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  1. #41
    Player
    Brynne's Avatar
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    Jul 2011
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    Gridania
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    394
    Character
    Brynne Lagaao
    World
    Siren
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    Warrior Lv 100
    Quote Originally Posted by Aeyis View Post
    The thing is: and I've said it several times now. The main problem is not the housing, it is your servers economy. I believe you might want to talk to people from Balmung, who would love to have any plot available regardless of price or housing; and they too are a high population server like yours. If your economy was not such a huge issue you might well not even have a problem with housing right now..
    While I agree with this sentiment, there are two things I really want to say:

    1. Balmung's problem with housing doesn't have much to do with the discussion about Masamune's problem with housing, really. I see where you're coming from, but "they would love to have your problem" comes off as kind of dismissive.

    2. The fact that the bad economy is the core of the problem doesn't change the fact that housing is unaffordable for the vast majority of the active population (I wouldn't doubt if there were some rich inactives left over from 1.0 skewing the data on how much gil is in circulation there). I don't know if there's anything SE can do about the bad economy (offer free server transfers off?) but they CAN fix the housing price tier, so I think it's completely reasonable to ask for that.
    (0)

  2. 03-14-2015 12:56 AM
    Reason
    You know what, on secnd thought, I'm deleting this list of all the times you've been dismissive, apparently I'm not the only

  3. #42
    Player
    MomomiMomi's Avatar
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    Momomi Momi
    World
    Behemoth
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    Alchemist Lv 90
    Quote Originally Posted by Inzoum View Post
    While Masamune's economy is flat on the ground, and it's very difficult to make money off the market, the server housing prices are rated in the highest tier:
    http://eu.finalfantasyxiv.com/lodest...1e2bc04d014cbf

    Prices have lowered since, but plot availability is depleted, apart from large plots which now range from 35,000,000 to 43,750,000
    Unfortunately, I think your prices are actually appropriate. As I mentioned in my last post, although your economy makes it much harder to make gil than on ours, you have more houses sold than us. That's a little odd, don't you think? It seems to suggest that you have plenty of people who have a lot of gil. Why isn't that gil entering the economy? What exactly happened to your economy? At first I thought maybe you just had a lot of FCs owning houses, but a lot of them were personal houses. Your economy is really messed up and doesn't seem to reflect the amount of gil you have on the server.

    Quote Originally Posted by Inzoum View Post
    Great, now try doing that on Masamune.
    I actually really want to try this challenge. But unfortunately that means getting a new character to level 50 and other preparations that I'm not sure I want to put the effort into.
    (1)

  4. #43
    Player
    Aeyis's Avatar
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    May 2011
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    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Brynne View Post
    While I agree with this sentiment, there are two things I really want to say:

    1. Balmung's problem with housing doesn't have much to do with the discussion about Masamune's problem with housing, really. I see where you're coming from, but "they would love to have your problem" comes off as kind of dismissive.
    It was also mentioned after a long list of ''could you please actually read posts''. That the person I responded to still hasnt answered a single one of. Rather then dismissive, it was a provocation to get him to actually respond to either
    a) my arguments
    b) my corrections of what he thought I wrote, but didnt.

    After thinking about it, I realise his only intent was to goad(troll) me into responding to him. It makes sense then that he intentionally ''misunderstands'' the points I try to make, despite me clarifying them afterwards as well. And that he would finish it off with a ''don't be that kind of person'' and the like. Fool's on me for allowing myself to be flamebaited, I guess.
    Quote Originally Posted by Brynne View Post
    2. The fact that the bad economy is the core of the problem doesn't change the fact that housing is unaffordable for the vast majority of the active population (I wouldn't doubt if there were some rich inactives left over from 1.0 skewing the data on how much gil is in circulation there). I don't know if there's anything SE can do about the bad economy (offer free server transfers off?) but they CAN fix the housing price tier, so I think it's completely reasonable to ask for that.
    The vast majority of what active population? Your servers? Masamunes? All servers?
    Housing is very much affordable on my server. However, my server does not have as bad an economy as Masamune does.


    Why would it be reasonable to ask SE to change house prices, but not so; to ask them to fix a servers economy? They have the power to do either.
    Fixing housing prices only benefits those that a) want a house, (a minority) and b) dont have the gil for it.

