Quote Originally Posted by Bayohne View Post
We will be implementing various adjustments to this.

Our goal is to balance it so that when solo, if you engage a monster that is the same level, once the battle is over, you'll be left with somewhere around half your maximum HP. In regards to the SP not being too great for monsters that are the same level as you, we will be revamping the SP gained after defeating monsters of the same level.

We will be checking on other plans in the works next week.
I hope SE isn't jumping the gun on the MP thing. I myself can solo equal level mobs without ever resting even with the occasional accidental double pull. After one kill I'm usually around 80-90%, or depending on resists, even max mp. And this is on Beastmen, the Amaljaa south of Halatali. I feel like a lot of people got stressed out by the change but with proper adjustments on the player's end of things, it's usually fine.

However with that said, I see a lot of issues in levequests that I feel is the primary source of these complaints. Some levequests are much harder than the level, like the leves where you have to check various destination points and have to kill monsters at each one. When you get to the final point for these quests, it's an automatic death for a mage. In addition, levequests that involve fighting parties of monsters can be extremely stressful for mages especially when resists come into play.

Instead of adjusting MP costs, I would like to see Square take a look at balancing leves and perhaps adjusting the spell resists formula so that it's less common to get resists on monsters +/- 3 or so levels. I think these two things would solve most of the complaints. As a Thaumaturge, I'm very satisfied with MP costs right now and don't really want to see them changed.