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Thread: Marking Targets

  1. #11
    Player
    Carvaka's Avatar
    Join Date
    Feb 2015
    Location
    Australia
    Posts
    195
    Character
    Brainbasher Betty
    World
    Tonberry
    Main Class
    Marauder Lv 70
    I mark, but only 1 + 2. I mark 1, tomahawk, OP OP OP, rotate and mark 2 and combo. If the 3rd is not slept I gain some on them or just rotate through. As MOBS die I remark in larger trash packs. Have not had any higher end experience though, so it may change.

    The hard part is consensus on sleeping. With WAR, OP does wake them, I do have flash, but often it is not too much of an issue as groups can kill off trash without the sleep.
    (0)

  2. #12
    Player
    shape's Avatar
    Join Date
    Jan 2013
    Posts
    105
    Character
    Shape Esteed
    World
    Odin
    Main Class
    Paladin Lv 70
    Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
    (1)

  3. #13
    Player
    JonBigwood's Avatar
    Join Date
    Nov 2013
    Posts
    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    In low level dungeons marking helps DPS know what target to attack first. Things go a bit faster probably. Unlike tanks and healers, DPS don't see all mobs on the enmity list until they have attacked them. Some players may be high level doing roulettes but sometimes there is a newer one. So it helps DPS to learn to concentrate on the same mob, or know who has to die first.

    When the difficulty of the place is not low for the group, it helps. Except in huge pulls with lots of mobs (with AoE attacks mostly) mobs die quicker if there are marks.

    Usually a 1 on the first mob you can change when it dies is enough, but marking 3 is also nice. If everybody knows very well the place it may not be needed at all.
    (0)

  4. #14
    Player
    JonBigwood's Avatar
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    Nov 2013
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    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Carvaka View Post
    The hard part is consensus on sleeping.
    If you are having difficulties, sleep may help, but if mobs die quick and with no problems (which is most times), it is not needed.
    (0)

  5. #15
    Player
    Cold_Raven's Avatar
    Join Date
    Jun 2014
    Posts
    200
    Character
    Cold Raven
    World
    Zalera
    Main Class
    Marauder Lv 70

    Reasons for Marking

    As a tank, I mark when I need it. This is when I need it:

    - There is an enemy I want to die first. Maybe he does AoE, maybe he poisons, maybe I just don't like his face. If I want him dead, I'll mark him.

    - I'm losing hate. If I'm having hate issues, I will mark in order to show DPS who to attack so that the group is focused and I don't lose hate anymore. If I'm not losing hate on anything... this isn't required, the group can attack whoever they like.

    - If I'm in Sastasha, Tam-Tam or Copperbell (normal modes) and there's a bunch of non-synched players in the group... then I will mark to help out new players if they're getting overwhelmed with their first dungeon runs.

    There are other reasons to mark targets, but (to me) these are not the tank's responsibility:

    - Stress on the healer. If mobs are not dying fast enough, and the healer is having troubles with MP or would just like a breather to attack more or something like that... then the healer can mark the mobs to focus the DPS so that the healer's issues are cleared up.

    - DPS do not know who to attack. If the tank isn't stressed... and the healer isn't stressed, but the DPS are unclear on what to do, then the DPS can mark things to focus their own attacks.

    I think the tank guessing at other class's issues and marking for reasons other than tank-reasons is... inefficient. It can also lead to marking things when it's not required, which clutters the screen with unnecessary junk.

    TL/DR:
    If there's no problems, I don't see a reason to mark.
    If there's a problem... then the character having the problem should mark in order to clear it up.
    (0)
    Last edited by Cold_Raven; 02-27-2015 at 12:00 AM. Reason: More to say

  6. #16
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Marking targets 1-49 I've always understood. Even if people ignore them, I think it's fine for a tank to mark on the chance that they do. Especially early on when aggro is hard to come by and AOE isn't really a thing.

    Sleeping is also understandable before AOE is involved, but if you have 2x THM/BLM and a WAR tank, sleeping is very counterproductive.

    Both, at 50, are unnecessary. Rarely will you run into something that needs to be marked, and rarer still something that needs to be slept. It's just not a thing at 50. You need to have aggro on EVERYTHING. As Cold_Raven pointed out, though, there are situations where you should mark, specifically if something in a pack needs to die asap. But yeah, it's a niche thing unlike early on in leveling.
    (0)

  7. #17
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by shape View Post
    Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
    Thank you for saying this. I had no issues leveling and if anything Shield Oath made Paladin's lazy.
    (0)

  8. #18
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Wintersandman View Post
    Thank you for saying this. I had no issues leveling and if anything Shield Oath made Paladin's lazy.
    When people talk about PLD having trouble with emnity generation during lower levels, they are referring to the small window between lvl 30 and lvl 40. Most DPS classes are geeting big portions of their rotations during this time, but Paladin does not get shield oath until lvl 40. Depending on both the tanks personal skill and the DPS/Healer skill levels, some Paladins experience difficulty holding hate against 3 enemies (or more) at a time. This was especially true before the emnity buff to flash a few patches back. Since that buff, it has become a lot less of an issue. Once PLD gets shield oath at 40, it all becomes EZ mode again.
    (1)

  9. #19
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I stopped making when I stopped loosing threat. Of you are a newer/inexperienced or undergeared tank, mark away. Best case, people follow and you maintain threat. Worst case dps ignore it and rip hate in which case you can just call them dumb because you spelled it out for them (have defense against "you suck" harrassment).

    Once you get ahead of the general populace in gear and stuff you just never loose hate again.
    (1)

  10. #20
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I remember when marking targets helped. A little, sometimes. That was back in about 2.0 or 2.1 when I had an i55 weapon on tank compared to DPS i70, i80ish. But since then, you get good on tank and it's pretty much impossible to lose hate.

    Exceptions would be 1) the tank screws up, like an Overpower hits 5 targets and misses a 6th. 2) the DPS screws up, like using single target attacks and heavy offensive cooldowns while tank is doing area attacks. Or 3) better gear on DPS.
    (0)

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