Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Make it a once only battle raise. Make acquiring them much more difficult lol. Keep it's unique status.
    (0)

  2. #12
    Player
    SekhmetM's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    291
    Character
    Sekhmet Mubarak
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    Give it 10min recast. Battle raise. Quick cast. Keep unique status.

    There is no need for all these limitations. Summoners can raise. Scholars can raise. White mages can raise. It's not exactly an OP skill to have. Keeping unique status will ensure healers don't only use phoenix downs instead of the resurrection skills.
    (1)

  3. #13
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    I think they should give this a 10 sec or even 15 sec interruptable cast timer with 'aiding' animation and a revived hp of 1 while allowing it to be used in combat, without a very long cool down. this will pretty much get rid of all class balancing issue since it's hard not to take any damage without moving in 10~15 sec in a boss fight, therefore making the res very hard to pull off - but nonetheless provides a last resort option while bringing this iconic FF item back into 'action'.
    They should definitely do it imo, a good plus to the gameplay.
    (0)

  4. #14
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    Wait, Phoenix downs exist in xiv?
    (0)

  5. #15
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    ^ they were added in 2.0, and do the same thing as company expectorants which were in 1.0. Only reason I can think of as to why is to avoid emersion issues if someone hadn't joined a GC prior to getting this as a quest reward. Fun fact you can carry one of each at the same time.
    (0)

  6. #16
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Leadleaf View Post
    They can be used for half failed sac pulls. Healer picked up threat but managed to get to the end. Dies. DPS can pop the Phoenix Down instead of having to redo the pull. It's very niche but it's there.
    Actually no they can't.. since they can't be used at all during battle.

    Useless item is useless, you can only use phoenix down on party members when you're not in combat and can only hold 1 of them in your inventory.
    (0)

  7. #17
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by DoctorPepper View Post
    Actually no they can't.. since they can't be used at all during battle.

    Useless item is useless, you can only use phoenix down on party members when you're not in combat and can only hold 1 of them in your inventory.
    In a sac pull you exit combat as soon as the tank dies. If you accidentally heal the tank as a healer (or your fairy does if you're SCH), then the mobs will simply cut you down after they finish off the tank. DPS should NEVER be performing any actions except movement during a sac so they remain out out of combat entirely, and should be able to use the item, provided the healer dies outside of aggro range if the mobs.
    (2)

Page 2 of 2 FirstFirst 1 2