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Thread: Marking Targets

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  1. #1
    Player
    monochromicorn's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    579
    Character
    Rika Shinozaki'
    World
    Excalibur
    Main Class
    Conjurer Lv 55
    Quote Originally Posted by shape View Post
    Can people stop with paladin doesn't generate enough threat on lower level dungeons. If this was true why have i never had any problems. If your paladin is losing threat its because, 1 there not using flash multiple times on pulls with more then 1 mob, flash really is under rated, its affected by attack power so combo it with fight of flight, mobs stick to you like glue when you do this.
    I guess I could have been a bit clearer on my statement. While I still say pld has awful aggro generation, doesn't mean we can't keep anything. I didn't have problems, but I also realized why we had a large mana pool and a way to fill it fast early on. What I had meant was that we can't do a 2 or 3 flash and do single target hate for most party make-ups. The moment you start throwing out dots or aoe, you have to flash a lot. A war, on the other hand, can throw out 3 OP pre-defiance and single target without worry.
    (1)

  2. #2
    Player
    Galgarion's Avatar
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    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by monochromicorn View Post
    I guess I could have been a bit clearer on my statement. While I still say pld has awful aggro generation, doesn't mean we can't keep anything. I didn't have problems, but I also realized why we had a large mana pool and a way to fill it fast early on. What I had meant was that we can't do a 2 or 3 flash and do single target hate for most party make-ups. The moment you start throwing out dots or aoe, you have to flash a lot. A war, on the other hand, can throw out 3 OP pre-defiance and single target without worry.
    Pretty much this. I played all day today capping poetics and finishing my books, and I've really gotten sick of how often I have to use flash then the riot blade combo. It'll probably get a lot easier when I've got better gear, but in the meanwhile, I'm chugging mana pots like a drunkard to keep up with good dps,
    (0)
    Last edited by Galgarion; 02-28-2015 at 08:06 PM.

  3. #3
    Player
    JonBigwood's Avatar
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    Nov 2013
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    415
    Character
    Jon Bigwood
    World
    Odin
    Main Class
    Gladiator Lv 80
    In low level dungeons marking helps DPS know what target to attack first. Things go a bit faster probably. Unlike tanks and healers, DPS don't see all mobs on the enmity list until they have attacked them. Some players may be high level doing roulettes but sometimes there is a newer one. So it helps DPS to learn to concentrate on the same mob, or know who has to die first.

    When the difficulty of the place is not low for the group, it helps. Except in huge pulls with lots of mobs (with AoE attacks mostly) mobs die quicker if there are marks.

    Usually a 1 on the first mob you can change when it dies is enough, but marking 3 is also nice. If everybody knows very well the place it may not be needed at all.
    (0)

  4. #4
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Marking targets 1-49 I've always understood. Even if people ignore them, I think it's fine for a tank to mark on the chance that they do. Especially early on when aggro is hard to come by and AOE isn't really a thing.

    Sleeping is also understandable before AOE is involved, but if you have 2x THM/BLM and a WAR tank, sleeping is very counterproductive.

    Both, at 50, are unnecessary. Rarely will you run into something that needs to be marked, and rarer still something that needs to be slept. It's just not a thing at 50. You need to have aggro on EVERYTHING. As Cold_Raven pointed out, though, there are situations where you should mark, specifically if something in a pack needs to die asap. But yeah, it's a niche thing unlike early on in leveling.
    (0)

  5. #5
    Player
    Izsha's Avatar
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    Nov 2013
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    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    I stopped making when I stopped loosing threat. Of you are a newer/inexperienced or undergeared tank, mark away. Best case, people follow and you maintain threat. Worst case dps ignore it and rip hate in which case you can just call them dumb because you spelled it out for them (have defense against "you suck" harrassment).

