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  1. #101
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Preypacer View Post
    In XI, SE did it right. They maintained a much more homogeneous design for the tiles and created them in such a way that the larger structures were typically created out of smaller assets, whereas, in XIV, the larger assets are single tiles unto themselves.

    In XI, they created more pieces that could be fit together in a greater variety of ways, giving them much more flexibility to create the very diverse and very un-repetitive areas you find in that game.

    There is still repetition, to be sure. It's just much, much better concealed through better planned, superior environment design. You have to really look to find the repetition in XI. In XIV, it's right in your face.
    Actually, as I pointed out a few posts above, FFXI had a lot of really obvious repetition as well, but only in the newer areas that were designed and built under Square Enix (Al Zahbi and Aht Urhgan Whitegate, for example). Granted, there are a lot of areas in FFXI that don't feel repetitive, but don't give Square Enix credit for getting those areas right. They didn't. It was the old SquareSoft that did.

    You gotta remember that FFXI was originally designed, built, and published by SquareSoft (in Japan at least) before the merger with Enix, and then maintained and updated by the newly formed Square Enix after the merger.
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  2. #102
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Rhianu View Post
    Actually, as I pointed out a few posts above, FFXI had a lot of really obvious repetition as well, but only in the newer areas that were designed and built under Square Enix (Al Zahbi and Aht Urhgan Whitegate, for example). Granted, there are a lot of areas in FFXI that don't feel repetitive, but don't give Square Enix credit for getting those areas right. They didn't. It was the old SquareSoft that did.

    You gotta remember that FFXI was originally designed, built, and published by SquareSoft (in Japan at least) before the merger with Enix, and then maintained and updated by the newly formed Square Enix after the merger.
    It's funny you mention that, because I was actually imagining the old/original FFXI areas when typing that.

    I should probably edit my post to clarify that :-p.

    I agree, you did start to see more "sameness" creep in in terms of layout in the Aht Urghan areas, although they seemed to increase the amount of detail in each tile (probably the same trade-off made with XIV; more detail, fewer pieces to build with). I still think the Aht Urghan areas were drastically better in terms of repetition (as in, having less) than what we see in XIV. It never jumped out at me nearly that much in XI. The only spots I can think of off-hand, are the corridors they created in the woodland areas that were surprisingly "straight" with turns happening at right angles. That was always weird to me since you never really see that in real life, unless it's man-made (though maybe that's the case here).
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  3. #103
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Preypacer View Post
    It's funny you mention that, because I was actually imagining the old/original FFXI areas when typing that.

    I should probably edit my post to clarify that :-p.

    I agree, you did start to see more "sameness" creep in in terms of layout in the Aht Urghan areas, although they seemed to increase the amount of detail in each tile (probably the same trade-off made with XIV; more detail, fewer pieces to build with). I still think the Aht Urghan areas were drastically better in terms of repetition (as in, having less) than what we see in XIV. It never jumped out at me nearly that much in XI. The only spots I can think of off-hand, are the corridors they created in the woodland areas that were surprisingly "straight" with turns happening at right angles. That was always weird to me since you never really see that in real life, unless it's man-made (though maybe that's the case here).
    Either way it felt and to me is 10x better then what we have in 14....and it needs to be changed ASAP.
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  4. #104
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    I wonder if the "new" world will be an all new set of copy/paste landscape.
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  5. #105
    Player

    Join Date
    Aug 2011
    Posts
    1
    I'm new to the forum. Is there a way to get an e-mail confirmation when a new newsletter has been posted?
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  6. #106
    Player
    Kibo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kibo Kaseki
    World
    Odin
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Eden_Noir View Post
    I'm new to the forum. Is there a way to get an e-mail confirmation when a new newsletter has been posted?
    They have got an RSS feed.

    http://static.finalfantasyxiv.com/to...pics_en-GB.rss
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