



To Grekumah and the Dev Team:
Besides the rampant cheating going on (and win-selling, etc.), can you at least pass along our feedback about the *fundamental problem* of Triple Triad Tournaments awarding Rare, Powerful Cards to ONLY the winners?
There have been multiple threads and posts on this, but looking at successful Trading Card Games and systems out there, there's a reason you don't award and give a major advantage of a Rare, Powerful Card ONLY to a few select people in the world. It wrecks the balance of the game.
That's like you saying, you're only giving away Dreadwyrm Weapons or Armor to the Winners of a [PVP Tournament] and no one else can earn them.
Inherently, the rewards should be something that won't break Balance, like a GLAMOUR version of a Card (same stats, but unique Art), or Big MGP payouts, etc. Or even Glamour Equipment. But not Rare, Powerful Cards.
Thanks.


The only people looking forward to obtaining those rare cards are the very same abusing the system so much that it needs to be changed >_>...
But i understand why you're holding off until the next patch instead of a Hotfix. I'm grateful you're changing it, and hopefully it works out for the better. Hopefully someday in the future I can look forward to obtaining these cards. Cause as it stands now, literally the day of the tournament, theres already someone (even with random) sitting at 20/20 wins... My only hope at this point is to maybe place high enough to get a decent amount of MGP.
I'd make a recommendation... even with fixing the tournament, can i recommend adding new ways to get these Tournament cards? Or at least distribute them to the top 20 instead of just the top 3?
Last edited by BlaiseArath; 03-18-2015 at 04:13 AM.



Currently the only ones who look forward to obtaining those cards are those that win-trade.2. Since this tournament uses a system that follows a set rotation schedule, if we were to stop a tournament midway through, it wouldn't be possible to obtain the rare cards that are available from the current tournament until much later, and this would disappoint many players who were looking forward to trying to obtain those cards.
As someone who legimately won a Lightning card I can say that anyone that doesn't win-trade just won't stand a chance to get 1th-3rd place in the tournaments. It's completely impossible with the random rule that the current tournament has, in fact.


Does obtaining a Lightning card, whether through fair means or foul, really create any sort of imbalance? Lightning is a five-star card, and while powerful is pretty much on-par with other five-star cards. And, AS a five-star card, you can have no more than one in your deck. If you include Lightning, you're giving up on any of the others. You can't even claim that her 9 1 7 A pattern makes her an unexpected attack vector - Onion Knight (8 2 8 A) and Raubahn (6 2 9 A) have similar strengths (weak right, powerful left, decent up and down).There have been multiple threads and posts on this, but looking at successful Trading Card Games and systems out there, there's a reason you don't award and give a major advantage of a Rare, Powerful Card ONLY to a few select people in the world. It wrecks the balance of the game.
I don't buy that having a Lightning card will make its owners any more or less difficult to beat than they would be without it. Now as card COLLECTORS, of course, having Lightning as a tournament reward is pretty awful since it makes it ridiculously difficult to complete your collection. (Especially if they ever retire it as a reward to make way for a new tournament reward, making it unobtainable for anyone that hasn't gotten it already.) For that, I definitely sympethize, and is a large part of why I'll likely never get serious about collecting cards.


The tournament rewards are no more powerful than the other FF protagonist cards available through other methods. It has certain side advantages and certain side weaknesses. Now if it had As on every side that would be an issue, but it doesn't and like most 5 star cards can be great or bad depending on the situation, the placement, and the rules in place.
Well, here's a thought:
Players can only face a single person once per tournament. If they try to rematch them under tournament settings, it would simply count as a standard match. Apply this to both NPCs and PCs.
So if someone wants to do this "Win Selling" it's gonna be a lot harder sense they can only throw one match per person. So in order to "Buy" Your way into the higher ranks, you'd have to find ALL of the 15 top ranked, get them ALL to agree to throw (Which I'm pretty sure some would not). Problem solved.

Currently on Gilgamesh server:
#1 2537 pts with 2 more matches to play.
Thats over 140 pts per win, I've only gotten 134 pts at most..
How do I get that many points per win?



I'm not sure if you understand the problem. This is exactly the sort of win-trading that is already happening.Well, here's a thought:
Players can only face a single person once per tournament. If they try to rematch them under tournament settings, it would simply count as a standard match. Apply this to both NPCs and PCs.
So if someone wants to do this "Win Selling" it's gonna be a lot harder sense they can only throw one match per person. So in order to "Buy" Your way into the higher ranks, you'd have to find ALL of the 15 top ranked, get them ALL to agree to throw (Which I'm pretty sure some would not). Problem solved.
Last edited by Aeyis; 03-18-2015 at 06:21 AM. Reason: rephrasing
Cactuar.
2nd and 3rd place: 19 wins out of 20 matches with roughly 1900 points.
1st place: 9 wins out of 20 matches and 2000 points.
Why even bother making another tournament before fixing the issue cause now yet another cheater is going to walk away with a fancy card and tons of MGP.
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