No drop last 4 days. Had run Pharos/Amdapor Keep over 65 time.
At that point, i know i will never redo that quest or do hardmode roulette again.
Sick of those dungeons...
No drop last 4 days. Had run Pharos/Amdapor Keep over 65 time.
At that point, i know i will never redo that quest or do hardmode roulette again.
Sick of those dungeons...
idk why they don't have a limit put in place for this ... To me, it feels harder the second time around, when I feel it should be easier and reward you for doing it again.
It's the old Atma 2.0, new and improved for increased hatred! I ran Snowcloak probably 40 times before I got the drop. I didn't mind Pharos, I love the music, but it took a good 15-20 times, same for Amdapor. Now I'm on Wanderer's Palace, with no luck in sight. RNG is just a lazy method of doing things. At least the Atma books had set goals, and easily tracked progress. RNG gives you the finger time and time again.
Because of the rng, I only will ever do my blm, I did indeed get the drops fairly easily.
Regardless of my progression though, I strongly suggest to SE to vastly improve drop rates or add a hidden "cap" of about 15 or so to help those that have truly hideous rng, its just not right.
It also would help ppl do more then 1...isn't that a good thing for the game?
I know some indeed will go crazy and do more then one or 2 anyway, but the majority, (I would lay money down) will not if the rng has the possibility to stay so so bad.
Increase please SE for all those still trying, and for those that would do more then one if so.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
The worst part about all of the grind. That moment when you realize that you could have done literally anything either productive or fun. With the amount of time this quest-line requires if you have bad luck, you could do so many things. You could learn a new language, learn an instrument, meet new people, investigate a better career path. In fact by doing this quest-line you are literally hurting yourself IRL needlessly.
The best stages IMO were: the original, animus books(-fates), and lights (post update). They may have been grindy, but they are definite set goals that you could target at your leisure without having to worry about if your run was literally a waste of time.
Between this, TT card grinding, and IMO a disappointing assortment of mini games in the Saucer this game has become a lot less fun.
I must be the only on with the worse rng. I am 0 for 101 and counting on blayfox hard. Rng is very unfair system. I rather there be a goal in place or a progression system where you see the progress you are making.
Luck has turned for meDoing questline with a friend
First always mine second his luck
WP 1/1 1/7
Bray HM 1/3 1/1
AV 1/3 0/1
Copper 1/3 1/20
TamTara 1/1 0/20
AK 1/4 0/3
Hull 1/4 1/5
Dezma 1/1 1/3
Snowcloak 0/9 0/10
Pharos 1/10 1/14
Lost City 0/3 0/0
SV HM 0/5 0/0
Im plagued with luck so he has the feeling to hold me back but the deal is to only move on together
WP 1/1 1/7
Bray HM 1/3 1/1
AV 1/3 0/1
Copper 1/3 1/20
TamTara 1/1 0/20
AK 1/4 0/3
Hull 1/4 1/5
Dezma 1/1 1/3
Snowcloak 0/27 1/10
Pharos 1/10 1/14
Lost City 1/5 0/0
SV HM 0/23 0/0
Sasti 0/15 0/0
PS: sasti sv and cloak are guesses stopped counting >.<
>.> The derp is within you! JUST BELIEVE <.<
.................\o/\o/ YADDA \o/\o/....................
Want to join the Eorzean Derp? Use recruitment code M482YUK on Mogstation for a free Friendship Circlet which gives bonus XP up to level 25 ^^
over 50 runs of Pharos and still no drop. fuck this game >.<
I just went some 7 or 8 hours without a single drop. Averaging around 3 dungeons per hour. This is not a fun system. It's not a sane system. Hell, it's not even a boring system. It is an innately frustrating, unfair system that naturally punishes people regardless of whether they do well or poorly. It is so idiotically conceived that only a fool would think it as anything other than broken by design.
The idiot who is in charge of this system needs to be fired and replaced with someone who can actually design fair objectives. I don't even care if it requires a 40 hour investment like the novus->nexus grind. It just needs to be something better than a system that innately has a failure scenario where it's ever practically impossible to finish the quest through no fault of the player. The RNG just flat out needs to be removed from quests. Period.
Since I've started my quest, I have been keeping track of my drops and my run attempts via spreadsheet to see how good my luck has been.
My drops so far have been:
Quest 1:
Dzemael Darkhold: 1/1
Brayflox Longstop (Hard): 1/7
Halatali (Hard): 1/6
Snowcloak: 1/2
Quest 2:
Aurum Vale: 0/2
Haukke Manor (Hard): 1/3
The Lost City of Ampador: 0/0
Satasha (Hard): 0/0
Quest 3:
The Wanderer's Palace: 1/2
Copperbell Mines (Hard): 1/1
Hullbreaker Isle: 0/11
The Sunken Temple of Qarn (Hard): 0/0
Quest 4:
Ampador Keep: 1/4
Pharos Sirius: 1/8
The Tam-Tara Deepcroft (Hard): 1/8
The Stone Vigil (Hard): 1/1
Total Drops: 11
Total Dungeons: 56
Drop Rate: 19.64%
Longest Period without a drop: 8 hours (about 19 dungeons)
Best luck so far: 3 in a row.
As you can see, it is totally up to RNG. I wish good luck for everyone that does this quest. I'll update it on request.
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