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  1. #1
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Telling people to transfer servers if they want a house is essentially telling people to give SE a cash incentive not to fix the problem it is responsible for.
    (13)

  2. #2
    Player
    Ryuukishi's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Cara Northswain
    World
    Cactuar
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Intaki View Post
    Telling people to transfer servers if they want a house is essentially telling people to give SE a cash incentive not to fix the problem it is responsible for.
    Except, to the extent that housing availability acts as an incentive for people to spread out to the underpopulated servers, SE is probably fine with it or even set it up that way intentionally.
    (2)

  3. #3
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Ryuukishi View Post
    Except, to the extent that housing availability acts as an incentive for people to spread out to the underpopulated servers, SE is probably fine with it or even set it up that way intentionally.
    If SE wanted to drain players from large servers they would use free transfers like every other big MMO.
    (6)

  4. #4
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ryuukishi View Post
    Quote Originally Posted by Intaki View Post
    Telling people to transfer servers if they want a house is essentially telling people to give SE a cash incentive not to fix the problem it is responsible for.
    Except, to the extent that housing availability acts as an incentive for people to spread out to the underpopulated servers, SE is probably fine with it or even set it up that way intentionally.
    That is only true if there is enough housing available to provide a home for every single player at the target population level SE is aiming for on a server.

    Is there? Otherwise the problem persist no matter how balanced the server populations become, and the fault rests with the developers for not providing either enough homes or enough servers.
    (4)