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  1. #31
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Azurr View Post
    Thanks for the tips, Cynfael! ^_^ I'll pass them along to the team, and hopefully we can beat it. In retrospect it probably isn't that hard of a turn to heal, but takes getting used to.
    Np It actually has a lot of "lulls" and isn't terribly healing intensive; it's just a matter of understanding the script. You will beat it in no time.

    If your healing partner isn't as quick to learn the hokey-pokey as you are or is newer to the fight, you can also help by calling out Preys in voice chat as they are about to happen and then name the target you're about to Adlo when they do happen. In my static I have the WHM take care of Prey in P1 since he has little else to worry about. We split the Prey targets in each add phase, and I Adlo the Prey target in the final phase if a Critical Rip is going out so that someone is guaranteed to be making sure that the tank doesn't die.

    Also, if your raid DPS is not high enough to beat the enrage timer, you might need to call for a Wild Charge target to be sacrificed when the safe zone is gone or nearly gone. If the boss has <10% to go, you're better off letting 1 person die and taking advantage of the boss' "sitting duck" time to burn it rather than risking 3-4 deaths. If everyone stacks properly for Charge, the SCH shields, and the WHM times their heal correctly, people really shouldn't die, but that's a lot of variables. If your group is good enough to pull that off consistently, chances are that they aren't going to see a full enrage, anyway. It's a useful trick during progression, though.
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    Last edited by Cynfael; 02-18-2015 at 10:54 AM.