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  1. #1
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    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    And how many leves can you do in a day? 8? Right.

    Quote Originally Posted by Arcell View Post
    Day and a half actually, to further press this point. One out of every three days doesn't have a reset.
    How long can you run grind groups? As long as you want?

    You can get from 46-49 in a matter of 8 hours (in 1 day) with a continuous grind party whereas you can only do 8 regional leves every 36 hours to get less than a rank's worth of sp?

    Yea, no. Party grinding is still the focus of this game.

    Leves have higher sp/hour, but that alone is meaningless since they are capped. In fact, they have higher sp/hour for that reason. So a casual player can log in briefly at their own leisure and still stand a chance to get some decent amount of sp.
    (33)
    Last edited by NoctisUmbra; 08-09-2011 at 01:02 PM.

  2. #2
    Player
    Arcell's Avatar
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    Limsa Lominsa
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    And how many leves can you do in a day? 8? Right.
    Day and a half actually, to further press this point. One out of every three days doesn't have a reset.
    (0)

  3. #3
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Quote Originally Posted by Arcell View Post
    Day and a half actually, to further press this point. One out of every three days doesn't have a reset.
    Fixed. Thank you.
    (1)

  4. #4
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Fixed. Thank you.
    That's fine and great. Good for people who play casually and by themselves, I'm not against that (except that they are taking up a server spot in a multiplayer game that could otherwise be used by someone I can actually play with). But shouldn't there be a reward for grouping?

    Not everyone who likes to group wants to play 8 hours a day just to see a benefit from it over playing solo... stop pigeonholing people.
    (0)

  5. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Quote Originally Posted by Murugan View Post
    That's fine and great. Good for people who play casually and by themselves, I'm not against that (except that they are taking up a server spot in a multiplayer game that could otherwise be used by someone I can actually play with). But shouldn't there be a reward for grouping?

    Not everyone who likes to group wants to play 8 hours a day just to see a benefit from it over playing solo... stop pigeonholing people.
    Do your leves every reset at your leisure and find groups to party grind with for further sp when waiting for next reset.

    The 8 hours was for a single grind from 46-49. Extreme amount of time for a very large gain in sp.

    Nobody is pigeon-holed. It's called options.

    You sound like you have something against solo-friendly content. In that case, given how SE has made it clear time and time again that this game will cater to casuals as well as hardcore players and will be solo-friendly, you may not enjoy your stay in this game.
    (11)

  6. #6
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Do your leves every reset at your leisure and find groups to party grind with for further sp when waiting for next reset.

    The 8 hours was for a single grind from 46-49. Extreme amount of time for a very large gain in sp.

    Nobody is pigeon-holed. It's called options.

    You sound like you have something against solo-friendly content. In that case, given how SE has made it clear time and time again that this game will cater to casuals as well as hardcore players and will be solo-friendly, you may not enjoy your stay in this game.
    They said the game will cater to a number of playstyles, and that grouping would be rewarded.

    The Future of Ranking Up

    Ever since I posted on the forums, we’ve been receiving feedback from players worrying about whether or not we’re going to be nerfing the ranking up process. The simple and emphatic answer to this, just as I posted in the forums, is no.

    FFXIV is an MMORPG. But before the MMO-ness, it’s an RPG at its core. So it goes without saying that it should be fun to see your character develop and grow. There should be clear-cut goals, and a sense of accomplishment when you achieve them. No need for worries on that front!

    I don’t want there to be a huge loss of skill points imposed for dying, or for players to have to grind 5–6 hours a day for 8 months to get to the high ranks. I do think ranking up should take longer in MMOs than in non-MMOs, but I plan to make the process both possible and enjoyable for players willing to invest the time, even if they’re solo, and even by doing quests and guildleves.
    Public Areas and Party Play

    We’re hurrying to bring in adjustments to enemy distribution, respawn timers, linked-enemy bonuses, and party bonuses to make skill point awards in public areas even tastier when playing in a party. Regarding linking, the current specs for fixed “enemy groups” will see large-scale changes towards a system more capable of addressing the combat potential of parties.

    In attempting to cover the expansiveness of some zones, the current distribution of enemies left some wide gaps between them. This is another area high on our list of priorities that will see heavy adjustments.

    Putting together a party isn’t all ponies and rainbows—there’s the time and effort spent getting the setup right and traveling to a camp, the risks involved when battling strong enemies, and so on. It’s an investment on the part of players, and we’re going to make sure skill point awards reflect that.
    That's what I'm referring to. Grouping should not be an option only there for hardcores who want to continue to level after they have exhausted all their guildleves, and sidequests. It should be beneficial from the onset. I'm not against solo rewards, I just want there to be actual rewards for grouping too.
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Quote Originally Posted by Murugan View Post
    They said the game will cater to a number of playstyles, and that grouping would be rewarded.





    That's what I'm referring to. Grouping should not be an option only there for hardcores who want to continue to level after they have exhausted all their guildleves, and sidequests. It should be beneficial from the onset. I'm not against solo rewards, I just want there to be actual rewards for grouping too.
    There is. It's the ability to grind against high rank mobs that give 300+ sp per kill as long as you want - stuff you cannot normally kill yourself at a half-decent rate, and sp you cannot get solo.

    Comparing capped, limited content sp to grinding is silly.

    Everyone can do their leves solo whenever they want. Someone who always does only that will always get smoked by someone who party grinds regularly.

    All you're actually saying is "unless someone spends as much time partying and grinding as I do, they shouldn't even hope to be able to rank up at a decent rate."
    (3)

  8. #8
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    Quote Originally Posted by NoctisUmbra View Post
    Do your leves every reset at your leisure and find groups to party grind with for further sp when waiting for next reset.

    The 8 hours was for a single grind from 46-49. Extreme amount of time for a very large gain in sp.

    Nobody is pigeon-holed. It's called options.

    You sound like you have something against solo-friendly content. In that case, given how SE has made it clear time and time again that this game will cater to casuals as well as hardcore players and will be solo-friendly, you may not enjoy your stay in this game.
    this and
    Well to be fair you're doing R40 leves as an R49. Maybe if we had R50 leves they would be harder. Doing R30 leves as an R32 Marauder I had to use quite a few of my skills since I was doing them solo.
    ive been hoping R50 leves for months now. im actually kind of surprised they havent implemented this yet.
    also, modern games use a plethora of dungeons as a means of grouping for bonus XP/loot not party camping. perhaps this is going to be the games future options to level faster than soloing.

    one thing i think they need to fix is the XP LOSS for fighting multiple mobs at once. we have aoe abilities, why shouldnt we be able to aoe them without an XP minus factor?
    (3)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
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    Quote Originally Posted by Dreadnought View Post
    this and

    ive been hoping R50 leves for months now. im actually kind of surprised they havent implemented this yet.
    also, modern games use a plethora of dungeons as a means of grouping for bonus XP/loot not party camping. perhaps this is going to be the games future options to level faster than soloing.

    one thing i think they need to fix is the XP LOSS for fighting multiple mobs at once. we have aoe abilities, why shouldnt we be able to aoe them without an XP minus factor?
    I think the reason we are not getting exp from multiple mobs so people cant just aoe spam and get mass exp and it will prevent future Astral Burn style parties which was a big start in making FFXI go down hill. I do wish we had more of a chance to use our AoE abilities though, only time you seem to get to use them is in leves because they spawn mobs in groups. It must be frustrating for classes like Marauder.
    (1)

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