Quote Originally Posted by Cynfael View Post
There was a Chain Heal in a certain Korean MMO I used to play that would...well...do exactly that, albeit instantaneously and with healing based on percentage of HP missing up to a certain max %, starting with the most-injured nearby friendly target and decreasing in power with each jump.

I remember it being MP-intensive, but very powerful in the right situation.
I'm thinking of Prayer of Mending, a wow spell that I haven't seen replicated in any other game I've played since, and I stopped after the first expansion. you'd cast it on someone, and when they were hit it would apply the heal and bounce to the closest friendly. It was incredible for dual tank situations, healing MDPS, and any other aoe situation. I've wanted to use it again for years.