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  1. #41
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Lol they use that handle as a placeholder when designing new weapons so all races can use it. I can see the bother, would like to see the dev team work a little more in the immersion department.
    (0)

  2. #42
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    The big oversized things should just have wrist wraps and a handle inside like they actually do. Smaller designs can be handles with a wide grip area, but the oversized junk in this game requires some type of brace along the forearm to stay steady.

    Hand grip OK!

    Additional support needed!

    Applied to 14 style monster fists!
    (4)
    Last edited by Izsha; 03-11-2015 at 04:57 AM.

  3. #43
    Player
    Waffilicious's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    235
    Character
    Fabian Wafflemeister
    World
    Adamantoise
    Main Class
    Pugilist Lv 60
    I agree with this thread
    (0)

  4. #44
    Player
    Wilhem's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    102
    Character
    Revya Median
    World
    Moogle
    Main Class
    Summoner Lv 80
    I agree, as it is MNK's weapons are mostly ugly due to these handles plus the way these handles are put on the weapons would break its user wrist since it doesn't reinforce it plus the weapon's balance isn't good at all in most cases it feels like MNKs are using "funky" buckets to fight instead of fist weapons. Izsha picture is a rather good example of how those weapons should be made to be wielded.
    (0)

  5. #45
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Yeah, I would definitely like them to rethink Monk weapons. They are supposed to be blunt damage but many of them have piercing looks instead. Also, anybody attempting to use a weapon with handles like that would immediately break their wrist. Personally I'd say hora type weapons are the best fitting that there are currently.

    I understand that it probably has to do with the models and animations, but I think that they can do something different.
    (3)

  6. #46
    Player
    PotatoSalad's Avatar
    Join Date
    Apr 2012
    Location
    Unexplored Twelveswood
    Posts
    210
    Character
    Chichibi Chibi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I was told I could come here to complain... Is this the right place?
    (0)

  7. #47
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by PotatoSalad View Post
    I was told I could come here to complain... Is this the right place?
    Complain to your heart's content
    Except not about how mnk weapons are sharp when they're supposed to be blunt. That's not what this thread is about, and it's distracting from the worst issue that plagues this game.
    (0)

  8. #48
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    487
    Both types are designed to be swung rather than punched with. Weapons such as the Cesti are percussion weapons, whilst the Claws are slashing and cutting etc. You notice of course that the claws have only one side of the claw as a blade with some having the additional hook/claw on the end.
    To fit this, the Pgl/Mnk animations would have been more in keeping with these weapons if they had been similar to the Ninja as they are now.
    (0)

  9. #49
    Player
    Deebs's Avatar
    Join Date
    Dec 2014
    Posts
    33
    Character
    Deebs Vessar
    World
    Excalibur
    Main Class
    Samurai Lv 70
    if we don't get other blunt looking weapons why not change our damage to slashing/piercing? lol

    edit -
    oh yeah, and
    -signed!
    (0)

  10. #50
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Where's a Grekumah when you need one
    (0)

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