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  1. #1
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    boost their damage all they want, they still will not be prefered over the safety and the ease of MP management with an Archer. That is the advantage to playing a ranged class. In all honestly, I thought the other melee stacked up well with Archer damage wise before patch, just a lot of complaining going on with everyone wanting to be the "best". Only thing hard to compare with is a fully buffed multishot, which now you have to wait 15 seconds just to nock another arrow to be able to do that. So who knows, maybe melee can equal its damage in that time span.

    Again, as I said, I think these melee were really good damage wise before this patch and don't think they even needed a damage boost.
    (1)

  2. #2
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Scape View Post
    boost their damage all they want, they still will not be prefered over the safety and the ease of MP management with an Archer. That is the advantage to playing a ranged class. In all honestly, I thought the other melee stacked up well with Archer damage wise before patch, just a lot of complaining going on with everyone wanting to be the "best". Only thing hard to compare with is a fully buffed multishot, which now you have to wait 15 seconds just to nock another arrow to be able to do that. So who knows, maybe melee can equal its damage in that time span.

    Again, as I said, I think these melee were really good damage wise before this patch and don't think they even needed a damage boost.
    Quoting for future video rebuttal.

    Melee can trigger elbow drop and keep the tank from getting damaged. During this time the mages can regain precious MP. Risky? Sure, but dang when I time my buffs right, trigger elbow drop and hit him in the butt with a weaponskill I'm dps'ing, protecting the tank, and giving the players who need it time to recover.

    Of course this changes during Batraal fight... but I'm working on that one.


    Quote Originally Posted by desslok View Post
    melee could safely do ogre before, all it took was smart positioning. in terms of dps output, melee will not match archer imo till weapon delays or cool downs on things like pummel, heavy slash etc are lowered.

    another thing, weapon delays resetting themselves after abilities are used slows down melee dps as well. its kind of dumb to have a 4second delay, use invigorate 2sec after an autoattack proc just to reset the delay, gg on a 6sec delay.
    You or I are doing something wrong or different.

    My delay doesn't reset when I time my skills and abilities right... edit: or maybe I haven't noticed. Time to find out while I farm pudding.
    (0)
    Last edited by BloodLotus; 08-09-2011 at 03:20 PM.

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Scape View Post
    boost their damage all they want, they still will not be prefered over the safety and the ease of MP management with an Archer. That is the advantage to playing a ranged class. In all honestly, I thought the other melee stacked up well with Archer damage wise before patch, just a lot of complaining going on with everyone wanting to be the "best". Only thing hard to compare with is a fully buffed multishot, which now you have to wait 15 seconds just to nock another arrow to be able to do that. So who knows, maybe melee can equal its damage in that time span.

    Again, as I said, I think these melee were really good damage wise before this patch and don't think they even needed a damage boost.

    Not really, since most people need to play risky method to get the 5th chest anyway, and there is already time attack competition going on between some LSs. So if Front line job make the orge kill faster then those kind of people will ditch ARC for them.

    In future it will be :
    goal :beat boss safety = choose ARC (they don't need to dodge at all, much more safety no matter how bad your connection is)
    goal :time attack = choose MRD/LNC/PUG (if they have better Dps then ARC now, which I m curious...)

    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0