    Whereas fixing the servers economy would benefit most of the servers population (except the very rich, a minority):
    including the above mentioned people that want a house and dont have the gil for it.
    (0)
    Last edited by Aeyis; 03-14-2015 at 06:15 AM.

  5. #44
    Player
    Inzoum's Avatar
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    Mar 2011
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    Gridania
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    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Unfortunately, I think your prices are actually appropriate. As I mentioned in my last post, although your economy makes it much harder to make gil than on ours, you have more houses sold than us. That's a little odd, don't you think? It seems to suggest that you have plenty of people who have a lot of gil. Why isn't that gil entering the economy? What exactly happened to your economy? At first I thought maybe you just had a lot of FCs owning houses, but a lot of them were personal houses. Your economy is really messed up and doesn't seem to reflect the amount of gil you have on the server.
    That's an interesting point and an interesting question...

    Regarding sales of houses on Masamune, the initial housing sales was quite slow. Our FC managed to finance acquisition of a medium plot on February 9, close to 2 months past the initial introduction of housing. We used regular peisteskin treasure hunts as our main financing effort, where every gil everyone earned was put in the jar. Materials from chests were either sold as-is or I would craft them into more valuable items before putting them up for sale on the market board. These collective efforts amounted to roughly 5-6 million gils on a total of 33.354.000 gil. The rest came from personal donations. Our highest donator contributed around 7 million gil of an unknown but admitedly sizeable fortune that was carried over from v1. The rest came from 45 contributors with various amounts averaging around 500k, most of whom donated a large amount of what they owned (I was second highest donator, giving 99.2% of everything I had).

    Our determination was really high and we would aggressively farm all possible means to gather whatever small scraps of gil we could, averaging 300k per day collectively, which was somewhat detrimental to a healthy game style (and life habits). It nearly drove us mad, created heavy tensions among our members and has overall been a very negative experience, but thankfully our perseverence paid off.

    This is the extent of effort any FC would be expected to provide to purchase a medium plot back then, though somewhat worsened by the pressure of other FCs outbidding us on plots we were aiming for. In normal conditions, I think spending 4-5 months at half the daily income would have been healthier and more enjoyable for the lot of us, but that would have been impossible with the limited number of plots available.

    I expect a lot of FCs back then who were able to purchase large houses or purchase medium ahead of us either had more unusually rich members among them, or were even more hardcore and thick-skinned to endure the grueling hours of farming. The "average FC" probably sat there helpless and still doesn't have a house to this day.

    The first time additional plots were added, they sold immediately to FCs who had continued saving in anticipation. Sales were MUCH faster then, and all plots, small medium and large, were sold out within hours.

    I was able to purchase a small private house when subsections were introduced. I had the money to buy one when private houses were first introduced on regular plots, but was beat to it by everyone else. Subsections effectively doubled the housing availability and roughly satisfied the need then, only small plots sold within the first day, medium plots remained available for weeks after, and some large plots are still available today, but those are the only ones left, and while the current price of a Large plot roughly equates what our moderately large FC paid back in the days for a medium plot, the means to make money are just not there anymore.

    At any rate, there are probably still some very rich players out there hoarding gil. My suspicion is that these fortunes are mostly carried over from v1 when exploitable gil-farming methods existed and few efforts were deployed to punish abuse. Either that or these fortunes originate from dubious RMT operations.

    Being among the super-elite crafters of this server, I can confirm that maintaining this status has an incredibly high price tag. Profits made from endgame crafting recipes serve only one purpose: prepare for costly gear upgrades on next patch. It's incredibly hard to put money on the side while paving the path for new gear. In that regard, my FC members have it MUCH easier than me, since they can just come to me to get their own gear crafted and HQed at cost price with cheaper ingredients. With this cycle in place, my friends who do no crafting and no gathering and simply sell whatever they get from dungeons are generally richer than I am, marginally, but are generally more conservative in their spending habits.

    Regarding new content. when new patches come out, markets are regularly emptied of everything moderately valuable in preparation for whatever recipe that might use that odd ingredient. People with money spend it all, lock the market and then overprice items by a factor of 3x to 50x. This lasts about 2 days to 2 weeks before prices normalize. Rich players who are able to sweep the market clean in anticipation will make massive fortunes on overpricing items over a short period, though only part of them will. The others will lose a fortune as they sit with a pile of unsellable overpriced items in a market that's steadily re-saturating and wrapped in an aggressive undercutting war.

