Not the worst, but the grind to Jedi (pre-NGE), in SWG took months, and then they just gave everyone access to the class upon implementation of the NGE. :/

Not the worst, but the grind to Jedi (pre-NGE), in SWG took months, and then they just gave everyone access to the class upon implementation of the NGE. :/
Last edited by Orrias; 02-27-2015 at 04:59 AM.

FFXI Mythics. Quite literally had to do every single thing in the expansion, TWICE (or more) and collect almost double the currency you needed from the god awful relics.
Edit: Forgot you did need 30+ people for Odin and the HNM beastmen leaders.
The RNG grind to obtain 1 piece of Flemron 108 in White Knight Chronicles 2. The drop rate was well below 1%, and until a quest called Enemy Mine was added, it was extremely rare and difficult to obtain Flemron 108. Players put weeks and months of play time into trying to farm the material without success. I know, because I was one of them. the thing was, it was an item that you had to have if you played the sword/shield weapon class in that game, because without it you could not unlock your complete skill tree, and specifically a dual wield capability that greatly increased the class' utility.
There was no staged progression like obtaining 12 Atma, so you could at least see some progress, it was an all or nothing grind against the RNG. What made it worse was the simple fact of the RNG because for every player who spent weeks or months farming for the Flemron 108, there was a player who got it first time, or within an hour of trying. Which just served to make the less fortunate player even more demoralized by the grind.
Oh, and some people will say White Knight Chronicles was not an MMORPG because there was no persistent open world. However, it was an RPG, there were 10's of thousands of players and 90% of the game happened online with teams of other players, plus you could interact with any of those players at any time, or visit them directly in their own town or guild room. So, yeah, massively multi-player, online and an RPG.
Another grind in that game was rebirthing. You had to rebirth several times to receive the maximum number of skill points and therefore gain maximum access to the skill trees. Each rebirth dropped you by 20 levels which you had to regain before you could rebirth once more. you had to rebirth 4 times to gain maximum skill points, so there was a hell of a lot of level grinding involved in the rebirthing of a character.
The other big grind was for Guild Rank (GR) points to get to GR30 (needed to use the top line gear of course...As you might expect, that involved many hundreds of runs on a specific quest that was the most efficient reward for time used in the game.
Oh, I forgot the True King weapons. To get those you had to be GR30, and you had to collect tokens (which had a drop rate below 5%) that could be traded through an RNG based interface called the Geo-forge for specific items called Vessels of Truth (can't remember the ratio, but you needed a specific number of each token to make the trade). To make the true King weapons you had to have Vessels of Truth which were only there 1 day out of perhaps 30 (RNG of course), plus you already had to have a well enhanced pre-cursor weapon which itself involved a long grind. Even after getting the True King, you had to grind out more vessels of truth to upgrade your weapon all the way to +20.
I played Sword/Shield in that game, when the game was eventually taken offline, I had +15 True King Shield and Sword (and a +15 TK Bow...), and the dual wield skills, and was filly rebirthed. Then again I also had very literally 1000s of hours sunk into the game as well.
Well, having written all of that I find myself wallowing in nostalgia for WKC/WKC2. I really wish that either SE had taken a lot of notes from Level 5 and their game WKC2, or that WKC2 had not been taken offline. Dammit....oh well, Eorzea is not so bad, and FFXIV does many things right, although there are a few glaring issues such as personal housing...
Last edited by Kosmos992k; 02-27-2015 at 08:16 AM.

I used to play Isles of Myth a MUD. The experience from one level to the next level doubled every time you leveled. So 1, 2, 4, 8, 16, 32, 64....etc. That's not including your class level, which also took from the same pool. So If you were a level 10 warrior, you had to level to 10, and then gain class levels to 10 as well. There was no cap on levels as far as I know. I think the highest level at that the time I quit was level 80. I remember the top guy was grinding on mobs daily for months just for a level. I myself stopped after level 32 as a martial artist.
For what purpose...I dunno.
With that I leave you with:
https://www.youtube.com/watch?v=cD69PAIqiYo

I can't believe nobody mentioned Dark Age of Camelot (one of Yoshi-P's MMO of choice iirc). While the 1-50 grind was nowhere as bad as his asian counterparts at the time, the game fell into a gigantic grindy pit with the release of Trials of Atlantis and the artifacts.
So, you want this cool weapon/armor? Yeah, sure, here's how it's gonna be:
- You must collect specific scrolls, which are basically parts of the weapon. How would you like to get a boss to spawn specifically between 5 and 7am, that respawns once every 15 hours, for a 10% chance to drop the scroll?
- Repeat above process 3 to 5 times, while fighting with the rest of the server.
- Once you get the scrolls, you must level each of them from level 1 to level 10. Righty-o, in order to get any point of xp you can't just farm any mob, nope nope nope. You need to farm FEMALE leprauchauns with a horrible respawn rate in this one zone underwater, again while fighting with the rest of the server. For hours. And hours. And hours.
Well, at the end you do get an item with a description that comes with its own glossary...
You want the "BiS" build for your class? Repeat all the steps above several times until your lifeless body falls on the floor.
THAT, my friends, was grinding.
http://eq.guildwork.com/

Guild Wars 2, both legendaries together took 1 year. About 7 months for my main-hand and 5 months for my off-hand.



Ragnarok Online, when become Acolyte. Seriously its really ridiculous to grind yourself. Easily run out of MP when killing undead, suck on defense, and wasting item for ressurection lol.

Simply put, you haven't played many MMO's then. Relics are quite a grind, but it's only one facet of the game. One you can choose to ignore, since they have two gearing paths (3 if you consider primal weapons).
In other MMO's, there's grinds you can't avoid, as it's crucial to even playing the game at some points. Nobody's forcing you to farm FATE to be involved in the end-game here. However, play a Korean MMO, and you'll see just how much IS required of you to be involved in end-game. (Also, enjoy blowing up your weapons/gear. It seems to be the number one balance philosophy of any Korean MMO).
ahh the wonderful days of Ragnorok. Get your base jobs to max level, then when you're done.. transcend and do it again! This time use MORE experience. ah fun fun. and them card drop rates. You need them to survive too. I remember the days when the stars aligned and I found two pupa cards for my super novice job. XD Someone I knew played on the 1/1/1 servers. took him forever just to reach the first class.
Cool that other folks played it too. xD This is a cool thread. I love the grinding stories.
You aren't the Nep Nep from Cactuar. WHO ARE YOUahh the wonderful days of Ragnorok. Get your base jobs to max level, then when you're done.. transcend and do it again! This time use MORE experience. ah fun fun. and them card drop rates. You need them to survive too. I remember the days when the stars aligned and I found two pupa cards for my super novice job. XD Someone I knew played on the 1/1/1 servers. took him forever just to reach the first class.
Cool that other folks played it too. xD This is a cool thread. I love the grinding stories.
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