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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    There is also a theory/rumor going around that Skill Speed/Spell Speed might also influence TP/MP Regen.
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  2. #2
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    There is also a theory/rumor going around that Skill Speed/Spell Speed might also influence TP/MP Regen.
    This is my major concern as main Bard. The skill speed adjustment being made is going to be huge for our DPS in general, but there is still the glaring problem with our TP management.

    My hope is that we get a trait somewhere from level 51-60 that gives Venomous Bite/Windbite enhanced duration. Maybe not a flat doubling to 36 seconds because it would kind of trivialize an already easy rotation, but I think somewhere in the 22-28 second range like MANY other DoT durations in this game would be appropriate.

    If skill speed will directly affect the strength of DoT's, the entire BRD meta could shift from Crit/Det to Crit/SkS, and I don't know how many Bard's out there have experienced doing raid fights with 500+ skill speed (SCoB drops were not kind to me for the first 2 months and most Soldiery gear = crap..), but it is a pure DETRIMENT to the group because you are OOT in 4 minutes or less if you are applying your DoT's correctly. Invigorate simply can't keep a Bard sustained in long fights. Having to result to using Paeon for one single Job is equally as ridiculous.

    In order to not clip your DoT length you are reapplying your most expensive move every 17-18 seconds depending on your personal GCD, TWICE.

    If something doesn't change, the skill speed adjustment will be a double-edged sword for Bards. We would literally be trying to get as much DPS out of our DoT's by stacking it, but it will be killing us in the long term to where it won't be worth it without adjustments.

    I'm sure something will be done, I'm just voicing my concerns at this point Skill Speed affecting your TP regen is also acceptable, but in regards to another comment made about individual DoT's ticking at different times being a burden on the server, I would think that individual TP point regen for every single character would be equally as burdensome.
    (0)
    Last edited by JayCommon; 03-18-2015 at 04:29 AM. Reason: fixed some junk :)