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  1. #41
    Player
    Socomlord's Avatar
    Join Date
    Aug 2014
    Location
    Gridania/house in mist
    Posts
    53
    Character
    Max Grant
    World
    Goblin
    Main Class
    Archer Lv 70
    Yeah cop expansion takes the cake for me. Everything listed above plus the actual fight against promathia at 75 was a beast.
    (1)

  2. #42
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Socomlord View Post
    Yeah cop expansion takes the cake for me. Everything listed above plus the actual fight against promathia at 75 was a beast.
    Promathia was the easiest fight of the grand majority of CoP..
    (1)

  3. #43
    Player
    Queezy's Avatar
    Join Date
    Sep 2012
    Posts
    14
    Character
    Queezy Fbaby
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghishlain View Post
    Back at 75 Era for XI, I feel the real legitimate challenges of the game were the CoP story fights (because they were level capped) and the RDM Maat fight while still capped at 70. There were varying degrees of challenge but these would probably be the steepest of the bunch.

    I don't count PW and AV as a "challenge" because I felt SE just added them just to troll the player base and tell 'em "hah, try and beat these invincible walls of death". I imagine there was some legitimate way to beat them but no one could figure it out and then the level cap raised and Perfect Defense was added, and welp, that's that.
    PW was beat plenty of times before level cap, my linkshell being one of them, so was AV....you could argue the dark knight KC zerg method which was nerfed after was the only time but still it was beat, and im pretty sure it was even beat after that by Excellence Linkshell.
    (0)

  4. #44
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Me vs All my real life roles and responsibilities
    (2)

  5. #45
    Player
    Queezy's Avatar
    Join Date
    Sep 2012
    Posts
    14
    Character
    Queezy Fbaby
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    FFXI was built around hard content (at lvl 75) it had a plethora of content that could be and honestly would be considered difficult if put into any modern day mmo. Vrtra was hard if you didn't have at least 20 competent people and even still if 2 of them derped it would cause a wipe. Jormungand was a tad hard if you didn't know what to do either. Bahamut fight in the Riverne the BCNM was hard if you didn't have strong enough characters to RDM Chainspell STUN>ZERG. and even still that wasn't 100% success rate. I honestly don't think FFXIV could ever be hard based on how the battle system is. They need a complete overhaul of the battle system to really make it possible for fights to be difficult.

    Every fight in 14 right now is determined by "Can u hit buttons fast enough" and can you run fast enough, that's about it.
    (1)

  6. #46
    Player
    Starrywisdom's Avatar
    Join Date
    Mar 2011
    Posts
    97
    Character
    Starry Wisdom
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Queezy View Post
    PW was beat plenty of times before level cap, my linkshell being one of them, so was AV....you could argue the dark knight KC zerg method which was nerfed after was the only time but still it was beat, and im pretty sure it was even beat after that by Excellence Linkshell.
    Ummm..no AV was only beat pre-'nerf' with justice exploit. Also PW wasn't cleared 'plenty' before his nerf either.
    (1)

  7. #47
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Unfortunately I can't think of anything overly "hard" in XI. It was a very VERY slow paced game, where you spent a majority of time simply waiting for your cooldowns to come back up. Despite things being a massive grind, it was very casual in the difficulty department. Players were generally pretty awful as a result, which did make some things seem hard. Your average player couldn't gear their way out of a wet paper bag (I mean appropriate gear, not "the best". I.E they stacked STR instead of haste and accuracy), they had trouble hitting a cooldown once every 3 minutes, and god forbid you expect them to use a WS at 100%. One of my main dyna LSs had 2 DRGs and a relic SAM doing 50%+ of the damage out of 20 or so DPS, because there were people with floored accuracy rates and the like. Needless to say the currency drops barely covered the cost of the glass. Meanwhile there were actual good groups full clearing with less than an alliance in half the time.

    Quote Originally Posted by Symbiant View Post
    Noting beats Pandemonium Warden when it first came out period. I think this article says it all. http://www.wired.com/2008/08/pandemonium-war/
    I like how they skipped the part where it was bugged, and that is why it was hard. He's supposed to go through each phase once, not infinitely. After they unbroke it, he got smashed to pieces regularly by the top linkshells with little effort.
    (0)

  8. #48
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    WildStar Raid is Extreme
    (0)

  9. #49
    Player
    MidlaneGod's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Master Pogi
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Turtle general in ragnarok
    (1)

  10. #50
    Player
    Reves's Avatar
    Join Date
    Nov 2014
    Posts
    15
    Character
    Orgostei Fyen
    World
    Kujata
    Main Class
    Gunbreaker Lv 90
    Manaya core hm from tera
    (1)

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