Well honestly, somebody did the math here before so.. 133 hours of pure grinding just to get 1 mil MGP, multiply that with all the rewards possible from that place, cards mounts clothes etc.. the total sums up to more than 3 mil, which is an insane amount of MGP to grind with the current rates. Why grind and not "win big from lottery" well..
Even if you say "well just win the weekly lottery". Do you actually realize that the chances of winning 1 mil MGP from that is 1 chance out of 9999? That's 0.001% chance once, in one weeks time, in real life. Sure it makes sense in real life lottery yeah, but in an online MMO? No. I will probably NEVER win the jumbo cactpot lottery, ever, during the whole time this game is actually up and running and I'm playing it. It's almost the same as having 4 numbers correctly in real lottery, which I btw haven't got, ever, during my whole life. That's how low the odds are.
Even the achievements for winning a lot of cumulative MGP in the cact-lotteries, I find those really funny too. Because for example you'd need to win the mini cactpot 100 times with 10k payout to actually get 1 mil MGP total from it. Past few days I haven't even got the "chance" to win 10k from mini cactpot because the cards I have got, haven't even contained the "3 2 1" numbers in correct order on a row to actually win it and it's not that hard to figure out "which row" could contain them when all the numbers in the circles are from 1-9 and there's only one number of each one *GASP* Big shocker for people who haven't noticed that xD
Something should be done with this. Either the lotteries are held more often, like once a day for jumbo cactpot or once in 3 hours for the mini cactpot which actually would make more sense considering the odds they have or MGP risen up from everything you do. I can understand SE not wanting people complete this "in a month or in a week" but this will take years and nobody has the strength to farm all this and people usually tend to be "completive" in these kinds of games, they want to accomplish all they possibly can and obtain everything possible, as I am, so this is just depressing. Even farming 1 million MGP for anything is a lot already.
Even the card possibilities from all the dungeons / trials should be greatly increased. I don't really call it fun to do a certain trial (Ultros fight) 272 times just to get Terra drop and no this is not a lie, it took 3 days of intense grinding and only doing that fight alone. Now I'm like what 0/50 on shiva fight and 0/30 something on Thornmarch. 0/20 on big keep and ugh.. yeah, you get the idea, the odds are so low.
I don't like the fact that the only factor in obtaining something in this game is RNG. RNG this and RNG that with terribly low odds. There should be a "hidden" counter in this game, that whatever you decide to do that can drop for you and you alone, cards etc. Each and every time you complete a certain objective and are not lucky enough to obtain it, you should get a 0.01% chance increase in obtaining it the next time. So in minimum how unlucky you ever are, you could only possibly do it 100 times before you are sure to get it. As RNG works now, it is entirely possible for you to spend the rest of your life doing something and never obtaining it, which shouldn't be the case at all, ever in an mmo people play for fun and entertainment.
So yeah, these were just stupid frustrated ideas about this whole system, but I'm fairly sure that they will do something about these rates because they are not ok how they are at the moment anyways.

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