Results -9 to 0 of 341

Dev. Posts

Threaded View

  1. #11
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Jynx View Post
    Personally I miss the days of being able to farm among efts as long as I watched my step and didn't move around them.

    I miss when crabs would raise their claws at you if you came too close before attacking.

    I miss when Deer would flee in my pressense.

    Yes I also miss "Curious" monsters to an extent.

    Personally I think SE removing these unique features "And who knows what else" from some monsters was a very bad move. I hereby declare this post to be a petition for Mob AI to be put back into the game, and for more monsters to have unique quirks.

    Feel free to post what AI you know of, and what you think some awesome ideas would be, or great ways to tweak the system.

    Known AI "Quirks"
    • Funguar wont use Queasy cloud, or (not sure on name) Mushroom whip if you don't attack them when they inflate or deflate.
    • Mice mobs tend to flee after you weaponskill and cower for a few moments
    • Red crabs "Used to" Raise their claws instead of flat out agroing until you got closer to them
    • Drakes will warn you before they agro
    • Efts "Used to" Become "Aware" of your presense via sound, and if you stopped moving during this phase where they appeared to be listening for you...you could avoid agro!
    • Many mobs used to follow you around Monkies, and Aldgoats being a prime example.
    • Deer and Quqirn would run away from you.
    What do you guys think? I personally wish efts were the way they used to be, it's sad to see them just flat out agro now.

    As for the "Curious" monster I do think they need to have a short follow radius, only do so for a short time, and perhaps flee when you enter battle mode. "Not sure of many goats who would be curious about me after I started swinging"
    Agree 100%.

    +1

    Make the "life" in Eorzea seem more "life-like".

    If you want to see some *brilliant* examples of excellent creature AI in a MMO, check out Ryzom. You have herding animals that will travel around in groups of 20+ sometimes.. Some will come to protect others of their type, others will flee as soon as you begin fighting something. Some creatures are predatory and will go after smaller, prey-like animals. Some will come up and curiously check you out (as they used to in XIV). One type in particular, Yubos, will stand on their hind legs and "paw" at you.. like they're trying to interact.

    Some are actually seasonal and will migrate based on what season it is. You'll see some stop, lie down and nap... Yubos also, and I'm not joking, will actually lift their leg to urinate from time to time.

    Actually.. Here's a great vid showing all the different Yubo animations. Unfortunately it doesn't include the standing on its hind legs to interact with you... but you see the others. To see wildlife in XIV behaving that naturally would be awesome.
    (9)
    Last edited by Preypacer; 08-07-2011 at 01:40 PM.