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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Ashkendor View Post
    I prefer soft enrages, myself. With a soft enrage, you can sometimes juuuuuust squeak in a victory, the healers struggling to keep people standing and everyone pouring everything they can onto the boss in a last desperate burst. It feels so good when you win like that! With a hard enrage though, the boss just says: lol no and wipes your entire party with one fell swoop. It's boring. :|
    That is better indeed. TBH I dislike FFXIV's over use on no-win scenarios. If I die I'd rather it be because we screwed up and couldn't recover rather than the boss' script going "kill everyone". Even as a practical idea, it's like... why does a boss all of a sudden start one shotting everyone when it could have done it before? Makes no sense. If a limit has to be put, I'd rather it be an endurance one. All resources have been drained (casters out of mp, tanks can't get healed, etc) and the boss just wins by attrition. I don't think that is possible though in FFXIV since everyone can regen their mp pretty easily. Again, at least there was a failure on the players rather than some script.
    (6)
    Last edited by Magis; 02-14-2015 at 03:51 AM.

  2. #2
    Player
    Karen_Cerfrumos's Avatar
    Join Date
    May 2014
    Posts
    176
    Character
    Rera Kando
    World
    Cerberus
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Magis View Post
    I dislike enrage timers though, putting a hard limit on a boss is stupid.
    Enrage timer is there as the accountability check for DPS. Otherwise you'd go in there with 5 tanks and 3 healers and turtle all day.
    (5)

  3. #3
    Quote Originally Posted by Karen_Cerfrumos View Post
    Enrage timer is there as the accountability check for DPS. Otherwise you'd go in there with 5 tanks and 3 healers and turtle all day.
    Conflags, Titan Egis, and Bees in T6 are good ways to do DPS checks, you don't need a hard enrage to prevent turtling.
    (0)

  4. #4
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SendohJin View Post
    Conflags, Titan Egis, and Bees in T6 are good ways to do DPS checks, you don't need a hard enrage to prevent turtling.
    Of special note, though, is that most fights with DPS checks ALSO have hard enrages.
    Hard enrages are sort of necessary to keep fights tight and encourage dps to do more than dodge and hit a few buttons on tougher fights. You need the gear, skills, or both to meet the enrage timer, which is in reality just a simple time limit on the fight itself to nip situations like Pandemonium Warden and Absolute Virtue in the bud in terms of length, and to mitigate the viability of carry groups. Of course it doesn't eliminate carry groups at all, but in order to do so you actually have to be damn good at the fight to be able to manage it while down a DPS
    It also means you're guaranteed about 6-8 full attempts on a given boss at a minimum.
    (0)

  5. #5
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by SendohJin View Post
    Conflags, Titan Egis, and Bees in T6 are good ways to do DPS checks, you don't need a hard enrage to prevent turtling.
    Except that you can't really put only add DPS check all the time, it would feel the same too much, DPS check is not only to prevent turtling but to prevent too much raising that would ruin some mechanics( although FCoB have a lot of death punishment T10 with the stacks and failure punishment move, T12 where the boss get buffed when people are dead, etc... )
    (1)

  6. #6
    Quote Originally Posted by lololink View Post
    Except that you can't really put only add DPS check all the time, it would feel the same too much, DPS check is not only to prevent turtling but to prevent too much raising that would ruin some mechanics( although FCoB have a lot of death punishment T10 with the stacks and failure punishment move, T12 where the boss get buffed when people are dead, etc... )
    you answered half your own question.

    Conflag isn't an add, neither are Titan Gaols or am i reading your first sentence wrong? you can also have mechanics like the Captain in Sastasha HM, where he keeps shooting you until you do enough damage to make him stop. not every DPS check has to do with Adds. Heaven's Fall is kind of a DPS check, i've never cleared T9 without skipping the 3rd Heaven's Fall.

    it's not super difficult to make things progressively harder for lower DPS groups without a hard enrage. increase the number of Tumults as the fight gets longer. add a 4th and 5th Ifrit to charge across the screen. Shiva already gets damage stacks over time, eventually staff mode will kill you, why do you need a hard enrage in that fight?

    the longer the fight the more damage the group takes but it shouldn't be an instant amount of damage that really good healers can't makeup for at least for a short period.

    ---

    you can't have PW/AV because the Trial itself has a timer, that should be the only hard enrage.
    (0)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karen_Cerfrumos View Post
    Enrage timer is there as the accountability check for DPS. Otherwise you'd go in there with 5 tanks and 3 healers and turtle all day.
    Yep, so much this. Theres pressure on healers, theres pressure on tanks. The enrage timer is to put pressure on the DPS to hit a certain standard also. It also drives you to be better, for example getting to add phase on t12 with 4 Bennus for the first time gives you a sense of achievement that you are pudhing your role better.

    My fave fights tho are Ultmima HM, Titan Ex, t7 pre nerf (serious love/hate relationship some weeks with that turn XD) t9 pre nerf (t8 just gave me RSI almost :P) FCOB while fun fights dont stand out as much as the previous ones I mentioned due to, pretty much, rehashed mechanics.
    (1)

  8. #8
    Player
    Aurora-Pendragon's Avatar
    Join Date
    Jul 2014
    Posts
    77
    Character
    Ghanima Leternelle
    World
    Faerie
    Main Class
    Arcanist Lv 50
    For me, Ramuh ex is the perfect example of an easy mechanics fight than can be a hell to beat in DF.
    (0)

  9. #9
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Aurora-Pendragon View Post
    For me, Ramuh ex is the perfect example of an easy mechanics fight than can be a hell to beat in DF.
    I like REX a lot as well. I'm with you on that it is easy enough to understand but values a bit of on the fly coordination over individual handling mechanics without coordination. I like shiva EX but... Other than assigning way marks it is all about can you handle the mechanic and not as much, working as a team.

    I'm just more satisfied by the team coordination mechanics, but admittedly these fights are harder to be successful with in DF.
    (0)

  10. #10
    Player Melriss's Avatar
    Join Date
    Jul 2014
    Posts
    40
    Character
    Almeida Mizarea
    World
    Omega
    Main Class
    Archer Lv 90
    All fights should be a tank and spank without any mechanics. Putting anything that requires some planning, execution or reactions into an encounter too hard for me, I struggle to understand Hellsclaw's and Agrippha's counter move already (please nerf this SE because I should be able to dps non-stop!)
    (1)

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