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Thread: Mastapiece

  1. #21
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    At a quick glance, things that stood out to me that made the original post haphazard and confusing.

    1) The title, Mastapiece, does not really have anything to do with the post itself and provides no initial context for people reading the post for the first time.
    2) You immediately went into a stream of consciousness of proposed solutions without first, or really ever, going into what the perceived problems were that would be solved by your solutions. Again, its a context thing. By first talking about the problem, context is provided for the solution.
    3). There was a lot of usage of nebulous pronouns, without a lot of clarification on what those pronouns were meant to be or represent. The intent of them could be guessed, but when so many are used in repetition, it quickly becomes confusing as to who or what you are referring to.

    As for people pointing out the grammatical weak points of your post, try not to take it too harshly, unless they are directly and clearly insulting you.
    In order to give a clear and understandable proposal or topic of discussion, they must be presented in a clear and understandable manner, otherwise people may not get the points you are trying to make.
    Also, how an idea is presented greatly affects how the idea will be taken by people. If the time and consideration was not taken to properly present an idea, people tend to assume that the same treatment was given to the idea itself and will often not take it as seriously.

    As for the ideas presented, for the most part I agree with the points and opinions of some of the other posters, that the ideas you proposed would actually cause more problems than what it would potentially fix.
    (11)
    Last edited by TouchandFeel; 02-26-2015 at 05:58 AM.

  2. #22
    Player
    Kyomagi's Avatar
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    Aug 2011
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    Character
    Niko Zimmershade
    World
    Hyperion
    Main Class
    Samurai Lv 80
    its spelled Masterpiece
    (4)

  3. #23
    Player
    Arkenne's Avatar
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    Aiot O'lein
    World
    Cactuar
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    Rogue Lv 80
    Quote Originally Posted by Mastanight View Post
    I wrote according to the space available for 1 post
    If 1k letters isnt enough, just post with "please wait, preparing the post" and then edit it.
    Editing a post allows you to limitbreak through the 1k words cap.
    (2)

  4. #24
    Player
    Mastanight's Avatar
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    Oct 2013
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    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Ok, I guess people are not concerned with ideas that would help the game just sitting here looking for typing errors, maybe because it's only looking at something already there just like the fights on you tube. Its to hard to comment about the idea, just the not perfect writting that makes no difference because it was understandable in the first place.
    (0)
    Last edited by Mastanight; 02-26-2015 at 09:52 AM. Reason: added content

  5. #25
    Player
    Sapphic's Avatar
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    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mastanight View Post
    Ok, I guess people are not concerned with ideas that would help the game just sitting here looking for typing errors, maybe because it's only looking at something already there just like the fights on you tube. Its to hard to comment about the idea, just the not perfect writting that makes no difference because it was understandable in the first place.
    Maybe to you, not to everyone else bar a couple that where able to translate that nonsensical gibberish. Also your pooints were countered as not improving the game but diiminishing it. Not to mention they are adding some fights with minor random elements, last boss in Stone Vigil plus last phase of turn 10 for examples.

    Too much randomness can turn a fight into impossible, or overly easy depending on the roll of the dice. Do you really want to go into a fight that you were able to clear last week easily then it turn into nigh on impossible due to RNG? No-one would.

    Coil straight into DF. Coil goes into DF when it is no longer bleeding edge, when it gets nerfed not when it is at full difficulty. Also the reason it is behind lockouts is to prolong the content. Putting it in DF means no lockout, cool, farm the first one for all relevant drops, done, now to the second turn etc. What shall they do the following? Oh right, read the forums about players complaing it is too hard and should be nerfed as they are still doing about first and second coil which is already nerfed, echod and higher ilvl gear available than what it drops making it even less challenging.

    Bad ideas are bad, and confusing when written in such a nonsensical manner.

    In before: English is not my first language, it's my third
    (2)
    Last edited by Sapphic; 02-26-2015 at 01:01 PM.

  6. #26
    Player
    Farkle's Avatar
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    Aug 2013
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    Character
    Test Von'farkle
    World
    Kujata
    Main Class
    Red Mage Lv 70
    Masta!
    Masta!
    Masta of puppets you're pulling my strings!
    (0)

  7. #27
    Player
    Wobble's Avatar
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    Mar 2011
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    GRIDANIA
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    Character
    Wobble Wibblewobb
    World
    Balmung
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    White Mage Lv 60
    Quote Originally Posted by Kinkoz View Post
    snip
    You I undstood but the OP almost made my brain explode.
    (1)

  8. #28
    Player
    AdamFyi's Avatar
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    Feb 2014
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    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mastanight View Post
    Snip.
    It's not that they are not concerned, rather, your post is just rather confusing and difficult to comprehend.

    Anyway, reducing queue times is difficult. Not everyone wants to play as a tank or healer. Removing vote abandon is a bad idea as well. It already has a timer to prevent abuse. So, adding a penalty for vote abandoning will cause queue times to increase which goes against your initial proposal.

    The coils are not immediately added to the DF because of the weekly lockout. This is to prevent players from blowing through content and overgearing just as the patch goes live.

    As for the random boss fights, they can be interesting. However, let me remind you that although Titan was a completely scripted fight, players still had trouble clearing it. A completely randomized fight would just end up as a battle of who gets the best rng making it impossible in some scenarios or a face roll in others.
    (1)
    Last edited by AdamFyi; 02-26-2015 at 03:18 PM.

  9. #29
    Player
    Mastanight's Avatar
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    Oct 2013
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    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I originally meant to shorten the time frame of the fight, not the queue times. Vote abdoned would not be needed because the time frame would be shorter and the battle would end quicker. Players travel through coil and overgear quickly even with the weekly lockout. Unless you have a static, these fights seem impossible or take forever to form in party finder. Random fights would be more challenging at the start and have a longer replay value because they would be unmemorable.
    (0)

  10. #30
    Player
    AdamFyi's Avatar
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    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mastanight View Post
    I originally meant to shorten the time frame of the fight, not the queue times. Vote abdoned would not be needed because the time frame would be shorter and the battle would end quicker.
    Trials and raids that last longer give the developers the ability to design many unique mechanics. Reducing that will limit the amount of mechanics the developers are able to put in making the fights watered down. They would be comparable to dungeon mini-bosses!

    Quote Originally Posted by Mastanight View Post
    Players travel through coil and overgear quickly even with the weekly lockout.
    Players would be able to burn content a lot more faster than with the lockout. The lockouts are there to prevent players from burning through content faster than the developers can push out content by limiting them to the previous tier tomestone and/or raid gear for the while. The coil lockouts and weekly tome caps are prime examples to this. Players do not overgear as quickly with the weekly lockout being enforced.

    Quote Originally Posted by Mastanight View Post
    Unless you have a static, these fights seem impossible or take forever to form in party finder.
    Oh, so that's your motive.

    Quote Originally Posted by Mastanight View Post
    Random fights would be more challenging at the start and have a longer replay value because they would be unmemorable.
    I'll repeat what I said earlier; "A completely randomized fight would just end up as a battle of who gets the best rng making it impossible in some scenarios and a face roll in others."
    (0)
    Last edited by AdamFyi; 03-01-2015 at 02:40 AM. Reason: removed unnecessary text

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