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  1. #11
    Player
    Orlandeu's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Reis Heiral
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Itseotle View Post
    Pretty sure you won't be dealing with the aoe field during a cyclone of chaos. Personally I've never had this problem (DRG). Never got knocked into a cleave or tail swipe either.
    I've died a few times getting knocked into it, so it does happen :P
    (0)

  2. #12
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I think the only issue this brings is if you're targered for prey
    (0)

  3. #13
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    I've cleared T10 many times as my raid's DRG. I've never had the issues you're describing. I do, however, understand what you're getting at, and I think I might have a few suggestions for you.

    1) Keep at your maximum melee range. Yes, the boss's puddle is obnoxiously large, but you can still reach it without landing in it. I've used all 3 of our jumps and never had an issue.

    2) If your tank isn't able to make any changes, try and make them yourself. Find a different angle from which to attack. Look for a side in which the puddle isn't as deep.

    I've used my jumps to get out of the outer ring AoE, and to move from add group to add group. Otherwise, I'm just using my normal OGCD Jump. I hope these help, and good luck!
    (0)

  4. #14
    Player
    Ash_Smokespear's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Ash Smokespear
    World
    Cerberus
    Main Class
    Lancer Lv 80
    Honestly I usually just wait for the pool to go away, never been a problem. Yea I'll probably jump a couple of times less total in the fight than I would have otherwise, not really that big a deal.
    (0)

  5. #15
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Leareaux View Post
    To answer your question: no, field effects do not share the same time as your own DoT/HoT effects. Everything in the instance has its own 'pulse.' The illusion of a global timer is created because all players are placed into the instance at the same time, thus share a pulse timer. Effects like Flame Arrow and Imdugud's puddle have their own pulse once created.
    Awesome, this is what I was looking for. Thanks for the information.
    (0)

  6. #16
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ramath View Post

    1) Keep at your maximum melee range. Yes, the boss's puddle is obnoxiously large, but you can still reach it without landing in it. I've used all 3 of our jumps and never had an issue.

    2) If your tank isn't able to make any changes, try and make them yourself. Find a different angle from which to attack. Look for a side in which the puddle isn't as deep.
    1) This doesnt help me at all since I never am just standing in the puddle. The only time I enter is while jumping, which will happen regardless of how far away I am (jump always takes you to the exact edge of the bosses target reticle.
    2) This could be done, but space around the boss in T10 is usually pretty precious due to us having 2 melee DPS. If i swap sides, I would have to coordinate it with our MNK. This is definitely doable though. I will have to give it a try.
    (0)

  7. #17
    Player
    Tex_Mex's Avatar
    Join Date
    Aug 2013
    Posts
    412
    Character
    Tex Mex
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ash_Smokespear View Post
    Honestly I usually just wait for the pool to go away, never been a problem. Yea I'll probably jump a couple of times less total in the fight than I would have otherwise, not really that big a deal.
    This is what I normally do, and you are right. It's not that big of a deal, I am just seeing if I can push my DPS further
    (0)

  8. #18
    Player
    ShiroSteve's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Shiro Steve
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    We've been dealing with this since FCOB first hit. You will sometimes take the tick during jump but your healers should be able to handle this, just dont use it while heat lightning or other damage is on the way out.
    (1)

  9. #19
    Player
    Lollie's Avatar
    Join Date
    Apr 2012
    Posts
    625
    Character
    Lollie Ondoreil
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Yes, you can time jumps inbetween the tics, as stated above they are not always in sync with other tics. (And even if you get hit bb+ls+ft recovers about 1k hp by itself so it is water under the bridge)
    As far as the tether concerns, if tou stand right on the target you get pushed a seemingly random direction, if you stand close enough to get hit but not on them you can control the direction you get pushed. I generally line up on a diagonal and it will push me back to flank position without any further correction needed.
    (1)
    Last edited by Lollie; 02-24-2015 at 04:04 AM.

  10. #20
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Orlandeu View Post
    I've died a few times getting knocked into it, so it does happen :P
    Ok fair enough. Personally never had this issue but guess your doing something that would warrant it? Also..

    Quote Originally Posted by Lollie View Post
    Yes, you can time jumps inbetween the tics, as stated above they are not always in sync with other tics. (And even if you get hit bb+ls+ft recovers about 1k hp by itself so it is water under the bridge)
    As far as the tether concerns, if tou stand right on the target you get pushed a seemingly random direction, if you stand close enough to get hit but not on them you can control the direction you get pushed. I generally line up on a diagonal and it will push me back to flank position without any further correction needed.
    this basically sums up my experience as well. If you take a tick, its not a problem just pop Second Wind and/or Bloodbath, and don't stack right on top of the Cyclone target. I always get blasted back in the direction I came from (the 10 o'clock position) when I run in for tether. Maybe try adjusting your position on this? I really think your putting to much stock into something you cannot control; the global dot tick.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

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