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  1. #39
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Laerad3993 View Post
    I can see that working. I'd much prefer a set price, rather than have it left up to the players. At least that way you wouldn't have to worry about price manipulation of any sort. Wouldn't they also have to implement a system that either prevents it from being traded 1v1, or create a system that locks the trade to not being allowed unless the exact amount of Gil is placed up for trade as well?
    I can't be entirely sure how they are going to implement this. I'd assume that all items would have certain limitations put on them. For example, an item might be character bound, meaning that it can't be traded, put on market, or even given to another character on the same account. Then, an item might be account bound, meaning it can't be traded or sold on market, but it can be transferred between characters on an account. This system is easily seen in games like Guild Wars 2, where the bank is shared by all characters. Also, an item might be considered "Regulated" meaning it can be used by the account, the character, but can not be traded freely. Then an item might be tradable, which you allow it to not be limited by any restrictions. Such a system wouldn't be too difficult to design, and it would have more applications than other than just time scrolls. I could see a game using it to control all its cash shop items more effectively to limit their effect on the economy. Other regulations are things like you can only buy one a month/week/day, etc. These kinds of limits would keep the market from being flooded.
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    Last edited by Ceodore; 03-09-2015 at 10:41 AM.