Pretty sad when there is an achievement based off of killing blows rather than engaged enemy kills. It's even more frustrating that healers get ZERO credit towards this achievement and they're literally a necessity to PvP. How has this not been addressed? Oh...... right..... super busy with mini games that are even worse than pvp to keep people busy with endless grinds. lol.
Scholars are a dps class with extra healing skills, white mages have a 30s cooldown instant kill, its not overly difficult to get kills, just dont expect to have the highest
Last edited by CeveArthu; 03-07-2015 at 04:15 PM.
It doesn't matter, the achievements based on killing blows are biased against tanks and healers. Its like creating achievements based upon the amount of heals you've done and saying a class like monk can eventually grind it out with second wind. It can happen, but at a snails pace.
Last edited by Domira; 03-07-2015 at 11:27 PM.
Oh sure, i agree that its biased but its not downright impossible to get kills, its fairly easy honestly (although tanks kick out crazy damage if you build them for it, its not much use having vit stacked on a tank for slaughter anywayIt doesn't matter, the achievements based on killing blows are biased against tanks and healers. Its like creating achievements based upon the amount of heals you've done and saying a class like monk can eventually grind it out with second wind. It can happen, but at a snails pace.
Not impossible, just improbable. But that only applies to slaughter mode.
That would actually be really really really funny if there was some achievement based on HP restored via Second Wind. Like "Broken Wind- 1,000,000 HP restored via Second Wind ability." They could put that one right under the Honesy Gillionairre achievement in the list.It doesn't matter, the achievements based on killing blows are biased against tanks and healers. Its like creating achievements based upon the amount of heals you've done and saying a class like monk can eventually grind it out with second wind. It can happen, but at a snails pace.
I find it in most Slaughters I'm in, ranged DPS do usually most damage and get the most kills. Especially when slaughter was 1st introduced. With time it have evened out a bit.
It's probably very hard to implement a system that yield a 100% fair results based on performance. There simply is too many variables to consider.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.