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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I don't even think it is possible to carry someone through Bahamut because we are always like 10-20 seconds from enrage when Bahamut dies. Having 1 person just dying and contributing nothing the whole fight will make you hit the enrage for sure. Having the buyer try to contribute will not end well because there are many ways they could wipe you. Not to mention dive bombs can pick their dead body so that would be fun too.
    (0)

  2. #2
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zumi View Post
    I don't even think it is possible to carry someone through Bahamut because we are always like 10-20 seconds from enrage when Bahamut dies. Having 1 person just dying and contributing nothing the whole fight will make you hit the enrage for sure. Having the buyer try to contribute will not end well because there are many ways they could wipe you. Not to mention dive bombs can pick their dead body so that would be fun too.
    It is possible. There are some incredible groups out there that have been farming Bahamut for a long time now and do it expertly. When you've been doing it a while as well, your gear matches the difficulty more and you find the leeway for the carry.
    I know that one of the groups that sells T13 clears on my server is full of people who most likely wouldn't care if someone was dead on the ground for the entire fight. Their combined dps is insane.
    (1)

  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PrimeEvilPanda View Post
    Wish they would make different levels of difficulty in the DF (NM, HM, EXtreme) like other MMO's (TERA comes to mind and if you've played that, it you know it has more mechanics geared for moving targets, etc.), rather than nerf it after the fact.
    Please no. This is developer laziness at it's worst. "Oh instead of creating new content, I'll just have a
    (o) Nerf, 0.01% low-drop-rate reward, that is still vendor trash, you can probably solo this.
    and a
    ( ) Normal, rare-drop, that everyone will farm this tier anyway.
    ( ) Hard, where the dungeon compensates for the power-creep and everything has 10x the HP
    ( ) Extreme, where the dungeon over-compensates for the gear power-creep and everything is 100x"

    Yet the content itself is the same, maybe some size/recolors. That's not "new" content, that's just the developer trying to correct for power-creep the cheapest way possible. FFXIV has levelsync, which gets rid of the need for this kind of excuse. Levelsync should probably be tightened up and apply to all existing content.


    Quote Originally Posted by SinisterIsBack View Post
    The problem with coil in DF and why i'll never go back and try it is that people cant be bothered to at least watch a video first. They wait and hope they get carried through it.

    Sorry, you're not breaking my back.

    If you excuse for not watching a video is "I want to experience it" ... well then.. experience it with a preformed first.
    That doesn't work at all. If you want to experience it, go into the DF, and when the party wipes the third time, and the vote is to abandon, you abandon it. The next time around you'll already know what to expect. There are so few people trying Coil you'll get the same people, repeatedly.


    Quote Originally Posted by Sove92 View Post
    Clearing T5 and T9 in DF is so rare for one simple reason, the mentality to Vote Abandon/Leave after a few wipes. You don't really get a chance to practice when someone calls a Vote Abandon after a few wipes and if it fails, that person will leave, after one person leaves, the rest follow. If people stayed the full timer, people would actually get practice on it and the DF clears for these duties would increase.

    Of course there are stupid players out there, but there are a lot of people who could clear them if they could get the practice.

    Why would you want FCoB in DF (other than unlocked loot) when every turn will be just the same as T5 and T9 until nerfed? The group coordination required in FCoB atm is too strict for DF.
    What should be required is that all Turns are unlocked in the same way the cutscenes are unlocked. Once you pass it once, it remains unlocked. This would still require a "duty roulette" mode for Coil because nobody does the non-farmable stuff.


    Quote Originally Posted by Eidolon View Post
    If you think players are downing turns "by watching Mr Happy" (one of the worst guides currently available) then you're spitting on all the statics who spend days, sometimes WEEKS mastering each mechanic.

    i tend to help people out with things like weekly clears. But I put a LOT of time into perfecting my rotation on both tank and DPS. I do think that it will be clear able through DF, but people are going to need nerfs+learning.

    (Edit: Formatting, some grammar)
    Mr.Happy's guides are kinda terrible because they make assumptions that just aren't true for DF. You are never going to get a perfect group. If by some chance you got all BLM's and no BRD's it's going to be a mess.

    It's probably better for everyone if the content never gets nerfed and instead put incentives to replay the content, levelsyncing/ilevel sync everyone to the weakest player in the group. That would also incentive actually being properly geared before attempting hard content. Unfortunately the right-hand-side of the gear is more heavily weighted than the left-hand-side. So someone might just hit a minimum ilevel requirement by having level 120/130 accessories when a left-hand-side gear would be more beneficial in terms of actual defense.
    (0)

  4. #4
    Player
    Yitan's Avatar
    Join Date
    Sep 2013
    Posts
    301
    Character
    Geraru Raru
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zumi View Post
    I don't even think it is possible to carry someone through Bahamut because we are always like 10-20 seconds from enrage when Bahamut dies. Having 1 person just dying and contributing nothing the whole fight will make you hit the enrage for sure. Having the buyer try to contribute will not end well because there are many ways they could wipe you. Not to mention dive bombs can pick their dead body so that would be fun too.
    There's probably room for improvement in your static. Rotations, positioning and moving, equipment, food and potions...

    But yeah, I get your point.
    (0)

  5. #5
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zumi View Post
    I don't even think it is possible to carry someone through Bahamut because we are always like 10-20 seconds from enrage when Bahamut dies. Having 1 person just dying and contributing nothing the whole fight will make you hit the enrage for sure. Having the buyer try to contribute will not end well because there are many ways they could wipe you. Not to mention dive bombs can pick their dead body so that would be fun too.
    We 7man t13. Its possible.
    (0)

  6. #6
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    In my group we can fool around with multiple deaths and still clear a minute before enrage. We actually have to stop attacking alltogether and wait a good while for the third drake to drop down before we push to divebomb phase.
    (0)