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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Yeah, at the moment, all it seems to do is to bind gear to you. Except... the majority of such gear is untradeable anyway. So it makes no difference in the end.


    I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.



    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.

    Doesn't need to be a huge one, just a small tweak that can make things more interesting. Tank gear with "Flash generates X% more aggro" or something, or healer gear with "+X% MP regeneration" or "Shortens raise/resurrect cast time by X%" (in addition to spell speed effect).

    The actual percentage would depend on equipment ilvl, I'd assume, starting off at 1% or something -- or it'd be a flat percentage somewhere between 1-5% since percentages tend to scale with your other stats anyway.
    (21)

  2. #2
    Player
    Eydaos's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Eydaos Daltana
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Noxifer View Post
    I'd like to see some adjustment to this, actually. Make fully spiritbonded gear contribute something, something more than non-spiritbonded gear.

    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.
    This is something i always thought would improve gear. Not only would adding some kind of SB bonus, it might keep the materia market less flooded as people might not convert as readily if they knew that newly SBed item is giving them an added stat bonus of some kind.
    (2)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    It's done because it's easier to have a single system that applies to all gear and a flag that says to hide the Convert option or not than it is to design and maintain a separate system for certain gear only, especially in something like an MMO which is always going to be changing a lot in the code underneath. It's a good way to save development time and costs (something any business will look to achieve).

    Quote Originally Posted by Eydaos View Post
    This is something i always thought would improve gear. Not only would adding some kind of SB bonus, it might keep the materia market less flooded as people might not convert as readily if they knew that newly SBed item is giving them an added stat bonus of some kind.
    The problem with that is that a) spriitbonding isn't hard, and b) this would great another layer of requirements on players. Don't have a full set of Spiritbonded i130 because of all the bonuses? No static for you. It also means that content has to be designed with this bonus system in mind. It's like how having gear with specific ability bonuses can add layers of requirements for players when doing certain content. Don't have the upgraded Shield Bash item? This content isn't for you, then. It's typically a more complex problem than described, but the gist is there.
    (0)

  4. #4
    Player
    Raxiaz's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Ra'xiaz Rix'ae
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Noxifer View Post
    Maybe this is how they could implement those often (or at least sometimes) asked for "bonus to skill" stats to provide variety? Once you get to 100% spiritbond, the gear acquires its skill/spell/trait bonus.

    Doesn't need to be a huge one, just a small tweak that can make things more interesting. Tank gear with "Flash generates X% more aggro" or something, or healer gear with "+X% MP regeneration" or "Shortens raise/resurrect cast time by X%" (in addition to spell speed effect).
    I would love to see something like this. I was going to make a topic about this sort of thing somewhere but decided against doing so. I'm tired of this same basic stat increase BiS (one letter more than BS) on every single piece of gear in the game. It's too bland, generic, and boring IMO. I get it. Bigger stats, better performance. But can we start getting some enhancements to our abilities/traits etc? I just wish gear was more than just primary stats+ and secondary stats+.
    (1)