Where do you get these crazy ideas about raid difficulty in 3.0 that clearly contradict previous statements by the producer?They're designing 'story mode' raiding for 3.0, and what I would classify as being harder then Savage for hard mode.
Where do you get these crazy ideas about raid difficulty in 3.0 that clearly contradict previous statements by the producer?They're designing 'story mode' raiding for 3.0, and what I would classify as being harder then Savage for hard mode.
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