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  1. #1
    Player
    TimelessShine's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Kise Kisaragi
    World
    Gilgamesh
    Main Class
    Lancer Lv 90

    Is there a class re-balance coming in 3.0?

    Are the current classes getting re-balance in 3.0 or just getting new skills? I never saw it mention or is it just self implied?
    (0)

  2. #2
    Player
    KIttyClaws's Avatar
    Join Date
    Mar 2014
    Posts
    13
    Character
    Kittyclaws Blackrose
    World
    Famfrit
    Main Class
    Arcanist Lv 61
    sort o when it some to some skill speed and spell speed. my be other stuff
    (0)

  3. #3
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    They're adding new skills to all jobs so there is inevitably going to have to be some re-balancing to incorporate said new skills.

    They've already confirmed that skill speed and spell speed are going to affect DOT ticks in 3.0 and that alone is going to cause a huge disruption in current balance, especially for summoners since it's potentially a huge buff for them.
    (0)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Skill speed and spell speed are changing in addition to ten levels worth of stats and skills. That's naturally a rebalance.
    (3)

  5. #5
    Player
    ereskigal's Avatar
    Join Date
    Mar 2011
    Location
    Black shroud
    Posts
    193
    Character
    Ereskigal Irkalla
    World
    Excalibur
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alberel View Post
    They're adding new skills to all jobs so there is inevitably going to have to be some re-balancing to incorporate said new skills.

    They've already confirmed that skill speed and spell speed are going to affect DOT ticks in 3.0 and that alone is going to cause a huge disruption in current balance, especially for summoners since it's potentially a huge buff for them.
    Not just smn spell speed will have a huge effect on sch also.
    (1)

  6. #6
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ereskigal View Post
    Not just smn spell speed will have a huge effect on sch also.
    And WHM if it effects HoT ticks as well. Faster Regen and Medica II ticks could be very powerful, depending on just how much Sp.S is needed for each breakpoint.
    (0)

  7. #7
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zaft View Post
    And WHM if it effects HoT ticks as well. Faster Regen and Medica II ticks could be very powerful, depending on just how much Sp.S is needed for each breakpoint.
    I can't say how it will work exactly, but people should take note that we are jumping 10 levels and how the new stats and potency work with skill/spell speed still may balance itself around that, so how exactly fast it will tick or how potent it will be is something we will just have to wait and see. I'm sure the two stats are going to be much more relevant however.
    (0)

  8. #8
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    They never said spell speed will affect dot tics. They just said they are revamping skill/spell speed system. They never said how. There are a number of ways to tweak SS.

    New skills for every class, not to mention new classes all together means new synergy within and between classes. Balance will shift but we have no idea how yet.
    (1)

  9. #9
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Izsha View Post
    They never said spell speed will affect dot tics. They just said they are revamping skill/spell speed system. They never said how. There are a number of ways to tweak SS.

    New skills for every class, not to mention new classes all together means new synergy within and between classes. Balance will shift but we have no idea how yet.
    http://www.reddit.com/r/ffxiv/commen...ast_interview/

    When working with buffs, they wanted to avoid the situation like if FFXI where haste was overpowered, so skill/spellspeed has been mostly insignificant in the 2.x series. They will be going through a huge change in 3.0. DoTs will be directly influenced by SS.
    (4)

  10. #10
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    I have never played a MMO where there wasn't sweeping adjustments made when expansions launched. They are naturally the best times to adjust all classes and jobs since they usually bring about adjusted gear, levels, stats, and enemy difficulty. This is even more true when expansions come with new classes. Sometimes massive changes are needed to existing classes so they don't become obsolete by the new ones.

    I'd say it's safe to assume job balancing will occur.
    (0)

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