Trash->First Boss->Trash->Second Boss->Trash->Last Boss. I think this repetitiviness is the main reason why the regular dungeons in this game are so bland. They need variety.

Less bosses and more problem solving? A full on boss run? Random variances in dungeons, i.e. the same dungeon having several different paths to progress? Something other thab simple tank and spank? Extreme dungeons with actual challengive mechanics and bosses?

I think at this point anything to make the dungeon runs less of a repetitive linear run would be good.