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  1. #251
    Player
    Doctorhoo's Avatar
    Join Date
    Aug 2013
    Location
    For More Information: http://ocd.enjin.com
    Posts
    243
    Character
    Doctor Hoo
    World
    Diabolos
    Main Class
    Conjurer Lv 78
    Wish List for Offensive WHM DOT Spells:

    If you want to go the Holy Route:
    DIA - Holy/Light Element, DOT, Has a Defense Down Effect on the Target

    If you want to go the Elemental Route as in the CNJ Story:
    (Insert Water Type, Since We already have the Fluid Aura) - Water Element, DOT
    (0)
    Order of the Crimson Dragons <OCD>
    http://ocd.enjin.com/home

  2. #252
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    For Whm:
    *Dia- Light DoT
    *Banish- Light dmg spell
    *Esunaga- Either a spell or Esuna trait?
    *Devotion- Sacrifices HP to grant a party member the same amount in MP

    For Sch:
    *Increased Aetherflow stacks with lvl cap raise.
    *Tabula Rasa- Spells that normally use Aetherflow to cast cost no Aetherflow stacks for X amount of seconds. (10-15 secs?)
    *Libra-(Classic Scholar skill but I can't figure out how it can be implemented in this game lol) Maybe... Extend the buff/debuff your spells for X amount of seconds?
    (0)

  3. #253
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Roll View Post
    For Whm:
    *Devotion- Sacrifices HP to grant a party member the same amount in MP
    doesn't sound very WHM'ish

    Quote Originally Posted by Roll View Post
    For Whm:
    *Libra-(Classic Scholar skill but I can't figure out how it can be implemented in this game lol) Maybe... Extend the buff/debuff your spells for X amount of seconds?
    it might be overpowered, but Libra as a analysis kind of spell should boost damage on the target or lessen accuracy needed on the target or something like that.
    (0)

  4. #254
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Roll View Post
    For Whm:
    *Dia- Light DoT
    *Banish- Light dmg spell
    *Esunaga- Either a spell or Esuna trait?
    *Devotion- Sacrifices HP to grant a party member the same amount in MP

    For Sch:
    *Increased Aetherflow stacks with lvl cap raise.
    *Tabula Rasa- Spells that normally use Aetherflow to cast cost no Aetherflow stacks for X amount of seconds. (10-15 secs?)
    *Libra-(Classic Scholar skill but I can't figure out how it can be implemented in this game lol) Maybe... Extend the buff/debuff your spells for X amount of seconds?
    Tabula Rasa = lustrate party?

    I would actually like to see new sch spell that just puts a powerful shield on a single target without a healing component attached. However, with the info we have on astrologian, i suspect thats what one of their stances will do .

    Quote Originally Posted by KisaiTenshi View Post
    I'd be more than happy if they just removed the Cleric Stance "buff" inside dungeons so that the entire Tank-Healer-DPS mechanic works as designed. That said, you do not need to agree with me, but I would rather any upgrades to WHM be entirely focused on healing and not DPS.
    Um um um um ummmmmmm.,.. You do realise the devs put cleric stance into the game, and this kind of suggests a healer contributing to dps is working as designed? Unless you think its a bug, in which case submit an in game bug report about cleric stance existing?
    (0)
    Last edited by DarkmoonVael; 03-19-2015 at 09:23 PM.

  5. #255
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DarkmoonVael View Post
    Um um um um ummmmmmm.,.. You do realise the devs put cleric stance into the game, and this kind of suggests a healer contributing to dps is working as designed? Unless you think its a bug, in which case submit an in game bug report about cleric stance existing?
    Please read the entire thing.

    Cleric Stance exists because without it, playing the storyline is a huge grind since all DPS skills are 1/5th the power. End point.

    Look at it from the developers point of view "are we really going to have a class that nobody wants to start out as? How are they going to ever form a party for a dungeon if the game penalizes them for picking healer?" or "If we make this a DPS class with healing ability, nobody will ever pick any other DPS class because other classes lack party healing skills"

    Do you see the problem? Cleric Stance is the only thing that allows you to actually play the storyline and not hate it. Arcanist doesn't have/need it to play the storyline. When the developers retooled things in 1.20, cleric stance was added, but only buffed DPS 20%.
    http://forum.square-enix.com/ffxiv/t...l=1#post476429

    Versus 1.0
    http://www.final-fantasy-14.org/abil...&submit=Filter
    Where the conjurer had the entire array of elemental attacks to begin with.

    and THM had none (some of these wound up on Arcanist):
    http://www.final-fantasy-14.org/abil...&submit=Filter

    If the developers had stayed the course with the skills then it's pretty clear that WHM and BLM would have originated from Conjurer, and Scholar/Summoner would have originated from THM.

