Honestly.. a redesign would be nice... but half summoner complaints would dissapear if they just did a tiny bit more dps.. no one actually cares about the manapool, cause they know they arnt blm's. anyhow SE could change everything with just 1 lvl 60 class skill.
*drumrolls*
"Double Summon"
Making the Summoner like the saboteur would make a lot of players angry. The people that want a redesign are complaining that the Summoner is a re skinned Green Mage/Saboteur. People wouldn't complain if SE changed the name of the job to Saboteur and designed an actual Summoner.
Agreed.
Tbh, I'm sure 'alot of players' wouldn't just be pissed, but turned off the game entirely if the devs pulled an amateur stunt like this. And, no, I don't think for a single moment that any dev team in their right mind would even consider doing this sort of thing.
Though SMN 3.0 is already done I guess I can add my wishful thinking. Add three non controllable pets; Shiva, Ramuh, and Levithan. Have these Egi be the size of Miqo'te with more detail akin to true primal forms. The duration for them would be between 30s to 60s. The goal would be to give community more pleasing looking Egis, traditional FF Summoner call / release pets skills, and give players more utility in terms of dpsing.
Shiva would be a single target dps
Leviathan would be a AoE dps
Ramuh would be pure debuff
I am so friggen tired of all these wild things people are suggesting. The one thing that pisses me off is my DPS/MP in Final Coil. All these people who don't play Summoner, or dropped it to play something else til Summoner is fixed need to get the hell out of here. The two things the job needs is better mp scaling, and higher potency. THAT'S IT! Losing in damage to even my Bard except when he plays songs is frustrating as hell, and ego crushing. In the expansion, THEN we can get spell adjustments and new skills that make us feel more "Summoner-y". It pisses me off when people suggest the wildest things without playing Summoner at the highest levels, and pushing their limits to be the best Summoner they can be. Stop giving SE stupid ideas so that the job can be potentially ruined.
Last edited by Fatshine; 02-20-2015 at 05:01 PM.
I rather suggest things concerning the summoner skills itself.. i moreover suggest things in redesigning the pets itself..
as for 90% of the summoners they use Garuda in group play (PVP/PVM).. Ifrit for example isnt used for any specific playstyle..
Rather than redesigning the skills of SMN one of the most big problem of SMN is that you use the garuda egi for most of the time. thats why i think that the pet skills need also some redesigns..As i played the summoner in FFXI... where the summons also were able to grant group buffs.
therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
so that the pets have 5 skills instead of just 4
(also some skill redesign suggestions)
Titan [Defense pet]
Standard attack: Increases Enmity - Additional chance of inflicting "Heavy"*upgrade to the target
Mountain Buster: PBAOE attack that increases enmity and stuns for 1s.
Rock Throw*new: Ranged stone attack that deals damage and inflicts status "Heavy" and slows down the target's attack speed
Earth Guard*new: Transfers 20% damage received by the SMN to Titan egi and doubles the damage onto the pet. duration = 15s
Earthern ward*new: Granting a group buff that increases physical defense by 10% for 20s.
Ifrit Egi [AoE Damage pet]
Burning Strike: Standard attack with a potential chance of hitting multiple targets in frontal cone*upgrade
Fire Breath*new: Dealivers a fire breath attack [fire - 125 potency] to all targets in front of the pet (frontal AoE) (like ,,big ifrit")
Flaming Crush: Delivers a PBAoE attack [Fire - 85 potency] to all targets nearby (pbaoe), Additional effect: causes Fire damage over time [20 potency] *upgrade
Radiant Shield - (self pet damage shield) reflects 20% of physical damage received
Enfire*new: Buffs the group with Enfire for 30s - Reuse: 2 mins (Enfire - grants the group an offensive fire proc buff which causes additional fire damage by using physical attacks)
Garuda Egi [mage Single DD pet] (almost fine as it is)
Wind Blade - Standard ranged attack [potency - 100]
Shockwave - Deals wind damage with a potency of 90. Additional Effect: 15-yalm knockback and roots*upgrade target in place
Aerial Slash - Deals Wind damage - Additional effect: 10% magic resistance debuff*upgrade duration: 15s
Wind Blade II*new - Deals a stronger single wind attack [potency - 135]
Wind Shield*new - grants a group buff that increases magic defense by 10% for 15-20s
Ramuh Egi [Damage over time pet] - since lightning element in FF14 stands for Damage over time and stuns
Thunderbolt - Standard ranged thunder attack [potency 85] (lower as from garuda)
thunder - inflicts damage over time [15-20]
Shock Strike - inflicts damage and stuns the target for 2s
Contagion - Extends duration of damage over time effects already cast by master by 15s. (former Garuda Skill)
Lightning Armor - grants the group the effect of "shock spikes" (chance of a proc by receiving physical attacks - causes lightning direct damage which stuns the target for 1-2s)
That each pet has a more clearified role:
- titan: [Tank/Guard/Phys.Defense] - tank
- Ifrit: [AoE Damage/Active Group Damage proc buff] - melee dd
- Garuda: [Single DD/Magic Res. Debuffer/M.Resistance] - mage
- ramuh: [DoT/Stun/Paralyse/Passive Group Damage proc] - DoT mage
Group Buffs:
- Titan increases the physical defense of all group members by 10%
- garuda increases the magical defense of all group members by 10%
- Ifrit buffs the weapons with an "Enfire" of all group members (Fire Proc - active)
- Ramuh buffs the armors with "shock spikes" (Lightning Proc - passive)
i havent invented the last skills as they have been part of the summoner pets in FF11.
Because i dont think that they can change the summoner itself that much.. there are also many people around who like summoner like it is.. a DoT mage class. So i moreover think what they just can do is to improve things..
for example giving the group extra benefits through pet group buffs etc.
additionally it would make more sense to use different pets, concerning different strategic situations. A tank in a speedrun with passive Shockspike (DD+Stun proc by Ramuh egi) could be cool if he gets hitten by multiple targets etc.
the current pet roles arent distinctive enough for me.. ifrit has a damage shield.. one gimped pbaeo spell.. and then a single stun attack. all doesnt fit very well together to use him in a specific playstyle. he isnt good in single dd, nor is he usefull as an AoE pet right now.
Last edited by Tonkra; 02-20-2015 at 08:44 PM.
If you're doing FCoB, you're better off with Ifrit-Egi. As most groups doing FCoB will be running with a WAR and MNK, Storm's Eye and Dragon Kick will bolster Ifrit-Egi's damage output. And given that Foe's Requiem isn't going to be played often with the focus of the Bards' attention being on MP/ TP regen, using Garuda-Egi is less effective, in comparison.
Egi group buffs sound nice in theory, however, WoW went down this road, and the Devs there know all too well that they made a mess of the amount of variables that they added to the mix (in terms of buffs/ debuffs, in general). Doing this leads to either (in the worst case scenario), "taking the class(/job) rather than the player", or having to add more party-wide buffs to other jobs to acheive job balance, which only is further compounded as time goes on with the introduction of higher levels and content (i.e. scaling issues).
I think instead of the buffs from the Egi being party-wide, the buffs could be given to the Summoner -- similar to the Crit-Spell Speed self buff already ingame, and each Egi could offer unique buffs for the Summoner.
Last edited by Orrias; 02-20-2015 at 11:04 PM.
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