I'd just like there to be more than 4 bosses a raid tier.
And NOT HAVE ALL THE GOOD LOOT ON THE VERY LAST BOSS. You don't even have anything to use the loot on at that point.


I'd just like there to be more than 4 bosses a raid tier.
And NOT HAVE ALL THE GOOD LOOT ON THE VERY LAST BOSS. You don't even have anything to use the loot on at that point.
The reason trash is not more "interesting" is because if, for example, WoD was double in length and had difficult trash pulls, is that it would become even MORE tedious after running the dungeon for the 50th time that week never seeing the one item you're trying to get. I'd rather they spend more time designing good boss fights than more tedious trash fights. Because time spent on trash is literally going to be time lost on bosses as far as design goes.
Sure. I just about guarantee I like doing content more than pretty much anything in this thread. I love doing all the extreme fights, regardless of whether or not I need anything from them. The trials are some of the most well done content in the game. For trash to be interesting in general, the battle system would need to be more interesting, which is something the dev team EXPLICITLY decided against, for the reason I suggested: it gets too tedious over time. I don't care about loot/hour. I care about having fun. Tedious trash is not fun. Not everyone wants to do nothing but level or feel like they are leveling.
I dislike the suggestion that only people who do Final Coil and nothing else would not appreciate more tedious trash mobs. I play all week doing pretty much anything/everything. Tedious trash is tedious. No thanks.
In the case of WoD, you do it multiple times per week in order to get a specific drop is why trash can get tedious. Coil feels more like an overglorified trial at times, while ST and WoD both lack interesting trash mobs and can get tedious because of the type of weekly lock out it uses.
Imo, I just feel the exploration aspect of some of the coil areas feel really wasted. Though I feel like this is a reoccuring thing; a lot of trash mobs in this game are very straight forward and don't really stand out from each other...the exception being The Lost City of Amdapor's Gremlin.



Rather get to the 15 minute long fight to wipe about 10 minutes in asap to save time. You do these things to kill the boss not be stalled by junk that doesn't reward you. Once you do them once a week for a month it gets to be a chore and you quickly cease to enjoy fighting them.
It's all just an HP line with some letters above it that I'm attacking. Nothing more. Hell that's all I see when I fight things now that aren't a boss which are unique and deserve that special attention.
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