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  1. #41
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Brianmj; is there are MP issues right now in the final coil. So let me ask you. [B
    Is Summoner incapable of meeting any of the DPS checks in the FCoB? Is the job incapable of completing any of the turns?[/B]
    In our first t13 kill enrage time was under a second, nobody died and our scholar help us dps so it was pretty big dps check. Ofc it does not matter so much anymore since you can hunt 130 gear but begin of the 2.4 dps matter.
    (3)
    Last edited by Sunako; 02-15-2015 at 10:08 AM.

  2. #42
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I think it is utterly silly to seriously consider it being a conspiracy. As another has stated, DoTs shouldn't be a DPSes main focus of DPS. Give each SMN pet their own potent 4 attacks and weaken DoTs
    (0)

  3. #43
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    It's not that Summoner is incapable of making DPS checks because they can they just have a harder time doing it compared to other jobs. Other DPS jobs can exceed DPS checks with the minimal amount of gear while the Summoner can barely meet them.
    (0)

  4. #44
    Player
    GodIsALoli's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Astral Umbral
    World
    Tonberry
    Main Class
    Thaumaturge Lv 60
    https://www.youtube.com/watch?v=G8mPTQIbei0

    If people have time to complain about smn...
    I am sure they can find the time to get good at their job as well.

    Smn have the advantage in heavy movement fights. If smns are buffed to be on par with BLM damage wise in a turret fight, what is the point of playing a BLM then? Then it would be a repeat of SCOB all over again with BLM crying for buffs.
    (0)

  5. #45
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by GodIsALoli View Post
    https://www.youtube.com/watch?v=G8mPTQIbei0

    If people have time to complain about smn...
    I am sure they can find the time to get good at their job as well.

    Smn have the advantage in heavy movement fights. If smns are buffed to be on par with BLM damage wise in a turret fight, what is the point of playing a BLM then? Then it would be a repeat of SCOB all over again with BLM crying for buffs.
    I'm not sure where SMN should be compared to BLM. On one hand SMN is a DoT class, which while beneficial in movement heavy fights, is at its core a worse type of damage than burst damage - DoTs get impacted by phase shifts negatively, short lived enemies will see less of the damage get put on while a burst puts out 100% of their damage immediately, and of course in certain situations it's harder to reach DPS checks due to DoT's natures (luckily Bane + Fester usually solves this but there are only so many stacks you can have). On the other hand, we saw in SCoB when SMN would win turret and movement heavy fights that everyone dropped BLM (much like how people dropped SMN in 2.4). I don't know if SMN should win in single target based on the downsides of DoTs (I was okay with it in 2.0 for what it's worth), but I do know right now SMN loses in mobile and immobile fights to BLM, which is definitely not the original intent of SMN vs BLM.

    It's really just the product of how the fights are designed ... I'd be okay with SMN beating BLM in single target if AoE was more legit in current fights (besides a small amount in T12 and 13 where you can Bane anyway) and it's not so cut and dry which contributes more DPS to the raid, or if there were some other forms of utility for SMN, or a necessity for DoT vs burst. The fights are just so flat for which caster you'd take right now - the one who does more damage, and due to resources, damage, and how that damage is delivered, BLM is king right now.
    (0)
    Last edited by Sleigh; 02-15-2015 at 06:03 PM.

  6. #46
    Player
    SomnusNemoris's Avatar
    Join Date
    Feb 2015
    Posts
    21
    Character
    Somnus Nemoris
    World
    Odin
    Main Class
    Weaver Lv 50
    Quote Originally Posted by GodIsALoli View Post
    https://www.youtube.com/watch?v=G8mPTQIbei0

    If people have time to complain about smn...
    I am sure they can find the time to get good at their job as well.

    Smn have the advantage in heavy movement fights. If smns are buffed to be on par with BLM damage wise in a turret fight, what is the point of playing a BLM then? Then it would be a repeat of SCOB all over again with BLM crying for buffs.
    If you think that the under 400 DPS is good, then I am afraid you don't know what you're talking about. Also, mind you, that the video you posted shows the BLM ahead of the SMN in this "heavy movement" fight. That dots are beneficial in heavy movement fights has been completely disproven since BLMs have been destroying SMN DPS in every single coil (there is actual DPS data on this). BLM does from 25-80 more DPS than SMN over the turns.
    From the way I see it, SMN needs to have higher ST damage and BLM can be AoE king. It's that simple. The way it is now, BLM is better on pretty much every single fight.
    (0)

  7. #47
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    For what it's worth, SMN is still a solo beast. I get that hardcore players have spent a while feeling like it's not good enough to bring to party content. You can't really draw any conclusions before the expansion arrives, so just wait a little longer.

    I always say SMN has more to gain in the expansion than any other job, because on top of the new class/jobs skills it will also receive a few new Egi summons with their own new skillsets.

    They could for example add a burst damage pet, a buff/support pet, and a new skill that rapidly switches summons without needing to waste a swiftcast, to make it more dynamic so you'd be applying buffs to start, swapping in your regular sustained damage pets, then when the time is right swapping in a burst pet to blow up, and back through the cycle again.
    (0)

  8. #48
    Player
    Lilyarel's Avatar
    Join Date
    Dec 2014
    Posts
    410
    Character
    Lucceia Verres
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by GodIsALoli View Post
    https://www.youtube.com/watch?v=G8mPTQIbei0

    If people have time to complain about smn...
    I am sure they can find the time to get good at their job as well.

    Smn have the advantage in heavy movement fights. If smns are buffed to be on par with BLM damage wise in a turret fight, what is the point of playing a BLM then? Then it would be a repeat of SCOB all over again with BLM crying for buffs.
    Notice how the BLM DPS was always above Summoner.
    (1)

  9. #49
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by GodIsALoli View Post
    ..
    I have 2 say that SMN is not playing anywhere near perfect. I can not even count all mistakes he do. He is not even casting ruin2 during earth shakers, but sometimes he cast ruin2 without any reason lol.
    (0)

  10. #50
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sunako View Post
    In our first t13 kill enrage time was under a second, nobody died and our scholar help us dps so it was pretty big dps check. Ofc it does not matter so much anymore since you can hunt 130 gear but begin of the 2.4 dps matter.
    Quote Originally Posted by Akiza View Post
    It's not that Summoner is incapable of making DPS checks because they can they just have a harder time doing it compared to other jobs. Other DPS jobs can exceed DPS checks with the minimal amount of gear while the Summoner can barely meet them.
    Sunako, this is it. What I'm saying is if having a SMN in the party was such a detriment to the raid, if the turn could not be completed then there is a problem with the job. The "jumping through hoops" whereas others have it easy seems like a challenge to me. It doesn't make sense to me. Summoner has the most unique way of dealing damage, yet everyone wants to turn it into another BLM. If monsters are burst down before SMN's damage is accounted for, that is not a problem. The problem is the player base; it has put the role of jobs in some kind of competitive sport, and because one of the jobs seems to be lagging, it needs fixing? No, it doesn't.
    (2)

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