Biggest thing I want is AOE Esuna/Leeches.
Biggest thing I want is AOE Esuna/Leeches.
No additional DPS skills for healers. I'm tired of the "healer must DPS" argument going around. Bring back status-effect casts and elemental weakness/strengths. FFXI has no further DPS for mages after level 50 too. Maybe change the DPS scale so that DoT's last longer at higher levels. Anything added needs to be more situational than spamable.
Bringing back Dia (FFI) for use against undead, Reraise(FFIV). Add Haste/Slow as castables (Stone's Heavy only slows movement) and make sure those DoT's are long casts that require the opposite spell to remove early, and aren't removed by Esuna. Dispel would also be useful to reset all the party buffs (eg cancel Medica II/regen to stop healer enmity generation.)
The element of "healer must DPS" you dislike comes from overgearing and healing downtime. It's okay to not like it. I do not like standing around doing nothing, and the skillset you have, at least on WHM, to bridge those gaps is quite limited and rather dull.
Also, who says that an AoE Aero spell with a CD and some kind of crowd control effect is not situational?
Spells against undead sound like a bad idea, they should also do viable damage against not-undead, or it is useless in 99% of the game.
There are already haste (selene) and slow (Dragoon I can think of) abilities in the game, I agree they can improve on that for other classes/jobs.
A skill, that lets me remove my regen from another player is utterly useless. In a scenario where this would be needed that player could just click it away and if you don't need the medica 2 effect, why cast it in the first place?
Because bad Tanks exist. Cancel the enmity-generating buffs before they use provoke/flash, think about the boss fights where the DPS are ignoring adds, so all the adds come to you. I'm thinking about future content that actually leverages this to discourage the current trend of "keep casting regen/medica II and then DPS to faceroll"
As it is, in current content I avoid casting Regen/Medica II until absolutely necessary because it makes the tanks job harder.
I don't agree on this.
Bad DPS exist, so your previous thought on healers doing dps could be justified this way too.
Bad Heals exist, so ... and so on.
Thats not a valid argument.
I'd be more than happy if they just removed the Cleric Stance "buff" inside dungeons so that the entire Tank-Healer-DPS mechanic works as designed. That said, you do not need to agree with me, but I would rather any upgrades to WHM be entirely focused on healing and not DPS.
I hope not, I love beeing able to use CS and Holy away ^^
From the healing point, for WHM I would like one healing ability that is oGCD instant.
I would really like to see a healing mechanic like wow has with this:
Originally Posted by Prayer of mending
Places a spell on the target that heals them for X the next time they take damage. When the heal occurs, Prayer of Mending jumps to a raid member within 20 yards. Jumps up to 5 times and lasts 30 sec. after each jump. This spell can only be placed on one target at a time.
Last edited by Spoekes; 03-04-2015 at 10:24 PM.
This is what I'm guessing just based on the skills we have now for CNJ/WHM
Traits
52 - "Graniteskin II" (24-26%)
56 - Enhanced Esuna (AoE)
60 - Maim and Mend III (50%)
Job
55 - Reraise (Instant - Revives target upon death. 450.00s Recast, Duration: 30 sec - 1 Min, 0 MP)
60 - Divine Wind (AoE Raid Wide) - Instant Cast 30% hp recovery. 300.00s Recast, 0 MP
Class
55 - Cure IV (single target, 750-800 Cure Potency, Round 500 MP, Same cast as Cure 1/Cure 2)
60 - Water Spell (Possibly ranged AoE)
It's hard to say what they will do since we don't know how much hp or damage taken level 60 players will receive from gear and monsters.
Honestly I wouldn't mind a skill that allows me to give one of my self buffs to a party member as long as the both the skill used to transfer and the buff I'm transferring are off CD. I could give Presence of Mind, Shroud of Saints and Divine Seal (and potentially other new self buffs) to another party member or maybe a skill that enhances a buff by 10-20%. I really hope they don't just trait Shroud of Saints to a higher refresh potency instead of reworking it on percentage, would mean they would have to take one of our traits every so often just to make Shroud catch up.
I'd like to see more buffs like Protect. You only gotta cast 'em once, everyone benefits.
#lazy
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