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Thread: PvP Suggestions

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  1. #1
    Player

    Join Date
    Jun 2014
    Posts
    625
    Limit Breaks:
    We kinda did ask for LBs like the adrenaline thing, so i dont think it should be removed tbh

    That being said, adjusting the time to fill an LB in slaughter can easily be looked at

    (p.s. Melee LBs dont kill you if you just get 1 or 2 vit accessories, just have them with crit+det to minimize damage loss)

    Party Window LoS indicators:


    Wouldn't really change much but would be nice for newer healers

    Invulnerability:

    "And no one should have the ability to run into the middle of the enemy’s team and cast invulnerability. It is a cheap dirty trick to pull on a team that did everything correctly to kill you. "

    If they were baited and still attack you after you pop an invuln and get LBd, then tbh its your teams fault

    "In Secure, it was an even larger problem because you saw Paladins single-handedly hold flags against light parties."

    For a whole 15 seconds, or you could ignore him and get everyone to stand on the flag
    Auto-attack interrupts:

    There are also more than enough tools for a caster to not be interrupted,

    * Stoneskin
    * Any SCH Heal
    * Surecast
    * Swiftcast
    * Equanimity
    * Misty Viel/Nightwing/Knockbacks/other cc (to an extent, its alot more potent in WD than FL obviously)

    I dont completely oppose this, but its not difficult to get used to the current system and i feel that with the huge amount of problems with pvp, this would be an afterthought

    Grand Company restrictions:

    This is a no brainer, it would solve queue times overnight unless and its just sad it isnt already the case

    PvP Gear adjustments:

    By stamina do you mean vitality or SP? you have two extra SP regen methods in pvp already (enliven and icarus wing/feathers)

    PvP Roulette Rewards:


    No one in thier right mind would ever disagree to this, it shouldnt even have to be discussed, the roulette rewards are a joke currhently
    (1)

  2. #2
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by CeveArthu View Post
    (p.s. Melee LBs dont kill you if you just get 1 or 2 vit accessories, just have them with crit+det to minimize damage loss)
    I know. I addressed this later in the gear section.


    Party Window LoS indicators:

    Wouldn't really change much but would be nice for newer healers
    Actually, this was suggested with melee in mind. It's a lot more likely for melee to overextend and die while wondering why they weren't healed. Healers know for the most part when their heals aren't going to hit you.

    Auto-attack interrupts:

    There are also more than enough tools for a caster to not be interrupted,

    * Stoneskin
    * Any SCH Heal
    * Surecast
    * Swiftcast
    * Equanimity
    * Misty Viel/Nightwing/Knockbacks/other cc (to an extent, its alot more potent in WD than FL obviously)
    That is the problem though. As of now, casters are reliant on either a healer casting shields on them (healers are a little busy while the rest of the team is under fire...) or they have to rely on 2 abilities with 30 and 60s cooldowns. And if you're anything but a BLM then you have to slot these as cross class abilities.

    I can tell you it's very frustrating to have to rely on another player to be able to cast. It's almost as frustrating to waste two cross class slots just to be able to cast. And it is REALLY frustrating that Surecast/Equanimity-buffed spell casts can just be interrupted easily.

    Plus, neither one of these addresses the 1v1 situation.

    PvP Gear adjustments:

    By stamina do you mean vitality or SP? you have two extra SP regen methods in pvp already (enliven and icarus wing/feathers)
    Sorry, I meant vitality. Chocobo Racing on the brain...
    (1)
    Last edited by Red_Wolf; 03-05-2015 at 12:53 AM.