The only way I hit ilvl80 was through front-lines.(And a bit of LotA, ST) You can track the forums to see how I went form start to not-gimp right here in this forum section. I consulted people on the forums and asked what to do concerning a PvP - centrist character, and the recommendation that resounded the most was go ham and just dive in. I took it one step further and had a set of ilvl55 PVP gear crafted - so I went in there with around ilvl70.
As my damage was already negligible at that point, during my earliest days in front-lines I threw on Shield Oath and functioned as interference and defense only. It worked. Some of the tactics I learned during those initial fights I still use today, such as utilizing Glory Slash to push an aggressive squishy further out of position to get collapsed upon.
As I geared, I focused on learning more tactics and how to improve mechanically as well as with gear. And while my gear is caught up I can still learn things Mechanically. But now I have some rank under me, some skills augmented and have a better grip on how to preform in PvP. I would say the negative impact of my gear on front-lines as a tank was Negligible. Base stats don't seem to matter as much as secondaries and it's more about what you are doing rather than what you are wearing (within reason). At least as far as my experiences as a tank go.
No... you see there's a major difference between PvE and PvP.
In PvE, the fights are heavily scripted - uniform. If you meet the minimum ilvl requirements to get in, and you follow the instructions, you fine. If you can't meet the minimum ilvl then you don't get in. The Game's own mechanics insure the first half of your argument there. And as I said, gear has a minimal impact in PvP overall aside from minmaxing (wearing vit accessories as a squishy, wear str accessories as a tank, etc)
The second half, the part about not 'knowing the fight', is impossible. There is no real set video guides or tactics for PvP. Once there is one, the meta shifts to counter it. And in the end, following instructions usually follows after an understanding of the mechanics, which, in PvP, is done through experience, not instruction like PvE is.
If you'd like to host a series of PvP video guides on You Tube to encourage better play, go right ahead. But right now, they're myriad and opinionated and not nearly as concise as the ones for PvE, so yes, the expectation is different.
To follow up on your origonal question: "Where do you draw the line?"
Afkers
Those who heavily harass their own players.
And that's about it.
I don't hold PvP in disdain, but I don't hold it on a pedestal either. It's far too unrefined to expect player refinement from outside of Wolf's Den, and even when it's corrected, you have to account for a casual majority.
You can't draw the same standards for PvP in this game as you can for PvE. They're built differently.



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