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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I agree this would help solve a lot of problems, but sadly this is something that has been brought up many times. A lot of people have given detailed feedback on why the GC Restriction is a problem for us, and how those problems could be solved... but as things stand:
    - They have not acknowledged that the long, unpredictable, and inconsistent wait times we get, when the possibility of nearly instant and continuous gameplay exists, is a problem to them.
    - They have not acknowledged the very unequal player experience that comes from having a mostly static pool from which allies and opponents can be drawn.

    Personally, I've expended about all the effort I plan to on providing input re: how they can make things better, and why they should, because not one thing has been said to indicate the feedback has been valued or will be given additional consideration.
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  2. #2
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Buff_Archer View Post
    - They have not acknowledged that the long, unpredictable, and inconsistent wait times we get, when the possibility of nearly instant and continuous gameplay exists, is a problem to them.
    - They have not acknowledged the very unequal player experience that comes from having a mostly static pool from which allies and opponents can be drawn.
    This is essentially the biggest hurdle to cross, and until then I'm probably going to sit on my vote on no confidence. Nothing will change until they acknowledge that there is a problem. From what little info trickles down in regards to PvP in this game it seems like everything is "working as intended" as far as they're concerned. That includes the horrendous que times, unbalances in slaughter, unbalances in class system in PvP, and most other grips people have with this game mode.

    Quote Originally Posted by Pequenisimo View Post
    The three gc lore stays intact yet the queues problem can be fixed at the same time
    The amount of lore that actually exists around PvP in this game is so small and insignificant that its basically non-existent save for a very small blurb in a cut scene that even bothered to mention its existence. This seems to be a common theme since the actual quest for frontline and the slaughter game mode aren't even presented with a quest flag for their respective npcs lol-you have to bumble across it by accident or actively have an interest in PvP and go google it. This also goes hand and hand with how much players actually experience lore in pvp match to pvp match i.e. none/zero. It servers no purpose than to segregate players which drives up que times due to lopsided pools and breeds an unfairness due to lack of good players for certain GCs on various data centers.
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    Last edited by Cidolfas86; 03-16-2015 at 03:49 AM.

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