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  1. #1
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.
    (0)

  2. #2
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Reika View Post
    I think the fact that light sources (especially the sun) are all wrong. The sun doesn't really 'move', your shadow just snaps to a different direction at certain times of the day. and light sources like lanterns don't alter or add to your shadow count. Shadows are pretty much just all jacked up. Can very well just turn shadows off in this game, they aren't anything impressive and are just buggy.
    True... but even if you try to disable them your game won't run any faster! xD
    The thing is that there's no low-detail versions of the characters which means every light source that casts shadows increases the rendering time by an inacceptible amount. Shadows also cause graphical glitches on stuff like bridges (shadow on multiple surfaces) if you don't do the ambient lighting with something like Ambient Occlusion. Sadly AO in this game is horribly coded. At least we can disable that though :/
    I think shadows and AO are part of a high quality game these days. But without DX10/11 it's impossible to fully optimize those features.
    (0)

  3. #3
    Player
    Coldfire's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,130
    Character
    Nero Coldfire
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I think I found the exact problem as I was able to reproduce it with my own engine. It's the "fudge factor" for the floating point error. This is basically a latitude for the depth value. If the factor is too small there will be ugly shadows(this is what we got in this game).
    "if shadowdepth-0.03 > ourdepth then shade"
    Where -0.03 is the factor. This is done in the pixelshader.
    (0)

  4. #4
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    THREAD NECROMANCY!!!!!

    I really hate this damn character shadows bug.

    The ONE THING that ff14 has over other MMOs are the top-notch character graphics, but they're completely ruined when all the characters I see are covered in crazy stripes instead of functioning shadows. It ruins all the cutscenes for me.

    Has anyone found a fix yet?? Do some people not have this issue?? Have the devs talked about it at all??

    WHAT CAN I DO TO BRING IT LOUD AND CLEAR TO YOSHI-P's ATTENTION?
    (1)