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  1. #171
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Romsca View Post
    With a summoner in group, tank could pull every trash up to the boss room and summoner would tri disaster them. Once the boss room locks agro'd trash stop and go back to their spawn point.
    Did this is AV several days ago... That's about as much use as I ever gotten out of tri-disaster. I really like the cast animation though.

    I just pray they do something to summoner that'll make me main him again
    (0)

  2. #172
    Player
    prophecy4seen's Avatar
    Join Date
    Mar 2014
    Location
    Uldah
    Posts
    47
    Character
    Little Box
    World
    Odin
    Main Class
    Arcanist Lv 70
    Honestly.. a redesign would be nice... but half summoner complaints would dissapear if they just did a tiny bit more dps.. no one actually cares about the manapool, cause they know they arnt blm's. anyhow SE could change everything with just 1 lvl 60 class skill.

    *drumrolls*

    "Double Summon"
    (0)

  3. #173
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by prophecy4seen View Post
    "Double Summon"
    That would be WAY too complicated, especially since I manually control my pets... and I am sure there are many others that do as well.
    (0)

  4. #174
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sanguisio View Post
    I think they need to give SMNs new DOTs which employ effects similar to saboteurs, or a stance which similar to Rogue/Ninja applies these affects to skills. That way you wouldnt buff SCH as well
    Making the Summoner like the saboteur would make a lot of players angry. The people that want a redesign are complaining that the Summoner is a re skinned Green Mage/Saboteur. People wouldn't complain if SE changed the name of the job to Saboteur and designed an actual Summoner.
    (3)

  5. #175
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Akiza View Post
    Making the Summoner like the saboteur would make a lot of players angry. The people that want a redesign are complaining that the Summoner is a re skinned Green Mage/Saboteur. People wouldn't complain if SE changed the name of the job to Saboteur and designed an actual Summoner.
    Werd!

    I'd be pissed if they did this to summoner...
    (3)

  6. #176
    Player
    Natsuno's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    425
    Character
    Tsubasa Katsuragi
    World
    Odin
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Zedd702 View Post
    Werd!

    I'd be pissed if they did this to summoner...
    Agreed.

    Tbh, I'm sure 'alot of players' wouldn't just be pissed, but turned off the game entirely if the devs pulled an amateur stunt like this. And, no, I don't think for a single moment that any dev team in their right mind would even consider doing this sort of thing.
    (3)

  7. #177
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Though SMN 3.0 is already done I guess I can add my wishful thinking. Add three non controllable pets; Shiva, Ramuh, and Levithan. Have these Egi be the size of Miqo'te with more detail akin to true primal forms. The duration for them would be between 30s to 60s. The goal would be to give community more pleasing looking Egis, traditional FF Summoner call / release pets skills, and give players more utility in terms of dpsing.

    Shiva would be a single target dps
    Leviathan would be a AoE dps
    Ramuh would be pure debuff
    (0)

  8. #178
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    I am so friggen tired of all these wild things people are suggesting. The one thing that pisses me off is my DPS/MP in Final Coil. All these people who don't play Summoner, or dropped it to play something else til Summoner is fixed need to get the hell out of here. The two things the job needs is better mp scaling, and higher potency. THAT'S IT! Losing in damage to even my Bard except when he plays songs is frustrating as hell, and ego crushing. In the expansion, THEN we can get spell adjustments and new skills that make us feel more "Summoner-y". It pisses me off when people suggest the wildest things without playing Summoner at the highest levels, and pushing their limits to be the best Summoner they can be. Stop giving SE stupid ideas so that the job can be potentially ruined.
    (0)
    Last edited by Fatshine; 02-20-2015 at 05:01 PM.

  9. #179
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fatshine View Post
    I am so friggen tired of all these wild things people are suggesting. The one thing that pisses me off is my DPS/MP in Final Coil. All these people who don't play Summoner, or dropped it to play something else til Summoner is fixed need to get the hell out of here. The two things the job needs is better mp scaling, and higher potency. THAT'S IT!
    I rather suggest things concerning the summoner skills itself.. i moreover suggest things in redesigning the pets itself..
    as for 90% of the summoners they use Garuda in group play (PVP/PVM).. Ifrit for example isnt used for any specific playstyle..

    Rather than redesigning the skills of SMN one of the most big problem of SMN is that you use the garuda egi for most of the time. thats why i think that the pet skills need also some redesigns..As i played the summoner in FFXI... where the summons also were able to grant group buffs.

    therefore i think it'd be cool to implement Group buff skills (like in FF11) for each pet to make it more valuable in group play.
    so that the pets have 5 skills instead of just 4

    (also some skill redesign suggestions)
    Titan [Defense pet]

    Standard attack: Increases Enmity - Additional chance of inflicting "Heavy"*upgrade to the target
    Mountain Buster: PBAOE attack that increases enmity and stuns for 1s.
    Rock Throw*new: Ranged stone attack that deals damage and inflicts status "Heavy" and slows down the target's attack speed
    Earth Guard*new: Transfers 20% damage received by the SMN to Titan egi and doubles the damage onto the pet. duration = 15s
    Earthern ward*new: Granting a group buff that increases physical defense by 10% for 20s.


