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  1. #11
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jynx View Post
    Personally the /follow was one of the things that took me out of the game. I mean sure if they glanced over and got closer or something thats one thing.

    but for them to stick behind me while I'm murdering a monster near them...well all I can say if I was a aldgoat/monkey I would be fleeing in terror.
    I personally thought it was hilarious when in a group, someobody would have 3 or 5 following them. It was funny and eventually they leave.

    It'd be aggreable that if you started attacking something, then yeah they should flee or run away. But for them to not follow you period, I don't like how it is now.
    (0)

  2. #12
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I always enjoyed this most about games, RPGs in particular, but it's a sad day people rather complain than adjust, no wonder MMOs are so boring now.
    (3)

  3. #13
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jennestia View Post
    I always enjoyed this most about games, RPGs in particular, but it's a sad day people rather complain than adjust, no wonder MMOs are so boring now.
    That's pretty much the society we live in nowadays... /sigh
    (1)

  4. #14
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Yeah, I kind of miss how monsters interacted with players pre-nomoresoulgazing. The only time it annoyed me was when I would look around for aldgoats... circle slash, and then here came the storm of aldgoats that were hiding outside my view rofl.

    The slug behavior is really awesome and Id like for them to keep it and maybe even expand on it. One thing I never see in MMOs is how the monsters interact with other monsters. If a drake is wandering around I think all the other smaller monsters should flee away from it. It would also amuse me a LOT if a drake just walked up to a marmot, one shotted it, and kept on going rofl. Monsters should face you and kind of.. "puff up" at you before they aggro. Like most animals do when they feel threatened they make themselves appear larger/more intimidating. I'd also feel a lot more emerged in the game if I was fighting something small, like a ladybug or a marmot and suddenly it runs away. Why did it run away from me? Because there is a wolf behind me about to eat me instead of the marmot.

    Just a thought. I'm sure there is plenty of others who will say "No! I'd rather all my monsters be cardboard boxes so they are easier to grind on!"
    (2)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #15
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Wow occasionally has monsters interacting with other monsters.
    (0)

  6. #16
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Platinumstorm View Post
    Wow occasionally has monsters interacting with other monsters.
    It also has a baby killer and pentagram kids, I haven't played but must say that was interesting/creepy when I saw the vids.
    (0)

  7. #17
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I'm just sad dodos no longer stare at you and follow you around ; ;
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  8. #18
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Why would a goat want you to follow you anyway? I have never seen a wild goat do that in real life.
    (0)

  9. #19
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    im glad the goat stuff is gone had 9 goats on me and couldn't get them off me.....

    Edit: oh yeah it was also fun when your leve target would follow someone else <.<
    (0)

  10. #20
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Monsters following you was nice, SE should have made the time span until they get bored of you shorter. They decided to take the feature out completely, too bad.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

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