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  1. #1
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57

    [Suggestion] Two sets of deck rules for Triple Triad

    Keep the current rarity restriction for PvP, but allow us unlimited decks for dealing with NPCs. We can build one deck for playing against other players and one using all those awesome cards we got against NPCs. As it stands now, it's just not worth collecting all of them. Making players try so hard for cards we will never be able to use more of is twisted at best.
    (2)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    But collecting them is what allows you that unlimited use. Isn't that how it works? Once you have 30 cards, you can use all the 2* cards you want. Once you have 60, you can use all the 3* cards you want, etc.
    (1)

  3. #3
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    Even assuming I could ever reach 60 (if I became so inclined), a deck of 3* cards mean very little vs a deck full of 4* and 5*s. Players are permanently gimped. Playing against NPCs atm is basically playing against cheaters. Having separate deck rules would be the best of both worlds.
    (1)

  4. #4
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    The NPCs are also morons. If they followed the same rules players did, or if players were allowed unrestricted decks, there would be little to no challenge in it at all.

    I'd rather they make the AI a bit better at it... but how it is now if I could use whatever against them I'd almost never lose.
    (1)

  5. #5
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I can pretty much tell you the reason "why" that is unlikely to happen...
    Wait for it...
    "It will be too easy/nerfed/carebear" - Some guy who need TT dominance to feel special.

    Suppose we enforce the following deck restrictions:
    15+ cards: 2 star unrestricted, 1 3+ card
    30+ cards: 3 star unrestricted, 1 4+ card
    45+ cards: 4 star unrestricted, 1 5 card
    60+ cards: 4 star unrestricted, 2 5 cards

    You still have to play the starter NPCs to get your first 15. But now you will not be completely decimated by everyone outside of GS since you can use 2 stars. Get 30 cards, which takes some time and dedication, running dungeons, buying packs, selectively hunting down easy/reasonable prey... and you can use 3 stars.
    Then just continue collecting and eventually you will unlock everything... Which also makes 4 stars, other than Minfilia, useful. Lets face it, other than in a Scion deck there are no 4 stars that truly warrant the high rarity card slot. Primals have Bahamut, Garleans have Gaius, Beastmen have nothing but who'd play beastmen if you can play Scions and Primals.
    (2)
    Last edited by Kenji1134; 02-28-2015 at 08:06 AM.

  6. #6
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    I am open to compromise. I could live with them reducing the needed cards to unlock the next tier. Hell, keep the one 5* part even after unlocking the 4* cards. I just don't get excited over getting cards I can't use.
    (0)

  7. #7
    Player
    10TailBeast's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Arik Dotharl
    World
    Siren
    Main Class
    Gladiator Lv 57
    Quote Originally Posted by Lethallin View Post
    The NPCs are also morons. If they followed the same rules players did, or if players were allowed unrestricted decks, there would be little to no challenge in it at all.

    I'd rather they make the AI a bit better at it... but how it is now if I could use whatever against them I'd almost never lose.
    Without Swap, Plus, or Ascension for players to abuse, the NPCs that spam high power cards don't need smarts. You can pick a lock to open a door, but a sledgehammer does a fine job, too.
    (1)

  8. #8
    Player
    brody138's Avatar
    Join Date
    Feb 2015
    Posts
    20
    Character
    Punk Rock
    World
    Hyperion
    Main Class
    Pugilist Lv 33
    I really like how they setup the Triad NPC's in this game. They are supposed to provide a challenge to obtain the rare cards. Saying that the NPC is unfair or overpowered is the same as saying "Why does this boss hit harder than me? I'm a DPS, this is unfair. I should be able to do the exact same thing the boss is able to do."

    Consider each NPC a boss fight and get over it. You can't just jump right into Final Coil at level 50 and expect to get through it. You have to go farm other dungeons to get better gear to be able to down that content. Same thing with Triad: You have to go farm other cards (dungeons) to better your decks (gear) to be able to take down harder NPC's (bosses).
    (1)
    Last edited by brody138; 02-28-2015 at 09:02 AM.

  9. #9
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    By that analogy, once we "defeat" these bosses, we should get something, right?
    Its not like we're repeatedly wiping the floor with them from the first match. We need to farm cards, devise strategies, experiment, and eventually get lucky in order to win.
    Yet it takes not just "multiple" wins to receive a reward... it sometimes takes dozens if not hundreds of wins. How long could you keep raiding if T13 was farmable, you could get as much loot as you wanted, except instead of dropping 2 items + upgrade tokens every kill, he had a 5% chance to drop "something".

    Beat T13 20 times... get a Carboncoat... no weapons, no armor, Carboncoat.
    Beat it another 20 times... Oh! A weapon just magically appeared in my inventory!... Just... I already have that one, and its not even for my class...
    And after ano- oh... the timer expired... now we have to wait 42 minutes before we can go again... for 30 minutes...

    This is how card farming feels.
    We know that it is not supposed to be "easy" or "fast", but there is a little too much luck in it sometimes.
    In my FC we have a guy who's got 57 cards. I myself have 38.
    We also have someone who started at the same time that we did, on King, and after 3 days of playing King for 4-6 hours a day... No Bahamut. He's earned nearly 100k points, and has 22 Godberts... no Bahamut.
    I got Bahamut after 7 Godberts, the guy with 57 cards got Bahamut in under an hour.
    So much RNG, so much luck. Eventually the fun turns into tedium, then frustration, then it just gets boring.
    (3)
    Last edited by Kenji1134; 02-28-2015 at 12:15 PM.

  10. #10
    Player
    Spawnie's Avatar
    Join Date
    Aug 2013
    Location
    queensland
    Posts
    2,207
    Character
    Spawnie Lionheart
    World
    Odin
    Main Class
    Bard Lv 80
    said it b4 ill say it again.. its not that hard to defeat npcs just like it isnt that hard to get enough cards to unlock the next tier to "upgrade your deck" honestly the amount of QQ threads since TT has been added is ._. if anything the difficulty of npcs should be increased once you unlock 2* deck u can pretty much wipe the floor with most npcs except a couple anyways

    and as for the drop rate % for rares would u prefer every man n his dog had every 5 * obtainable with little or no farming involved?? i say gratz to those who manage to drop those cards espiecally the ultra rare 5 *s people who have those deserve to have n advantage for TT tournaments n TT pvp
    (0)

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