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  1. #31
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    After having beaten all the NPCs and acquiring all of there cards, I can honestly say the only truly hard NPC was Swift because of his high powered deck + chaos.

    On an off tangent, Marcette also was difficult initially but she is subject to regional rules daily so that makes her infinitely easier when plus or same come in even with chaos in play.

    Never understood peoples struggle with Rowena or other Random users. Those NPCs felt way easier after I unlocked the 2* deck. Guess not everyone was that good at TT.
    (2)

  2. #32
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Seeing as most players don't even know what their combat abillities do or bother trying to come up with an effective rotation I'm not surprised.
    (0)

  3. #33
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Havenchild View Post
    Never understood peoples struggle with Rowena or other Random users. Those NPCs felt way easier after I unlocked the 2* deck. Guess not everyone was that good at TT.
    It may be because of the deck rules. You need X cards total to be able to use Y many 2+ star cards. Assuming some of them do not have many cards (I only have 12, so I can only use one 2 or 3 star card, from what the game is telling me), then yes, the NPCs would be harder since you can't throw everything at them, you can only throw 1 really good card at them and 4 bad-decent cards.
    (0)
    Last edited by RyuDragnier; 03-16-2015 at 12:30 AM.

  4. #34
    Player
    NzomiKujo's Avatar
    Join Date
    Apr 2014
    Posts
    20
    Character
    Nozomi Kujo'
    World
    Cerberus
    Main Class
    Monk Lv 81
    Quote Originally Posted by Hybris-Maenad View Post
    Random is more than farmable once you hit 60 cards

    However, anyone having trouble farming really just needs to just up their game.

    Learn2TT
    Quote Originally Posted by Havenchild View Post
    Never understood peoples struggle with Rowena or other Random users. Those NPCs felt way easier after I unlocked the 2* deck. Guess not everyone was that good at TT.
    Aye, it super easy to beat Random rule NPCs, (i have 51 cards in my deck). Especially when the game gives you these cards.



    (8)

  5. #35
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RyuDragnier View Post
    It may be because of the deck rules. You need X cards total to be able to use Y many 2+ star cards. Assuming some of them do not have many cards (I only have 12, so I can only use one 2 or 3 star card, from what the game is telling me), then yes, the NPCs would be harder since you can't throw everything at them, you can only throw 1 really good card at them and 4 bad-decent cards.
    I mean I understand that, but wouldn't logical answer be to come back later after you have 30 cards and overall stronger cards?
    I didn't bother wasting my time on Random with a 1* deck because it seemed painfully obvious, " you should not be attempting to fight these NPCs yet".
    (0)

  6. #36
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Havenchild View Post
    A
    Never understood peoples struggle with Rowena or other Random users. Those NPCs felt way easier after I unlocked the 2* deck. Guess not everyone was that good at TT.
    I didn't notice random NPC being easier after getting >40 cards since random doesnt mean you'd get more than 2 2*card.
    Actually I found it most frustrating than anything since the majority of time i still drawed a deck that felt in the <30card rules.
    (1)
    Last edited by Hik0; 03-16-2015 at 12:54 AM.

  7. #37
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    I'd appreciate it if they even just have the Random/Chaos NPCs more 1 stars to make their potential pool closer to as crappy as ours is.
    (3)

  8. #38
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Tsukino View Post
    There is no bug in Ascension. You are failing to account for A (10) being the highest value.
    This isn't the problem. I got this alot against Indolent Imperial and Vorsaile, where 10>11. I'm dropping a 6+5 Frixio on an 8+2 Nero or a 9+1 Bahamut and... nothing. Nothing happens. Why, cause 10>11 apparently.
    (0)

  9. #39
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    NPCs are not strong. half of them are too dumb tbh. sometimes they could win but they put the last card in the wrong spot and give me a free win.

    I got my Squall card (defeat 30 NPCs) with Minfilia & four 1-star cards. I didn't even have 30 cards in the deck to be able to use 2-stars card back then.
    (0)

  10. #40
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gilraen View Post
    This isn't the problem. I got this alot against Indolent Imperial and Vorsaile, where 10>11. I'm dropping a 6+5 Frixio on an 8+2 Nero or a 9+1 Bahamut and... nothing. Nothing happens. Why, cause 10>11 apparently.
    it's not a bug, card value is [1-10] they can't ascend over 10 nor descend under1.
    10=10 so it doesnt flip
    (3)

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