Me thinks.. that the whole point in this to begin with is to make classes seem more different then the others in the game..
more defined... so x class will become x job... x job will do specific shit, different specific shit then y class..
I dont really like the weapon = your class deal.. I'm from FFXI and I like how the game worked there.. that being said..
since it does work by your weapon type = your current class, then a sword = a gla so makes since it would end up being a paladin.. now if a lancer or a murader all were pld also.. then we would be back where we started.. imo all class are boring and the same, look the same , have same skills etc etc...
accept it would be the strangest game ever having people show up in PLD gear that is a CON or some other crazy shit..
so I guess what Im saying is..
I like SE current design.. and that seems to be by reading the post.. each class will have a party focused version of itself
Gla = Paladin etc
^ this is ok..
have to say if more then one class unlocks Paladin or whm or any other class and it isn't locked to that class ,it would really make the game .. well um retarded.. and I wouldn't even care anymore cause I would be on my way out..
each class should have individual job goals that are specific to that class... this will make each job different and give them a purpose.. there own look and feel etc.. and will be easier for SE to balance things for party / solo play in the end..
and though SE said that these were not advanced classes, think you can safely consider these advanced versions or rather specialized versions of the class it was.. so gla specialist and becomes a PLD
I just hope Archer doesn't say specialist to something it isn't.. for instance archer unlock musketeer or some rubbish..
Archer is a bowmen, I ranked it because I like bowmen

I not one of the 3 musketeers ..
archer spec to Ranger ...
to all you would be whm/pld out there good luck lol