Limit Breaks:
We kinda did ask for LBs like the adrenaline thing, so i dont think it should be removed tbh

That being said, adjusting the time to fill an LB in slaughter can easily be looked at

(p.s. Melee LBs dont kill you if you just get 1 or 2 vit accessories, just have them with crit+det to minimize damage loss)

Party Window LoS indicators:


Wouldn't really change much but would be nice for newer healers

Invulnerability:

"And no one should have the ability to run into the middle of the enemy’s team and cast invulnerability. It is a cheap dirty trick to pull on a team that did everything correctly to kill you. "

If they were baited and still attack you after you pop an invuln and get LBd, then tbh its your teams fault

"In Secure, it was an even larger problem because you saw Paladins single-handedly hold flags against light parties."

For a whole 15 seconds, or you could ignore him and get everyone to stand on the flag
Auto-attack interrupts:

There are also more than enough tools for a caster to not be interrupted,

* Stoneskin
* Any SCH Heal
* Surecast
* Swiftcast
* Equanimity
* Misty Viel/Nightwing/Knockbacks/other cc (to an extent, its alot more potent in WD than FL obviously)

I dont completely oppose this, but its not difficult to get used to the current system and i feel that with the huge amount of problems with pvp, this would be an afterthought

Grand Company restrictions:

This is a no brainer, it would solve queue times overnight unless and its just sad it isnt already the case

PvP Gear adjustments:

By stamina do you mean vitality or SP? you have two extra SP regen methods in pvp already (enliven and icarus wing/feathers)

PvP Roulette Rewards:


No one in thier right mind would ever disagree to this, it shouldnt even have to be discussed, the roulette rewards are a joke currhently