Quote Originally Posted by NefarioCall View Post
I would love it if they increased the Beastman stronghold sizes 10 fold. Made them real labyrinths of danger and adventure in the open world. Then put things on the inside worth going for like mining nodes etc. Ifrit's Cauldron wasn't the zone that made FFXI, but it added a great deal of value to the experience.
I agree with everything here. Honestly I feel they need to increase the open world size in general 10fold. I feel they are worrying way too much about filling every corner with quest and hubs, spread it out some should not be a village or town every 2mins run in 1 direction. I am hoping as we get away from the main cities we will get zones more like cauldron in XI, more open fields that are not loaded with civilization everywhere.


I just want SE to make XIV feel like a world. I want to have to be careful where I go again things should be able to kill me, I want to be able to travel again where it is not possible to get everywhere in 1min 20secs or less. They need to get away from the walking god design they have where I can kill 10-20 mobs at once with little risk of death. Have open world zones with mobs that will kill you even when you are geared with current tier endgame gear if you mess up. Would be as simple as adding say open mobs that are equivalent strength to trash mobs you have in T10 for example before the boss in a say the inner part of a bstmen stronghold. As for travel have some zones without an Aetherite in them where we actually have to travel to them. Sure instant travel saves time but it also remove the feeling of a world.

Add open world style dungeons as well, stop making 90% of the game instances. Can have your dungeons but the lobby/server game needs to end.