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  1. #1111
    Player
    Calina's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Panzer Faust
    World
    Behemoth
    Main Class
    Dragoon Lv 58
    Me thinks.. that the whole point in this to begin with is to make classes seem more different then the others in the game..
    more defined... so x class will become x job... x job will do specific shit, different specific shit then y class..
    I dont really like the weapon = your class deal.. I'm from FFXI and I like how the game worked there.. that being said..
    since it does work by your weapon type = your current class, then a sword = a gla so makes since it would end up being a paladin.. now if a lancer or a murader all were pld also.. then we would be back where we started.. imo all class are boring and the same, look the same , have same skills etc etc...
    accept it would be the strangest game ever having people show up in PLD gear that is a CON or some other crazy shit..

    so I guess what Im saying is..
    I like SE current design.. and that seems to be by reading the post.. each class will have a party focused version of itself
    Gla = Paladin etc
    ^ this is ok..

    have to say if more then one class unlocks Paladin or whm or any other class and it isn't locked to that class ,it would really make the game .. well um retarded.. and I wouldn't even care anymore cause I would be on my way out..

    each class should have individual job goals that are specific to that class... this will make each job different and give them a purpose.. there own look and feel etc.. and will be easier for SE to balance things for party / solo play in the end..
    and though SE said that these were not advanced classes, think you can safely consider these advanced versions or rather specialized versions of the class it was.. so gla specialist and becomes a PLD

    I just hope Archer doesn't say specialist to something it isn't.. for instance archer unlock musketeer or some rubbish..
    Archer is a bowmen, I ranked it because I like bowmen I not one of the 3 musketeers ..
    archer spec to Ranger ...

    to all you would be whm/pld out there good luck lol
    (0)

  2. #1112
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Calina View Post
    Me thinks.. that the whole point in this to begin with is to make classes seem more different then the others in the game..
    more defined... so x class will become x job... x job will do specific shit, different specific shit then y class..
    I dont really like the weapon = your class deal.. I'm from FFXI and I like how the game worked there.. that being said..
    since it does work by your weapon type = your current class, then a sword = a gla so makes since it would end up being a paladin.. now if a lancer or a murader all were pld also.. then we would be back where we started.. imo all class are boring and the same, look the same , have same skills etc etc...
    accept it would be the strangest game ever having people show up in PLD gear that is a CON or some other crazy shit..

    so I guess what Im saying is..
    I like SE current design.. and that seems to be by reading the post.. each class will have a party focused version of itself
    Gla = Paladin etc
    ^ this is ok..

    have to say if more then one class unlocks Paladin or whm or any other class and it isn't locked to that class ,it would really make the game .. well um retarded.. and I wouldn't even care anymore cause I would be on my way out..

    each class should have individual job goals that are specific to that class... this will make each job different and give them a purpose.. there own look and feel etc.. and will be easier for SE to balance things for party / solo play in the end..
    and though SE said that these were not advanced classes, think you can safely consider these advanced versions or rather specialized versions of the class it was.. so gla specialist and becomes a PLD

    I just hope Archer doesn't say specialist to something it isn't.. for instance archer unlock musketeer or some rubbish..
    Archer is a bowmen, I ranked it because I like bowmen I not one of the 3 musketeers ..
    archer spec to Ranger ...

    to all you would be whm/pld out there good luck lol
    We won't be back where we started if jobs are not locked to a class. Your forgeting that once you equip a job, you can't use abilities from other classes. Regardless if I'm whm/Gla or Whm/Con I will still be a healer because the white mage job gives me the essentials for healing a party.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  3. #1113
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I hadn't really kept up on news on the game for the last five months or so I wasn't playing. When I left I think it was just recently announced that they'd be adding classic FF jobs somehow and I was interested to see what they did with them, and how they would resolve things like giving white mage and black mage spells to the same class.

    Now from reading this thread and a couple lines given in more recent interviews/magazines it seems all it is is a little toggle you throw on to make your class more specialized so it can be more useful in a party. And I have to say that sucks, a lot.
    (1)

  4. #1114
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Tsukino View Post
    I hadn't really kept up on news on the game for the last five months or so I wasn't playing. When I left I think it was just recently announced that they'd be adding classic FF jobs somehow and I was interested to see what they did with them, and how they would resolve things like giving white mage and black mage spells to the same class.

