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  1. #81
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Or you can just wait a bit until they introduce echo in fcob. I think it will be soon enough.
    (0)

  2. #82
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kyomagi View Post
    wow thanks for everyone helping fix my blm >.< i have gone this whole time not really knowing i was doing wrong. someone in my FC (previous, not current) gave me that rotation and i ran with it

    I should have looked up blm rotation while i was looking at the nin rot
    Once you got your rotations down there's some other helpful things you can use as a black mage

    Sprint
    Sprint is so underrated, it's freaking awesome and helps a lot. It helps you getting back to casting a lot faster that's exactly what you want. Knowing when to pop sprint is also a key to mastering black mage.
    You know you will have to move somewhere within a few seconds? Pop sprint. In fact, if you start moving while your character is casting anything and the castbar is like 80% filled, you still pull the cast off while you already started moving. Try to master this, it helps a lot. Especially in t11 considering t11 is one hell of a aoe dodging fest.

    Manawall
    Everytime a wild charge happens and you have to soak it, use manawall. You won't have to move for spike flail after wild charge cause manawall nullifies it. This gives you more casting time and helps a lot.
    For last phase i do not recommend it considering you'd be standing inside the electricity circles. This is just an example of using it in t10. Manawall helps a lot in anything, titan's landslides, t5 divebombs, shiva's blue mark, etc.

    Aetherial Manipulation
    This one is probably the most underrated of all. Aetherial manipulation is awesome. It helps reducing movement so much. Someone gets targeted and you have to soak for wild charge? Don't simply run. Wait till the person who got marked has been stunned, then just simply use aetherial manipulation towards him. You won't have to walk at all. At last phase you can also use it to get out of the electricity rings. Even if you have to walk, try to do so as i have stated at sprint. Cast till like 80%, then move and do it again. It might take a while to get used to it, but mastering that helps a lot.

    If you sit in umbral ice and the manaticks are too slow, either use blizzard I or scathe after your thunder. rule #1 as a black mage is to NEVER stop casting, unless necessary ofcourse. Key to the job is to find a way to optimize the fight so you have to move as few as possible. This takes practice but is worth it in the end.

    Hope this helps you a little,
    Good luck!
    (3)
    Last edited by Sayori; 03-19-2015 at 04:10 AM. Reason: Char limit, typos

  3. #83
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,970
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Galactimus View Post
    This is a pretty easy fix. Your Scholar should be using Selene instead of Eos. It adds an enormous amount of total raid wide damage. Whenever I use to hit enrage in PUG groups 99% of the time it was due to low Drg / Mnk DPS or the Scholar using Eos.
    Yeah, there is no reason to use Eos in T10. There isn't considerable raid-wide AoE damage in the fight and since Whispering Dawn is on a long CD anyway you won't get it's full benefit when you need it for wild charge. Only use Selene for DPS buffs to finish the raid by enrage.
    (0)

  4. #84
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Sayori View Post
    rule #1 as a black mage is to NEVER stop casting, unless necessary ofcourse. Key to the job is to find a way to optimize the fight so you have to move as few as possible. This takes practice but is worth it in the end.
    Rule 1) Always Be Casting
    Rule 2) Learn to move in a way that enforces Rule 1 with the highest potency casts possible.

    I can't stress these points enough. You can find tons of rotation guides online, but when it comes down to it they are all ineffective if you don't follow the above two rules. They are what separates a good BLM from a great BLM.
    (0)

  5. #85
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Tiggy View Post
    Rule 1) Always Be Casting
    Rule 2) Learn to move in a way that enforces Rule 1 with the highest potency casts possible.

    I can't stress these points enough. You can find tons of rotation guides online, but when it comes down to it they are all ineffective if you don't follow the above two rules. They are what separates a good BLM from a great BLM.
    don't forget #3 : learn to move without hindering the cast time (aetherial manipulation, sprint and/or cast skipping, etc...)


    They say pre-moving in mechanics is important for melees, but it's even more valuable for BLMs
    (0)

  6. #86
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    28% is insanely huge :S even if every dps was playing their class in a somewhat lazy way that's still almost unheard of. And yet your add phase stacks sound perfectly normal, so your DPS can't be playing their jobs in such a bad manner as to be 28% behind schedule. There's a lot of breathing time for BLMs to cast between mechanics which come every 30s or so, it just doesn't make any sense unless people are dying left right and centre in the last phase. Don't suppose there are videos of these runs?
    (0)
    Last edited by Aeliott; 03-19-2015 at 12:05 PM.

  7. #87
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Clear run today our BLM did about 469 DPS. Zeta BLM aroudn i127~

    NIN 477
    BLM 469
    DRG 450
    BRD 361
    (0)

  8. #88
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eidolon View Post
    Clear run today our BLM did about 469 DPS. Zeta BLM aroudn i127~

    NIN 477
    BLM 469
    DRG 450
    BRD 361
    Zeta BLM should at least cross over 500. Your 2 melees should be able to plus another 50 based on average standards on i120+ gear while your BRD certainly can push for another +100 :x
    (0)

  9. #89
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ooshima View Post
    Zeta BLM should at least cross over 500. Your 2 melees should be able to plus another 50 based on average standards on i120+ gear while your BRD certainly can push for another +100 :x
    This is a pug group that didnr hit enrage on my alt. these to me are 'standard' / average
    (0)

  10. #90
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Eidolon View Post
    This is a pug group that didnr hit enrage on my alt. these to me are 'standard' / average
    Oh well, pug groups...

    If that's the case, a clean clear without much wipes is pretty much good enough I guess.
    (0)

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