Or you can just wait a bit until they introduce echo in fcob. I think it will be soon enough.
Or you can just wait a bit until they introduce echo in fcob. I think it will be soon enough.
Once you got your rotations down there's some other helpful things you can use as a black mage
Sprint
Sprint is so underrated, it's freaking awesome and helps a lot. It helps you getting back to casting a lot faster that's exactly what you want. Knowing when to pop sprint is also a key to mastering black mage.
You know you will have to move somewhere within a few seconds? Pop sprint. In fact, if you start moving while your character is casting anything and the castbar is like 80% filled, you still pull the cast off while you already started moving. Try to master this, it helps a lot. Especially in t11 considering t11 is one hell of a aoe dodging fest.
Manawall
Everytime a wild charge happens and you have to soak it, use manawall. You won't have to move for spike flail after wild charge cause manawall nullifies it. This gives you more casting time and helps a lot.
For last phase i do not recommend it considering you'd be standing inside the electricity circles. This is just an example of using it in t10. Manawall helps a lot in anything, titan's landslides, t5 divebombs, shiva's blue mark, etc.
Aetherial Manipulation
This one is probably the most underrated of all. Aetherial manipulation is awesome. It helps reducing movement so much. Someone gets targeted and you have to soak for wild charge? Don't simply run. Wait till the person who got marked has been stunned, then just simply use aetherial manipulation towards him. You won't have to walk at all. At last phase you can also use it to get out of the electricity rings. Even if you have to walk, try to do so as i have stated at sprint. Cast till like 80%, then move and do it again. It might take a while to get used to it, but mastering that helps a lot.
If you sit in umbral ice and the manaticks are too slow, either use blizzard I or scathe after your thunder. rule #1 as a black mage is to NEVER stop casting, unless necessary ofcourse. Key to the job is to find a way to optimize the fight so you have to move as few as possible. This takes practice but is worth it in the end.
Hope this helps you a little,
Good luck!
Last edited by Sayori; 03-19-2015 at 04:10 AM. Reason: Char limit, typos
Yeah, there is no reason to use Eos in T10. There isn't considerable raid-wide AoE damage in the fight and since Whispering Dawn is on a long CD anyway you won't get it's full benefit when you need it for wild charge. Only use Selene for DPS buffs to finish the raid by enrage.
Rule 1) Always Be Casting
Rule 2) Learn to move in a way that enforces Rule 1 with the highest potency casts possible.
I can't stress these points enough. You can find tons of rotation guides online, but when it comes down to it they are all ineffective if you don't follow the above two rules. They are what separates a good BLM from a great BLM.
don't forget #3 : learn to move without hindering the cast time (aetherial manipulation, sprint and/or cast skipping, etc...)Rule 1) Always Be Casting
Rule 2) Learn to move in a way that enforces Rule 1 with the highest potency casts possible.
I can't stress these points enough. You can find tons of rotation guides online, but when it comes down to it they are all ineffective if you don't follow the above two rules. They are what separates a good BLM from a great BLM.
They say pre-moving in mechanics is important for melees, but it's even more valuable for BLMs
28% is insanely huge :S even if every dps was playing their class in a somewhat lazy way that's still almost unheard of. And yet your add phase stacks sound perfectly normal, so your DPS can't be playing their jobs in such a bad manner as to be 28% behind schedule. There's a lot of breathing time for BLMs to cast between mechanics which come every 30s or so, it just doesn't make any sense unless people are dying left right and centre in the last phase. Don't suppose there are videos of these runs?
Last edited by Aeliott; 03-19-2015 at 12:05 PM.
Clear run today our BLM did about 469 DPS. Zeta BLM aroudn i127~
NIN 477
BLM 469
DRG 450
BRD 361
Zeta BLM should at least cross over 500. Your 2 melees should be able to plus another 50 based on average standards on i120+ gear while your BRD certainly can push for another +100 :x
This is a pug group that didnr hit enrage on my alt. these to me are 'standard' / average
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