    Now from reading this thread and a couple lines given in more recent interviews/magazines it seems all it is is a little toggle you throw on to make your class more specialized so it can be more useful in a party. And I have to say that sucks, a lot.

    If jobs are locked to one class, a toggle is all the job system would be, and that would really suck.

    SE has a chance to give us something really unique by letting us equip any job to any class. This way, we can fine tune our play styles instead of being a forced to play cookie cutter jobs..

    Think about Beast master for a sec.

    BST/GLA ~ Acting like a tank for his pet, allows for more unique pet choices like mage pets and such.
    BST/ARC ~ Allows for long range combat while frontline tank pets are deployed for the archers protection.
    BST/LNC-MRD ~ allows much more DD, especially if using. DD pets.
    BST/THM-CON ~ you get the idea lol..

    Now, if jobs are locked, all beast masters will have the same weapon. BORING!.

    I personally want to be .

    Machinist/Musketeer. I'm hoping that the machinist job uses machine pets, and grenades.

    Also let's face the fact that SE said that multiple class will unlock certain jobs in the future IE. Thm+Con = RDM. If that the case, then red mage can't be locked to one class because thm and con unlocks it. This is a huge hint that jobs won't be locked.
    (4)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #1115
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Engineer View Post
    Also let's face the fact that SE said that multiple class will unlock certain jobs in the future IE. Thm+Con = RDM. If that the case, then red mage can't be locked to one class because thm and con unlocks it. This is a huge hint that jobs won't be locked.
    I apologize in advance for not having researched enough, but do you have a link to such a statement? I would really like confirmation there is something in the works other than a "party hat" for existing classes.
    (0)

  6. #1116
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Tsukino View Post
    I apologize in advance for not having researched enough, but do you have a link to such a statement? I would really like confirmation there is something in the works other than a "party hat" for existing classes.
    I think it's in this thread :X
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  7. #1117
    Player

    Join Date
    Mar 2011
    Posts
    190
    Quote Originally Posted by Engineer View Post
    Also let's face the fact that SE said that multiple class will unlock certain jobs in the future IE. Thm+Con = RDM. If that the case, then red mage can't be locked to one class because thm and con unlocks it. This is a huge hint that jobs won't be locked.
    ^ This.

    /10char
    (1)
    XP remains the best teacher

  8. #1118
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Hoping you might be able to clarify this, but it sounds like the devs plan to remove the current system of 'what you hold is what you are'. Given no new weapon types have been announced, I'm guessing we're moving to a menu for changing our Jobs. Or something along those lines...

    To add some more wild conjecture; I'd love to see it that Jobs and Classes fit together more like a Main and Sub job. Jobs would be what define your overall abilities, while your sub job is your choice of weapon. This way you could have it so that say, while a warrior with an axe might not be so useful against monsters strong against slashing/blunt damage, they could move to a sword or spear and continue to be viable alongside Dragoons.

    As a (hopeful) example, this could lead to actually requiring some thought before getting in a fight. If the Warrior were to fill a tanking role, using an Axe would end up preferable for fights where mobility is un-needed, but the ability to deflect attacks entirely is important. Conversely, fights where mobility is needed would favor sword/board for tanking, with less damage reduction but the benefit that you don't need to sit in place a few seconds (though you would need to keep your guard ability up).

    If this ends up being where the devs go, I would gladly welcome this added depth to gear choice and the choices/preparation needed pre-fight. Tweak weapons as needed to make them distinct and offer obvious specific roles for a given Job to take on and I'd be in heaven.

    TL;DR Love to see it where Jobs define WHAT you do, and weapons be a choice of how you tackle a fight or counter an enemy.
    (4)

  9. #1119
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Cairdeas View Post
    WhateverytheycallCrossbowusers and their Crossbows..
    Usually they'd be called Crossbowmen or Arbalists(sp?).
    (0)

  10. #1120
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Phenidate View Post
    Usually they'd be called Crossbowmen or Arbalists(sp?).
    "Arbalist" is just the weapon. They'd be an "arbalister."

    Both are less common spellings of arbalest/arbalester.
    (0)

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