    Essentially, the rich get richer while the middle class gets poorer trying to follow the same scams. Poor players stay poor and cautious.

    So where is all the money in the end? Dormant possibly. People know it's hard to make money, so they become cautious about spending it. They wait until prices get low. It seems to be the most prevalent approach on Masamune. Don't buy, let it sit. It's why some few people manage to profit incredibly early from new recipes, and everyone else ends up losing money over them.

    It's not unusual to see items sold on the market board with prices below NPC vendor trashing.

    As far as I can tell, these are fairly basic flows of offer and demand. I think if overall fewer items ended up on the market board, but players had better means to purchase them overall, the prices would be more balanced. An easy solution would be to increase the revenues from selling items to NPCs, it wouldn't affect the meta-economy of rich players' dumping practices, but would encourage people to vendor items rather than selling them on the market board, while at the same time providing the poorer players with greater income to spend on the player market
    (1)

  6. #45
    Player
    Brynne's Avatar
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    Gridania
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    Brynne Lagaao
    World
    Siren
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    Warrior Lv 100
    Quote Originally Posted by Aeyis View Post
    The vast majority of what active population? Your servers? Masamunes? All servers?
    Housing is very much affordable on my server. However, my server does not have as bad an economy as Masamune does.
    I was referring to Masamune's population.


    Quote Originally Posted by Aeyis View Post
    Why would it be reasonable to ask SE to change house prices, but not so; to ask them to fix a servers economy? They have the power to do either.
    I don't think it's unreasonable to ask them to do either, or both. Fixing a server's economy is presumably more complicated than simply changing the tier of pricing on houses. The first question you have to ask is how you're going to fix the server's economy. I don't know how SE can actually do that (unless they go for a blanket solution that's likely to leave people very unhappy, like a mass reset on levels/gil). Maybe you have some thoughts? It might be a useful thread to start in its own right.

    Adjusting the price tier for housing is a much simpler thing, I would think, and easier to ask for since it's quite specific.

    Quote Originally Posted by Aeyis View Post
    Fixing housing prices only benefits those that a) want a house, (a minority) and b) dont have the gil for it.
    Whereas fixing the servers economy would benefit most of the servers population (except the very rich, a minority):
    including the above mentioned people that want a house and dont have the gil for it.
    I don't think that the fact that it helps only a specific portion of the population makes it an unreasonable thing to ask for. There are threads about wanting specific items for housing, threads about housing being sold out, threads about lighting in houses - those only impact specific portions of the population as well. All reasonable things to ask for.

    I do agree that it would be more efficient to fix the economy - but as mentioned above, that's a larger problem that will likely take a bit of time to sort out. In the short term, I think that small fixes to alleviate the pressures on players that come with the poor economy are certainly worth asking for as well.
    (0)
    Last edited by Brynne; 03-14-2015 at 07:28 AM.

  7. #46
    Player
    MomomiMomi's Avatar
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    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Thank you very much for that insight.

    Quote Originally Posted by Inzoum View Post
    So where is all the money in the end? Dormant possibly. People know it's hard to make money, so they become cautious about spending it. They wait until prices get low. It seems to be the most prevalent approach on Masamune. Don't buy, let it sit. It's why some few people manage to profit incredibly early from new recipes, and everyone else ends up losing money over them.
    This is about what I suspected. People are not buying, so the prices just drop. The rich can probably just wait for the prices to drop before they buy anything; I know I would. The poor have no other choice.

    Still, I'm amazed at just how little buying is happening. Those 41 fat cats I mentioned are insane. We had 3 on our market board when I last checked.

    I didn't mention this in my price post, but I believe I saw that you have somewhere around 100 Savage Might/Aim IV on the market. When I last checked our market, we had between 0-10 of those. Now, I can't be sure if you are somehow just producing a lot more of these items than us, or if it's just that people are buying so little. I suspect it's the latter, but perhaps because it is so difficult to make gil, people are also saturating the market in their attempt to make it. This would be quite a destructive cycle. Nobody buys, but in their desperation to make gil, they are overproducing.

