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  1. #1
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Krr View Post
    Remember that time the game's lead producer apologized for T-EX because he didn't realize how unfun it was for players outside of Japan's 5ms ping internet infrastructure until he tried playing the fight on a trip to Australia and got landslid repeatedly?

    Yeah, no. Some fights are just crap design.
    Did he even said that ? Titan EX is fine and fun, of course if you don't get screwed by your ISP.
    Quote Originally Posted by SendohJin View Post
    you answered half your own question.

    Conflag isn't an add, neither are Titan Gaols or am i reading your first sentence wrong? you can also have mechanics like the Captain in Sastasha HM, where he keeps shooting you until you do enough damage to make him stop. not every DPS check has to do with Adds. Heaven's Fall is kind of a DPS check, i've never cleared T9 without skipping the 3rd Heaven's Fall.

    it's not super difficult to make things progressively harder for lower DPS groups without a hard enrage. increase the number of Tumults as the fight gets longer. add a 4th and 5th Ifrit to charge across the screen. Shiva already gets damage stacks over time, eventually staff mode will kill you, why do you need a hard enrage in that fight?
    Yes Conflag and gaols are adds, they are things you can kill that are summoned by the boss, it's not because they aren't monsters that they aren't adds.
    For mechanics like the captain in Sastasha it's indeed a dps check but not only, if you have more healing power you can survive longer and therefor you can do it with less DPS so that's not a true DPS check it's a balance between healing and DPS check, same goes for Shiva gaining power, you can still get through most of these while turtling if there wasn't a hard enrage, think about the T2 enrage mode as the perfect exemple for a turtle strategy that is really gamebreaking.

    The point of a hard enrage is to have a DPS check for the whole fight and not only for DPS check phases, so you can create fights with some parts where you don't have to put a DPS check so that if the players die too much they can't win even if they raise a lot.
    (0)
    Last edited by lololink; 02-15-2015 at 06:16 AM.

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by lololink View Post
    Did he even said that ? Titan EX is fine and fun, of course if you don't get screwed by your ISP.
    Yep. this interview right here that he didn't know how badly lag affected old 2.0-2.1 fights like TEX and Twintania until he played them in Sydney, and couldn't even reliably dodge attacks like Landslide and Weights on those connections because of how much easier and smoother they were in lag-free Japanese ISPs.

    If you look at all the fights since SCOB, the timing windows to react to mechanics on 'hardcore' fights have actually gotten significantly wider as a result.
    (1)
    Last edited by Krr; 02-16-2015 at 04:07 PM.
    video games are bad