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  1. #11
    Player
    nyttyn's Avatar
    Join Date
    Dec 2014
    Location
    Dulmand
    Posts
    104
    Character
    Utsuho Reiuji
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    If parry gains weren't so utterly bad, then sure, it'd be worth it.

    Of course the problem is that parry gains are utterly bad, especially due to how parry works. People seem to assume that the additional mitigation is worth it, when...due to how healing and how parrying works in this game, it's usually entirely irrelevant 99% of the time. There are the occasional scenarios where a parry will literally mean life or death, but they come up incredibly infrequently as most wipes occur as a cascade effect of screwups. It's worthless for the big hits, since healers have to pre cast and assume the hit isn't parried, and it's an overall small effect on incoming autos, which also don't really help out at all because auto attacks just don't hurt that much outside of mass pulls, where your cooldowns will do a more than sufficent job.

    Just people who fail to understand that parry is RNG and assume it's literally as good as, what, it's like 2% additional mitigation for 96 parry that people claim? I wish it was that good of a stat =/
    (2)

  2. #12
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Three solid ways Parry would be good:

    - When damage isn't predictable either because the game forces it to be unpredictable, which doesn't seem to be how they want to design fights in FFXIV, or through inexperience/progression. When the healers and tanks can't take what comes in pre-calculated, planned, practiced methods, being bursted down is more likely and thus RNG mitigation has more merit
    - Big sustained damage, also not in the design plan thus far except when you're undergeared
    - If Regen and Embrace weren't so strong. They're so good that experienced healers can utilize those plus Cure 1s to keep up non-tank oath MTs with a lot of healer DPS on the side. There are too many periods of low damage or no damage due to most of the threat being on tank killers and mechanics that these auto-heals are more effective than they would be in pure tank and spank types of fights, making Parry's mitigation even less effective even if it activates and it just leads to overhealing a lot.

    Look at every turn. Whenever some mechanic spawns, the boss damage just takes a dive (major exception given to parts of T12), presumably to let healers participate in said mechanics if they need to.

    Some tanks theorized in the early days of FCoB that Parry was legit in certain turns, and it was, given the circumstances of gear/strategy/experience, but we're already back to going Sword Oath/full STR in all the turns because incoming damage is that predictable and healing is too strong.
    (1)
    Last edited by Sleigh; 02-23-2015 at 03:06 AM.

  3. #13
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Absolutely agree to everything said in this thread already.
    One more point to add, is that parry is most noticeable on auto attacks, being they are one of the few exclusively physical attacks in the game and there are plenty of them in every instance.

    Now let's call base parry to be about 18%, and stacking a lot of parry would bump this closer to 25%. Most parry in this game is in the 25-30% parried range anyways. So basically, out of all fluff attacks, you are mitigating about 1/16th of that already meaningless damage. Compared to the 6-8k tank buster move, nobody really cares to mitigate an extra 40 damage off an auto attack.
    (0)

  4. #14
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Whiston View Post
    One more point to add, is that parry is most noticeable on auto attacks, being they are one of the few exclusively physical attacks in the game and there are plenty of them in every instance.
    Unfortunately there are even auto-attacks that Parry doesn't work on, namely Ramuh and cube/sphere type enemies including ADS and T11 adds.

    Basically if E4E is unable to proc off the autos, it's not physical.
    (0)

  5. #15
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Show me an important spot where a tank parries and I'll show you a spot where their healer ended up overcuring. It's a waste.
    (2)

  6. #16
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    The problem is that Parry occurs randomly and at a low percentage. I mean sure it's awesome when you Parry a Ravensbeak, Revelation, or Akh Morn but you can't depend on it occurring so it's effectively uselessly applied when it does happen. Your healer has already thrown their heal to keep you alive after regardless.
    (1)

  7. #17
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Parry needs a big rework for the expansion. I find it really weird that tanks are expected to survive for the most part through cooldowns instead of mitigation. I guess that makes it simpler to design gear for multiple classes, but there's a decided lack of 'tankiness' when those abilities are on CD.
    (5)

  8. #18
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    I prefer the Parry set up but I don't relie on it to save my ass same as much I don't relie on Det to top up my HP or get past those DPS checks.
    (0)

  9. #19
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Martin_Arcainess View Post
    I prefer the Parry set up but I don't rely on it to save my ass same as much I don't rely on Det to top up my HP or get past those DPS checks.
    Here's that fallacy again...unless you're casting cure as a pld, your det does nothing to boost what other people cure you for.
    (1)

  10. #20
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    for the longest time I thought DET was Guaranteed damage. It is but there is still RNG involved in it. All it does is raises your Max hit on Cures or damage dealt. That's why damage fluctuates so much in this game and is not steady. Even after this though I'll still take DET over parry because DET is more reliable .
    (0)

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