    I honestly can't say what kind of method could be used to help fix your server's issue. It's a rather unique situation that I don't think any of the other servers are facing; at least, I haven't heard of anything like this. I don't think I can think of a solution that wouldn't be harmful to other servers if it was applied to all servers equally.

    I can also see how it would be difficult for a crafter on your server. I believe Artisan's Apron was about 150k. Ouch! With 20k per sealant, there's barely any gil to be made there. I didn't look too deep into many crafting recipes, but the few I looked at looked really bad.

    As an aside, I do believe I could make somewhere around 10-20m gil on your server in a month using the same methods I used in my early days of starting on Behemoth back in July; just with some improvements with having more knowledge of the game now. So I meant it when I said I wanted to take that challenge! Unfortunately it's a JP server, or I'd seriously consider doing it, and possibly even moving there.
    (2)

  8. #47
    Player
    Verdan's Avatar
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    Verdan Lankost
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    Goblin
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    Carpenter Lv 70
    Make housing infinite, remove this nightmarish economic situation.
    (2)

  9. #48
    Player
    Inzoum's Avatar
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    Gridania
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    Inzoum Zimia
    World
    Masamune
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    Goldsmith Lv 90
    Quote Originally Posted by Verdan View Post
    Make housing infinite, remove this nightmarish economic situation.
    I think everyone would agree with that... There are plenty of MMORPGs where housing is something that's somewhat automatic and every character gets access to it. Why Square Enix opted for a system where only a few hundred plots were available for a few dozen thousand players per server has been confusing us from the beginning.

    Wild Star doesn't screw players over with housing, heck, even FFXI allowed everyone to play house with a tiny room from level 1.

    We were promised individual housing that were separate in concept from FC housing and more affordable for the average player. Then they changed their minds and made it all the same. Price and availability are not satisfying for the crushing majority of players, and to add insult to injury, we've been informed that there would be no further expansion on housing plots, as they would rather work on increasing the usefulness of housing. This stance will strengthen people's desire to own a home, increasing the competition over remaining plots, while doing nothing at all to ease availability and accessibility.

    At this point, the only thing that can save this situation is if Square Enix reveals that Heavensward will introduce Ishgardian residences that work as individual one-house instances that work like our current inn rooms or FFXI's Mog House. Something everyone can hope to get.

    Sure, it wouldn't be as cool as having an actual neighborhood, but I think the many, many many many MANY threads on the topic already pointed out that the majority of players don't care about that and would be happier having a lone house of their own than having no house in a neighborhood.
    (0)
    Do you enjoy a global playerbase? GONDWANA is a fun and friendly Free Company family on Masamune. Our name reflects our diversity of culture and playstyle.
    We are proud to offer many services to our members, including a large company estate with plenty of facilities, discounted goods and company buffs every day of the week. We regularly organize large scale social events with fun games and prizes to win!
    Become one of the «GFolk» today! | http://gondwana.ovh

  10. #49
    Player
    Verdan's Avatar
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    Verdan Lankost
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    Goblin
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    Carpenter Lv 70
    Just auto generate districts. The issue is server stability apparently, but gotta get that fit and working. If lotro can have infinite neighborhoods still, I'm sure it's doable in this game. People are PLAYING this game.
    (1)

  11. #50
    Player
    Inzoum's Avatar
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    Inzoum Zimia
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    Masamune
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    Goldsmith Lv 90
    Looks like this thread gave some people ideas...



    2/3rds of our Fat Cats were just sold to similarly-named characters, who I'm guessing are mules made to each carry 1 million gil from someone's fortune on world transfer. I'm expecting they'll be transferring the other way shortly.

    Basically, in addition to not making money easily, we're getting our stuff stolen by other servers XD

    Need to add a 15 day no-move period after world transfer to prevent this.
    (0)
    Last edited by Inzoum; 03-15-2015 at 07:11 PM.
    Do you enjoy a global playerbase? GONDWANA is a fun and friendly Free Company family on Masamune. Our name reflects our diversity of culture and playstyle.
    We are proud to offer many services to our members, including a large company estate with plenty of facilities, discounted goods and company buffs every day of the week. We regularly organize large scale social events with fun games and prizes to win!
    Become one of the «GFolk» today! | http://gondwana.ovh

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