An old problem is becoming noticeable again in 1.18, for obvious reasons. Mob repop timers show little consistency and less logic. Wondering if a dev can perhaps shed some light on this.
You'll think you find a good camp where there's 20+ mobs clustered up fairly close together.. then end up waiting for respawns once they're all dead. Then on the flip side you'll come across a room with only 2-3 mobs in it, and be fighting for your life nonstop because the enemies are respawning before the room can even be cleared.
Some respawns seem near instantaneous. Others take forever. Others seem staggered, where even if you kill 20+ low level mobs at the same time... they still only respawn 1 at a time every 5 minutes or so.
Is there a rhyme or a reason? It was simple in early days of XI, outdoor areas had ~5ish minute respawns and 'dungeon zones' were longer. And everything respawned based exactly on queue timed from the moment it died. Easy planning, easy camping. XIV, not so much.