    Once you get ahead of the general populace in gear and stuff you just never loose hate again.
    (1)

  6. #6
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
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    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    I remember when marking targets helped. A little, sometimes. That was back in about 2.0 or 2.1 when I had an i55 weapon on tank compared to DPS i70, i80ish. But since then, you get good on tank and it's pretty much impossible to lose hate.

    Exceptions would be 1) the tank screws up, like an Overpower hits 5 targets and misses a 6th. 2) the DPS screws up, like using single target attacks and heavy offensive cooldowns while tank is doing area attacks. Or 3) better gear on DPS.
    (0)

  7. #7
    Player
    chidarake's Avatar
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    Apr 2014
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    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    why turn this thread into a pld cant hold hate thread... this thread has nothing to do with holding hate at all.

    op asked if we should mark or not... not that we need another one of these threads either mind, but I will answer none the less.

    marking is for when something really has to die, nothing more as far as I'm concerned.

    learn to tank without it and it makes your job easier, you shouldn't be focusing on only one enemy in front of you as tank its your responsibility to be thinking about them all and what is the best way to achieve that and still be good for the next pull. with that said if that is marking for you that's great but since you cant rely on anyone following those marks best be prepared.


    however as dps if I think the tank is struggling on a pull i might mark for them, usually only if their new mind. but this is pretty rare as I believe that the best way to get better at tanking is to go in and just grab everything and let the dps do whatever they want and learn to control the flow in those circumstances.
    (1)
    Last edited by chidarake; 02-28-2015 at 07:09 PM.

  8. #8
    Player
    KikoriL's Avatar
    Join Date
    Dec 2013
    Posts
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I've only had to worry about marking things in sub-level 50 content anymore. At 50, DPS generally seem to follow the list brought up earlier.
    Shield Lobbed target first -> Biggest / aoe dropping target next -> another aoe dropper? -> stragglers
    Assuming they're doing single target damage.
    I HAVE had to worry about marking things when in-progress ques shove me into no-tank no-healer runs because things dying in a pretty specific order help the party progress while the other role fills back up. This became especially common as of Zodiac dungeon runs.
    (0)

  9. #9
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    This being my first MMO altogether, I wasn't at all used to the tanking mindset, even if I knew the base concept of tank-healer-damager-(support). Plus I did a bit of forum reading once I realized my class was a tank :p So I knew what my purpose in the group was. But the first dungeons I did, as well as when doing any dungeon the first time, I didn't mind saying it was my first time there, and if any of the more experienced players could help out it'd be awesome. I think first Sastasha run I did together with my flatmate, the other DPS took the lead and 'pointed the way' where I should go, plus marked important enemies.

    A bit later on, when I was comfortable enough even my first time in a place to run ahead, I'd still ask (if I saw level-synched people or just generally people who appeared to know the dungeon) if there were any enemies that should be killed first and if so which ones and/or 'could you mark them for me? =D'

    Nowadays, I only mark targets if I have newcomers or if there are enemies that should be killed first that I know people tend to ignore. Otherwise, I do my AoE aggro things, and then hit on the mob that takes the most damage :p Or tab between them or continue AoE aggro if I have AoE-happy DPS. It's usually easier for me to switch to the mob the dps are focused on than to stick to my mob and then rant at dps for not switching target ^^; (But then again, I have more the mindset that I'm there to support the group by protecting them, not to lead them and force them to play My Way. I'm also usually one of the first to volunteer for OT duties in 8-24-ppl stuff, and actually grab adds instead of poking the boss in the side :p Gotta protect the squishies, no?)
    (1)

  10. #10
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    it is faster w/o mark, imo. You don't need to be "perfect" in tank & spank in normal dungeon. Aoe aggro all mobs and keep em at bay and let the dps do w/e they want as long as the mobs die. In worst scenario tanker will loss aggro on 1 mob and it die 5 sec after <--- I don't see it as a big deal, however I'v had healer complain about this.
    (0)
    Last edited by Shneibel; 03-02-2015 at 08:53 PM.

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