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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    69

    [dev1089] What's the deal with enemy respawn timers?

    An old problem is becoming noticeable again in 1.18, for obvious reasons. Mob repop timers show little consistency and less logic. Wondering if a dev can perhaps shed some light on this.

    You'll think you find a good camp where there's 20+ mobs clustered up fairly close together.. then end up waiting for respawns once they're all dead. Then on the flip side you'll come across a room with only 2-3 mobs in it, and be fighting for your life nonstop because the enemies are respawning before the room can even be cleared.

    Some respawns seem near instantaneous. Others take forever. Others seem staggered, where even if you kill 20+ low level mobs at the same time... they still only respawn 1 at a time every 5 minutes or so.

    Is there a rhyme or a reason? It was simple in early days of XI, outdoor areas had ~5ish minute respawns and 'dungeon zones' were longer. And everything respawned based exactly on queue timed from the moment it died. Easy planning, easy camping. XIV, not so much.
    (3)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I kinda like the randomness. I also like how aggro mobs will do so almost instantly after they spawn. It keeps things spicy.
    (1)

  3. #3
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    The randomness makes for long lulls of boredom and inefficient exping. Though I wager it might be done like this so people don't stay in a single spot to rank up and are forced to roam around.
    (3)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    69
    Quote Originally Posted by Kikosho View Post
    The randomness makes for long lulls of boredom and inefficient exping. Though I wager it might be done like this so people don't stay in a single spot to rank up and are forced to roam around.
    If that were the case, they would have just made them consistently longer rather than randomly confusing.
    (1)

  5. #5
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Celeras View Post
    If that were the case, they would have just made them consistently longer rather than randomly confusing.
    They originally wanted us to roam around.
    (1)

  6. #6
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    I've noticed this with enemies like the beastmen. Beastmen in particular have a ridiculously slow respawn timer, kind of like the eyeballs in nanawa.

    I guess we just need to travel around more to find mobs to kill. I know duoing with my friend at rank 30 we had a hard time finding does in Coerthas even though we were literally roaming through about 12 squares around glory. Some of the respawns are so slow or random that making one full run around several squares, you'll come back and they'll still be gone.

    It really does make for poor exp/hr
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Yes, the respawns are extremely random... even at the same locations you can kill a MOB and it respawns in X amount of time. Kill the exact same MOB again and the respawn time will be different. Perhaps even a long respawn time the longer you camp a spot?
    (0)

  8. #8
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    With so few spots to get comparable or worthwhile exp/hr to XI or pre-patch, it'd be hard to not camp one spot, no matter how large it is.
    Like the area above Glory with the few Does and Yarzons, we spent more time running around trying to find spawns than we did fighting. With Leves taking the back burner for parties of 4-8 for exp, it's only natural to want to find a spot to camp for an hour or more for xp. Particularly with no more fatigue. :/

    Though weren't they going to investigate the respawns/locations in 1.19 or 20 or something?
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  9. #9
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I always use to joke, you know the mob gives good sp when it takes a long time to respawn.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    119
    I'm also a little disappointed with this randomness. It seems like the mobs start not spawning for 5-8+ minutes each once you sit in a spot for 30+ minutes. Even when you're over-camping. This is a little ridiculous.
    (1)
    FFXIV Camps
    http://ffxivcamps.blogspot.com

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