Quote Originally Posted by KariArisu View Post
From what I understand, the Duty Finder queue penalty was implemented to prevent people from spamming the queue for an "In Progress" dungeon, and withdrawing every time it's not in progress. Yeah, this was annoying and should be prevented.

So why are groups and players not queuing in progress being penalized?
Actually, if you had been around in 2013 before the Duty Roulette was available. Before the Penalty, there were a few problems:
1) Bots. Bots would just run ahead/teleport into the chests, grab them and then leave. I never ran into one, but yes, there was a call for this to be fixed.
2) Trolls. Players (particuarly Tanks) would leave the instance if it wasn't going as fast as they want or the party wipes. There are still trolls out there, but now the amount of damage that can be done is limited by the penalty.
3) Healers and Tanks would not join "In Progress" dungeons. Leaving DPS to get screwed if either leave.

Largely the changes came about because of #2. It was exceptionally bad when they would "Gear check" before committing to the dungeon, and ditching the party if they weren't in full Darklight gear. There are still people who do this, but I think everyone else just would rather carry one weak/bad person than spend a half hour requeuing.