    To say nothing of the other classes in the game.

    If you play just about any other MMORPG out there, dedicated healer classes, nobody wants to play because they get all the blame for wipes, and most classes can heal themselves without a healer, period. People don't pick healing skills from the skill trees and just spam pots because it's cheaper to do, and usually unlimited due to crafting spam gluts.

    Now take a look at the cooldowns on the healing items in FFXIV. If the game was designed for healers to do double-duty and DPS, then you would have the same expectation of DPS to heal themselves, and the healer wouldn't need to ever do any healing but Medica after a party-wide whallop. The nature of the gear people have doesn't allow for this, as only healer gear will swap MND and INT with Cleric stance, while everyone else is stuck with the stats they have (BLM/Summoner would have weaker heals, and all the DPS/Tank's can neither party heal or heal themselves for any significant amount.)

    This will only scale worse as content allows for more power-creep, as DPS classes do more damage faster/higher than the WHM can cast, so their DPS output becomes less relevant with the longer/harder battles.

    Anyway, this argument has been going on since the game was released, and is currently going on in no less than three threads on the forum currently.

    TL;DNR: Any new Healer skills should be focused on Healing, not DPS. Between WHM and SCH, the skills should be focused on what balances the content being played. Every game has power-creep by introducing newer skills that just put out more general-purpose damage, and aren't strategic at all.

    Let's say... there was a Boss that casts a 5 minute long Petrify or Zombie (Remember these from FF6 or FFX?) Not these 20-second wear-offs that can be ignored. Currently Esuna only really works for Poison/Heavy, and doesn't remove most other stacked effects. If you leave the status effects on, the players may be immune to all damage, but won't be controllable. If you remove the status effect too early, you might wipe. If everyone becomes afflicted with Petrify/Zombie, then the battle is considered a Wipe. Then there are status-effect types of offense magic (remember Doom and X-zone(Warp)) that may technically count as DPS, but they're actually removing enemies from the battlefield.

    All I'm saying is that the healers have enough "damage dealing" spells already that scale with the level of the player. That works fine for doing the solo/storyline content. The party content should be more strategic, not brute-force zerg tactics.
    (0)

  6. #256
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I'm not going to import the other threads to this conversation. All I'll say for the moment is that healer functionality need not be so cut-and-dried.

    Take Holy: a fairly strong DPS spell that also happens to be arguably the most powerful AoE crowd control in the game. Fits well with a powerful support class like WHM.

    Both healers have many healing tools as well as strong DPS options; some new creative tools that incorporate a bit of both could be exciting.
    (2)

  7. #257
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Sigh, is there a block feature on these forums? He is a broken record.

    Personally, I would love another DPS skill for ACN.
    (0)

  8. #258
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DarkerOrange View Post
    Sigh, is there a block feature on these forums? He is a broken record.
    If you click on their name and choose to go to their profile, there's a button for "Add to Ignore List" on that page.

    ====

    On topic, giving WHM something that does some light damage (maybe 80-100 Potency) to the target and heals the person with the highest enmity of the target the amount of damage done sounds fun.
    (0)

  9. #259
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Wanted to share a trait I was thinking about, and a new spell that should definitely make a comeback.

    Scholar

    New Trait:
    Fey Aura: Transforms X amount of damage done into a healing raid effect. (Alternate Effect: The transformed damage heals the target with the lowest health.)

    (Since people look at Scholars as the main DPS healer, I think this would be interesting, and those that don't really like dpsing as much could still go WHM or AST)

    New Spell: (Cost One Lustrate)
    Sacrifice: Transfers X Health to the target, and provides a shield that heals the target overtime. The shield gets weaker while healing the target, or when the target receives damage. (Cannot be used on self)

    (In an essence you would transform the shielded HP into real HP) (This is a classic spell from 1.0 that was reinvented to fit the healing style of Scholar)
    (0)
    Last edited by Brightshadow; 03-24-2015 at 10:36 PM.

  10. #260
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Holy 2:
    off GCD
    2 Min CD
    Deals 200 Potency damage to one target, heals target's target for double the amount of damage dealt.

    I would really love for WHMs to get an oGCD heal, Benediction's CD is too long for my taste.
    (0)

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