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  1. #41
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I have done this event once. Came to the rescue of another rank 30ish player and i had alot of fun. We managed to push them back up the road they spawn from until he was out of mp and i was severely outmanned.

    i did not know about the rare/ex helm tho. looks like im gonna do it a few more times
    (0)

  2. #42
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jennestia View Post
    Funny how a lot of MMOs with events that involve enemies doesn't always reward exp as you tend to the event for a different reason. (usually for pieces of event equipment, special access to something or it's just a fun side event that happens every x period of time.)

    So what's the logical reason this should be yet another way to reach level cap?
    Why do we need to use other MMORPGs as an example? Let's worry about this game, shall we?

    Right now, players are complaining that the 20's are too slow for levelling (why? I have no idea, I think it's fine). This hidden event would have been a nice way to give them another way to make a little SP. I don't think tagging on a 500 to 1,000 SP bonus at the end of these events would be terrible.

    Then again, you never think an argument is logical unless you yourself are making it.
    (0)

  3. #43
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Fated View Post
    Why do we need to use other MMORPGs as an example? Let's worry about this game, shall we?
    What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:

    "Why should we bring up other fighting games as an example when talking about features for a new fighting game?"

    Then again, you never think an argument is logical unless you yourself are making it.
    Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:

    Talk to NPC - Get Exp.
    Do quest - Level up. (rinse and repeat till cap)
    Pick up an item - Get Exp.
    Stay logged off the game - Get bonus exp the second you begin killing something.

    And so on.
    (2)
    Last edited by Jennestia; 08-07-2011 at 12:46 AM.

  4. #44
    Event lasts for like 2 hours or so. 2-3 raids each spawn for each area
    (0)
    Retired FFXI character: Ranok of Sylph

  5. #45
    Player
    Reabs's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    It definitely does not happen constantly I've also waited in the zone for 1-2hrs and not seen it. However I do not want it to be on a standard timer. When everything begins and ends on a standard timer the world feels very boring. This gives it some sort of life like the Garleans are actually plotting and randomly doing there attacks so that the main towns don't know when they will happen.

    I do agree though that it's a bit annoying if you want to do it and are looking for it and it just doesn't happen. Maybe they could add an NPC linkpearl that announces when these are happening and where (That system seems to be underused and this seems like a good use for it).
    (0)

  6. #46
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Jennestia View Post
    What's funny about this is MMORPGs is a genre, not just a game here or there. This line is like saying:

    "Why should we bring up other fighting games as an example when talking about features for a new fighting game?"



    Then again, no one has yet to explain why every thing SE adds has to be a way to reach the level cap, because pretty much everything they added that has some interactivity almost always has "no/not enough SP!" complaints following it. So what this means is people are clearly holding it towards what other MMORPGs does, i.e:

    Talk to NPC - Get Exp.
    Do quest - Level up. (rinse and repeat till cap)
    Pick up an item - Get Exp.
    Stay logged off the game - Get bonus exp the second you begin killing something.

    And so on.
    No it is because it a waste of time. Whether you want to live in some fantasy world where pressing 123 while targeting the same monster that respawns, while you stand in the same spot for 3 hours is considered 'good' is really of no consequence to me.

    These games are about progression, that usually comes from character advancement and gear. Occasionally it is related to story. The thing is, the invasion? It's a complete waste of my time and the developer's time who coded it. Maybe you will repeat it over and over. You're the minority.
    (0)

  7. #47
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    49
    Seems just because Alfgar is in Ul'dah dosen't mean the event will happen at both Tranquil and Horizon. When Alfgar pops up the event lasts a few hours. Usually 3-4 times can one complete the event.
    (0)

  8. #48
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Snapped some footage for the hell of it: http://www.youtube.com/watch?v=NxIMIPM26rc
    (1)

  9. #49
    Player
    GhostInfinity's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    19
    Character
    Booms Jameson
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 23
    I think this Garlean invasion is a step in the right direction for sure and can definately be expanded on. Perhaps make the npc that starts the quest a lottery spawn like a NM. The quest starts and anyone who talks to the quest giver gets auto grouped (to negate over camping) More like a public quest we've seen in other modern mmos, just as long as it's classy and not exploitable.

    At any rate, I'd like to see more of this sort of thing!
    (0)

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