    Ifrit Egi [AoE Damage pet]

    Burning Strike: Standard attack with a potential chance of hitting multiple targets in frontal cone*upgrade
    Fire Breath*new: Dealivers a fire breath attack [fire - 125 potency] to all targets in front of the pet (frontal AoE) (like ,,big ifrit")

    Flaming Crush: Delivers a PBAoE attack [Fire - 85 potency] to all targets nearby (pbaoe), Additional effect: causes Fire damage over time [20 potency] *upgrade
    Radiant Shield - (self pet damage shield) reflects 20% of physical damage received
    Enfire*new: Buffs the group with Enfire for 30s - Reuse: 2 mins (Enfire - grants the group an offensive fire proc buff which causes additional fire damage by using physical attacks)


    Garuda Egi [mage Single DD pet] (almost fine as it is)

    Wind Blade - Standard ranged attack [potency - 100]
    Shockwave - Deals wind damage with a potency of 90. Additional Effect: 15-yalm knockback and roots*upgrade target in place
    Aerial Slash - Deals Wind damage - Additional effect: 10% magic resistance debuff*upgrade duration: 15s
    Wind Blade II*new - Deals a stronger single wind attack [potency - 135]
    Wind Shield*new - grants a group buff that increases magic defense by 10% for 15-20s



    Ramuh Egi [Damage over time pet] - since lightning element in FF14 stands for Damage over time and stuns


    Thunderbolt - Standard ranged thunder attack [potency 85] (lower as from garuda)
    thunder - inflicts damage over time [15-20]
    Shock Strike - inflicts damage and stuns the target for 2s
    Contagion - Extends duration of damage over time effects already cast by master by 15s. (former Garuda Skill)
    Lightning Armor - grants the group the effect of "shock spikes" (chance of a proc by receiving physical attacks - causes lightning direct damage which stuns the target for 1-2s)





    That each pet has a more clearified role:

    - titan: [Tank/Guard/Phys.Defense] - tank
    - Ifrit: [AoE Damage/Active Group Damage proc buff] - melee dd
    - Garuda: [Single DD/Magic Res. Debuffer/M.Resistance] - mage
    - ramuh: [DoT/Stun/Paralyse/Passive Group Damage proc] - DoT mage




    Group Buffs:
    - Titan increases the physical defense of all group members by 10%
    - garuda increases the magical defense of all group members by 10%
    - Ifrit buffs the weapons with an "Enfire" of all group members (Fire Proc - active)
    - Ramuh buffs the armors with "shock spikes" (Lightning Proc - passive)

    i havent invented the last skills as they have been part of the summoner pets in FF11.


    Because i dont think that they can change the summoner itself that much.. there are also many people around who like summoner like it is.. a DoT mage class. So i moreover think what they just can do is to improve things..

    for example giving the group extra benefits through pet group buffs etc.
    additionally it would make more sense to use different pets, concerning different strategic situations. A tank in a speedrun with passive Shockspike (DD+Stun proc by Ramuh egi) could be cool if he gets hitten by multiple targets etc.


    the current pet roles arent distinctive enough for me.. ifrit has a damage shield.. one gimped pbaeo spell.. and then a single stun attack. all doesnt fit very well together to use him in a specific playstyle. he isnt good in single dd, nor is he usefull as an AoE pet right now.
    (0)
    Last edited by Tonkra; 02-20-2015 at 08:44 PM.

  10. #180
    Player
    Orrias's Avatar
    Join Date
    Feb 2014
    Posts
    153
    Character
    Tinee Person
    World
    Cerberus
    Main Class
    Thaumaturge Lv 20
    Quote Originally Posted by Tonkra View Post
    I rather suggest things concerning the summoner skills itself.. i moreover suggest things in redesigning the pets itself..
    as for 90% of the summoners they use Garuda in group play (PVP/PVM).. Ifrit for example isnt used for any specific playstyle..

    Rather than redesigning the skills of SMN one of the most big problem of SMN is that you use the garuda egi for most of the time. thats why i think that the pet skills need also some redesigns..As i played the summoner in FFXI... where the summons also were able to grant group buffs.

    If you're doing FCoB, you're better off with Ifrit-Egi. As most groups doing FCoB will be running with a WAR and MNK, Storm's Eye and Dragon Kick will bolster Ifrit-Egi's damage output. And given that Foe's Requiem isn't going to be played often with the focus of the Bards' attention being on MP/ TP regen, using Garuda-Egi is less effective, in comparison.

    Quote Originally Posted by Tonkra View Post

    Group Buffs:
    - Titan increases the physical defense of all group members by 10%
    - garuda increases the magical defense of all group members by 10%
    - Ifrit buffs the weapons with an "Enfire" of all group members (Fire Proc - active)
    - Ramuh buffs the armors with "shock spikes" (Lightning Proc - passive)


    Egi group buffs sound nice in theory, however, WoW went down this road, and the Devs there know all too well that they made a mess of the amount of variables that they added to the mix (in terms of buffs/ debuffs, in general). Doing this leads to either (in the worst case scenario), "taking the class(/job) rather than the player", or having to add more party-wide buffs to other jobs to acheive job balance, which only is further compounded as time goes on with the introduction of higher levels and content (i.e. scaling issues).

    I think instead of the buffs from the Egi being party-wide, the buffs could be given to the Summoner -- similar to the Crit-Spell Speed self buff already ingame, and each Egi could offer unique buffs for the Summoner.
    (0)
    Last edited by Orrias; 02-20-2015 at 11:04 PM.

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